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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
The Crowd Goes Wild
Sorcery
Assist (Another player can pay up to [[symbol:X[[ of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.







CamraMaan on Interaction between Gargos, Vicious Watcher …
2 years ago
And would The Crowd Goes Wild likewise trigger Gargos for each creature?
Gbeail on
Hydra Feeding Frenzy
5 years ago
Corpsejack Menace and Primal Vigor are two more cards that double +1/+1 counters. Then there are some cards with x in the mana cost with good effects The Crowd Goes Wild, Nylea's Intervention, Green Sun's Zenith, and Finale of Devastation. That last one can easily win you the game. Then cards like Gyre Sage, Selvala, Heart of the Wilds and Marwyn, the Nurturer can generate tons of mana for those x mana costs.
Forkbeard on
Zaxara, the Exemplary: Hydra Infestation
5 years ago
Good call on Pull from Tomorrow over Mind Spring, I'll make that swap.
I really went back and forth as to whether to include both Green Sun's Zenith and Finale of Devastation due to the X cost factor you mentioned, but I ended up adding 3 powerful non-X cost hydras to take that into account. That said, as my options are so limited there I think replacing them is the right call. I want to keep the X spells count up so I may try Open Into Wonder and The Crowd Goes Wild for a couple of hefty surprises.
I wasn't drawn to the Doubling Season effect cards for 1 simple reason - the double tokens produced by Zaxara will enter as 0/0's and will fizzle. That said, they may be worth running for the additional +1/+1's, we'll see how well Hardened Scales performs and if I feel as though I want redundancy for that effect I'll look to add them.
Lastly, mana doublers. Yeah, probably a good idea for maximizing those X casts. I'm leaning toward Mana Reflection and Zendikar Resurgent.
Great ideas Manley1994, thank you - I'll be incorporating a few of these for sure.
Optimator on
Bastards on Parade
5 years ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Ramp:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Utility:
Rishkar's Expertise
,
Soul's Majesty
,
Mirror Shield
,
Zendikar Resurgent
,
Primal Rage
,
Heroic Intervention
,
Return to Nature
,
Overwhelming Stampede
,
Overrun
,
Beastmaster Ascension
,
Loxodon Warhammer
,
Colossal Majesty
,
Rancor
,
Vivien, Champion of the Wilds
,
Blossoming Defense
,
Withstand Death
,
Titanic Brawl
,
Ancient Animus
,
Momentous Fall
,
Nature's Claim
,
Once and Future
,
Regrowth
,
Wildest Dreams
,
Road of Return
,
Creeping Corrosion
,
Season of Growth
,
Blanchwood Armor
,
Sandwurm Convergence
,
Garruk, Primal Hunter
,
Vivien Reid
,
Vivien of the Arkbow
,
Ghost Quarter
,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Counters:
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
hotschmalz on
Mister Cellophane [Volrath Counter-tron]
5 years ago
I think I would cut Evolutionary Escalation for The Crowd Goes Wild because there's nothing stopping your from not putting any counters on their creatures (real rude move i know hahahaha). It's basically a better Thrive.
Zujiry on
XXX Enchanted Hydra XXX
5 years ago
By Force Samut, Tyrant Smasher Wildest Dreams Magus of the Candelabra Khenra Charioteer The Crowd Goes Wild
Joe_Ken_ on Assist cards in EDH, where …
6 years ago
So this is just a question for people and their game groups for what they think about the assist mechanic introduced in battlebond and if they have actually used it. In case some don’t know what I am talking about I am referring to cards like Game Plan , Out of Bounds , The Crowd Goes Wild , and Bring Down . I didn’t include the assist creatures since I imagine they won’t see any play.
ive-been-degaussed on
Pir and Toothy's Power of Imagination
6 years ago
The Crowd Goes Wild is a strictly better version of Thrive, but I find neither to be that good here.