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This Commander deck is built around Eriette of the Charmed Apple and focuses on controlling the table through enchantments, manipulation, and incremental life drain. Rather than winning through raw combat power, the deck aims to dictate how opponents play while slowly closing the game in a controlled and political manner.

At its core, the strategy revolves around Auras that enchant opposing creatures. These enchantments serve multiple purposes: they neutralize threats, discourage attacks, and ensure that opponents are forced to interact with each other instead of you. Creatures enchanted by your Auras are effectively turned into liabilities, as they are unable or unwilling to attack you, while still contributing to Eriette’s end-step life drain.

Eriette rewards this playstyle by draining life from each opponent for every enchanted creature they control, steadily shifting life totals in your favor. This makes the deck highly effective in longer games, where repeated triggers and careful resource management slowly wear down the table. Lifegain effects further reinforce your position, allowing you to survive aggressive strategies and maintain inevitability.

The deck also leans into political gameplay. By selectively enchanting the most dangerous creatures or offering “protection” through disabling Auras, you can influence combat decisions and form temporary alliances. Opponents are often incentivized to attack elsewhere, buying you time to establish control.

Overall, Eriette of the Charmed Apple is a Commander deck for players who enjoy subtle control, enchantment synergies, and manipulating opponents’ incentives. It excels at slowing the game down, punishing overextension, and winning through steady, unavoidable advantage rather than explosive turns.

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