Just a fun deck to mill myself and my opponents, then swing in with all the big stuff. If my creatures can't get through, then milling them to death is the next best thing.

Although most Mimeoplasm decks run on self-mill rather than milling opponents, I would rather hit them with a Traumatize than myself. This way, I can keep my threats in my deck and tutor them out with Fauna Shaman as needed.

Most of the creatures here have a purpose other than just being a Mimeoplasm target, so you can get value while they are in play and again after they die. This means that cards like Force of Savagery really aren't my thing. Notable exceptions include Phyrexian Dreadnought and Death's Shadow, which are both easy to get in the yard and give a large boost.

Looking for CnC, specifically about cards to add or remove. In particular, ways to deal with Eldrazi or other anti-mill cards that have another purpose as well would be best. Thanks!


Updates Add

I've slowly been moving away from the mill theme. Anyways, removed Vulturous Zombie for Jarad, Golgari Lich Lord (one beater for another), and Lazav, Dimir Mastermind for Memory Plunder. Hopefully this shores up my games a little.

Also resetting discussion, comments can now be found in the update.

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Date added 6 years
Last updated 4 years

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

49 - 0 Rares

17 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.55
Tokens */* Generic, 3/3 Wurm
Folders EDH, EDH Decks I Own, Favorites of ALL TIME, Mimeo, mimioplasm, EDH Deck Ideas, saultai, Commander decks, Ideas, My stuff, See all 11
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Revision 69 See all

4 years ago)

-1 Birds of Paradise main
-1 City of Brass main
+1 Exotic Orchard main
-1 Forest main
-1 Kiora, Master of the Depths main
+1 Sakura-Tribe Elder main
+1 Windswept Heath main
+1 Wurmcoil Engine main