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Artifact (1)


Yidris Storm

First and foremost I have to give credit to JimWolfie as the mastermind who inspired me to even try Yidris. While I've chosen a few different paths here and there this list still closely resembles his own and you should go check it out if you haven't already. Give it an upvote, its a beast.

Yidris, Maelstrom Wielder offers an explosive and volatile advantage when we are able to get him on board and connect with an opponent. Cascade essentially gives us two spells for one and because they still count as a cast our storm count skyrockets at an alarming rate.

Obviously there is an element of randomness to what ends up coming up and that's where the fun comes in. Need one of your 0 drops? Cast a 1 mana spell and see what comes up. Hopefully if its Mox Diamond you have a land in hand so you don't lose it. (It will happen). That same mentality can be used for just about any spell we play so, while we can't completely control what comes up we can at least stack the odds in our favor that what we get actually benefits us.

Aetherflux Reservoir is something we want to get out as early as possible on the turn we are going ham because that's our simplest way to kill the table. Just cast, cascade, and cast until you've got enough life to death star the table. It's easier than you might think.

Technically this is the more problematic route. Without cascade we need to make every spell count. Anyone who has played Jeleva Slim or any other storm deck besides Yidris will understand the kind of brain puzzle storm can be and it's honestly not much different than that even with the addition of green to our arsenal. If you can't get Yidris out one of your first goals is to get ad nauseum to load up your hand with as much as possible so that you can go off and hopefully win on your turn.

If you're going this route Aetherflux Reservoir is still a go to win condition. That being said you're opponents will do everything they can to deny you the chance. Particularly if you've killed them with it before.

So What's plan B?

Bonus Round

Personally I find this to be far more entertaining than simply gaining life and nuking people. An example Bonus Round line would require 3 red mana sources, two black, and 2 generic total to get the ball rolling.

  1. Begin with Bonus Round , follow that up with Demonic Tutor . This is copied so you tutor for two cards instead of 1.
  2. Grab Dark Ritual and Dark Petition . Use your last Black to cast your ritual for a total of 6 black mana. Use 5 of it for Dark Petition and go get two more cards while also netting yourself more mana because of spell mastery. This brings your total floating black mana to 7
  3. Now we grab Yawgmoth's Will and another way to generate some red mana. I tend to snag Rite of Flame if I don't have enough sources on the field. We want to cast Rite of Flame to get 4 red mana. Then we cas't Yawgs will and start bringing things back out of the yard.
  4. Bonus Round should be the first thing you cast after resolving Yawgmoth's Will it will copy itself, which means each spell from then n will be copied 3 times, for a total of 4.
  5. Cast Demonic Tutor and get 4 things. Cast Dark Petition and go get 4 more things. Cast your rituals to load up on mana if you need it. Generally of the 8 total things you can tutor for at this point you'll want some 0 cost rocks for mana but the 3 cards your absolutely want are Dramatic Reversal , Unsubstantiate , and Praetor's Grasp .
  6. Now you've finished with your tutors and played any other rocks you might have needed. Cast Dramatic Reversal a total of 4 reversals go on the stack. Hold priority and cast Unsubstantiate Once again you get 4 versions of the spell trying to resolve. first copy hits the original reversal, bouncing it back to your hand. The second copy of Unsubstantiate hits itself and bounces the original back to hand. Now you've got 1 copy of Unsubstantiate left and 3 more Dramatic Reversal's waiting to resolve.
  7. Congrats! You now have infinite mana, and an infinite storm count for that matter. All without ever letting anything enter another zone besides your hand. Normally this is where I'd switch to Praetor's Grasp and just exile everyone's libraries before casting a wheel for the win. But you can also Brain Freeze after you've achieved infinite storm.

I hope you liked my version of Yidris, Maelstrom Wielder and that the few things I did talk about were helpful in guiding you toward the way of chaos and abandon. Please upvote if you enjoyed the read and feel free to hit me with any comments or other ideas I might have either missed or failed to touch upon. And go over to Jim Wolfie's list Melt Banana and smash that upvote button too if you can. It's seriously great. He deserves it.

Suggestions

Updates Add

I've cut the Bonus Round line out entirely in favor of pure storm. Bolas's Citadel has proven to be extremely powerful when it comes out and between that and Ad Nauseam I am confident we don't need the back up. Future testing will show me whether thats accurate or not... For now though I am pretty settled with the decision.

This makes Aetherflux Reservoir our only win condition. Sounds dangerous even when I say it but it never comes out right away and this deck goes off so fast it's uncommon they will have an answer for it by the time it does. If they actually DO wait until you cast it to try and stop you we have Yawgmoth's Will to get it back.

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Revision 6 See all

(3 years ago)

Top Ranked
Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

46 - 0 Rares

17 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 1.72
Tokens Zombie 2/2 B
Folders My builds, Unfair Fun, EDH, Decks I want
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