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Godric, Lunarch Soup Chef

Commander / EDH Mono-White

Frantaztik


Maybeboard


Card Draw / Card Advantage / Looting

  1. Endless Atlas - early game draw that only needs me to have 3 plains

  2. Tome of Legends - early game draw that only needs Odric to etb or attack

  3. Skeleton Key - Odric will share skulk and early game looting. Mark of memory could be better for additional cards but i like skulk for the keyword and flavor.

  4. Dawn of Hope - Lifegain seems more consistent than 1/1s with mentor of the meek trigger and this also allows me to make tokens with lifelink

  5. Court of Grace - brings in monarchy and card draw by extension plus tokens with keywords that should help take the monarchy back if lost

  6. Open the Armory - Fetch one of our useful auras / weapons. Can also get removal in the form of Darksteel Mutation.

  7. Search for Glory - Fetch one of many useful legendary creatures or even Blackblade Reforged or Sword of the Animist.

  8. Windbrisk Heights - Just attack with 3 or more creatures should be easy enough with this deck to get a card for 2 mana is nice.

  9. Bonder's Enclave - 4 mana to draw a card and only if we have a creature with power 4 or greater is situational but its card draw in mono white so we take it.

  10. Secluded Steppe - If we are flooded cycle it away for something else. Simples.

  11. Mangara, the Diplomat - great include for the admittedly situational card draw but its still card draw in mono white and he has lifelink for keyword sharing.

  12. Land Tax - Even though I would see this more as ramp it still counts as card draw as it brings the lands to hand and in doing so helps thin our library.

Ramp / Cost Reduction

  1. Cartographer Hawk - Provides flying and a way to get lands.

  2. Knight of the White Orchid - Provides first strike and a way to get lands.

  3. Burnished Hart - Get those lands!

  4. Verge Rangers - Provides first strike and a way to get lands.

  5. Danitha Capashen, Paragon - Provides first strike, vigilance and lifelink and reduces cost of our auras and equipment.

  6. Sun Titan - Get lands back from the graveyard amongst other things.

  7. Sol Ring - extra mana.

  8. Pearl Medallion - reduce white spells.

  9. Oketra's Monument - white creature reduction and makes tokens with vigilance!

  10. Thran Dynamo - extra mana.

  11. Caged Sun - double all our white mana sources and a anthem.

  12. Sword of the Animist - attack for those lands!

  13. Field of Ruin - Get rid of someone's note worthy land and then everyone gets a basic!

  14. Nykthos, Shrine to Nyx - can potentially tap for tons of mana.

  15. Smothering Tithe - Typically will ramp us in the form of treasures. May be a removal magnet but then its one less removal to be used on our other cards. Kinda a white staple.

  16. Keeper of the Accord - Situational but most mono white ramp is lol This card does a lot for 4 mana when it works its great but sometimes it may do nothing..

  17. Heraldic Banner - Rock that also gives our white creatures a power boost. Whiles it is 3 mana its worth it as we like to go wide and aggressive often.

  18. Archaeomancer's Map - Pretty amazing card for mono white. It may be situational for the second part but the first part alone makes it worth while. Great card.

Removal

  1. Path to Exile - staple.

  2. Swords to Plowshares - staple.

  3. Generous Gift - staple.

  4. Gideon Blackblade - Situation exile removal. Its nice that this is recur-able with Sun Titan and can provide various sweet keywords for the gang.

  5. Darksteel Mutation - Can be useful to shut down someone's commander or problematic creature or even give our board indestructible in a pinch. Can be fetched with Open the Armory too.

  6. Devouring Light - We can use this potentially for free with convoke and its great that it exiles. Even without convoke 3 mana is decent. Bonus points for flavorful art.

  7. Return to Dust - Exile is the best form of removal pretty much and this can get 2 for 1. Not a bad option in mono white.

  8. Soul Snare - Whiles you do have to keep a mana up to use this the dynamic of people seeing you have the option to exile something if they attack you can be a great deterrent.

  9. Grasp of Fate - Exiling one nonland permanent from each of our opponents is great. Can be political too and mana cost is good.

  10. Martial Coup - board wipe that can also give up some tokens!

  11. Dusk / Dawn - board wipe that can also recur a bunch of cards including Angel of Destiny.

  12. Rout - Being able to cast at 5 mana is decent but cast this at instant speed for 7 is expensive but doing so during combat for a one sided wipe (provided we have indestructible) and then a free swing is worth it or when someone is gonna swing big at us! Better than Mass Calcify that might not even kill all our opponents creatures if they are white and has to cost 7 at sorcery speed.

  13. Austere Command - Versatile wipe.

Finishers / Win Cons

  1. Blackblade Reforged - Voltron swing for the win against those lifegain decks or anti go wide decks.

  2. Angel of Destiny - Can kill people out of nowhere and can be brought back a few ways with the deck. Also provides flying and double strike for Odric which are great!

  3. Odric, Master Tactician - Can potentially be a win con allowing us to swing and ignore our opponents blockers. Does require a army of course but yeah.

  4. Felidar Sovereign - Sometimes we just won't be able to win with combat but with the many ways to gain life in this deck having 40 life on our upkeep is very doable given the chance. Also gives our army Vigilance and Lifelink to get the life up. And with Emergence Zone we can cast it at instant speed in the opponent before our turns end step to possibly surprise win and avoid waiting a whole turn! Spicy!

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98% Casual

Competitive