Creature — Goblin Scout
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Goblin Guide occurrence in decks from the last year
All decks: 0.26%
Goblin Guide Discussion
1 month ago
i especially don't think lurrus will get banned because of burn or bogles decks. spending turn 3 to cast a lurrus just to spend turn 4 reanimating a Goblin Guide or Silhana Ledgewalker really doesn't seem like what those decks want to be doing. i'd have thought lurrus would end up in esper control decks that want to re-use Snapcaster Mage.
1 month ago
I realize that it is extreme for your liking. I was one of the people telling you to drop your 60 card decks to a maximum of 24 lands a few weeks ago when you were asking for help cutting cards. This particular deck I would start testing with 22 lands.
Your mana curve peaks at 3, so you ideally are going to be focussed on 3 lands by turn 3. I found a CFB article about land drop consistency. 22 lands gives you a 90.5% chance to have 3-by-3 on the draw or 84.7% on the play. Compared to 97.1/94.2 with 28 lands. If we look at how the article describes flooding (seeing 8 lands by turn 7 on the draw) 22 lands floods 7.3% of the time and 28 floods 26.8% of the time. Adding the average of the two screw scenarios with the flood number gives us a bad mana percentage of 19.7% for 22 lands and 31.1% for 28 lands.
The decks I am talking about that can run 18 lands because their curve is so low are the ones running play sets each of Monastery Swiftspear, Eidolon of the Great Revel, Goblin Guide and then 30 functional reprints of Lightning Bolt. Decks with average CMCs under 1.5.
2 months ago
3 months ago
If you need it to kill a Goblin Guide, the only ones I can find are Hail Storm and Unyaro Bees. There's also artifact-based removal, like Walking Ballista, Blazing Torch, Moonglove Extract, Dynavolt Tower (if you have other sources of energy), Sword of Fire and Ice.
Your best bet is to splash another color for your removal.
3 months ago
So far, Savage Swipe seems like the best of the bunch in a creature based deck. But, being Sorcery speed limits choices a bit.
I think Dismember is rising in my notes because of the lifegain spells I am adding, but still feeling sad that I need to pay 4 life for it. It does hit Eldrazi though.
3 months ago
I don't want to join the legion of Burn lol. Thanks for the suggestion of Feed the Clan.
3 months ago
Favorite Formats: Limited Draft and Constructed limited (aka Cube).
Favorite Deck: probably my own ProcEspers.
Favorite Color: If it is not obvious from the colors of my username, I dislike red. My favorite color is black, closely followed by blue.
Favorite Guild: Dimir by far. Both flavor and gameplay for that guild are excellent.
Favorite Shard: Grixis Bolas lives on in our hearts!
Favorite Wedge: Sultai - I like the mechanics of that guild a lot and they have coolest leaders.
Card that best represents you: Venser, Shaper Savant is my favorite card and its abilities are how I like to play the game and express my individuality within it.
Hobbies Outside of Magic: Board games - I have a sizeable collection of several dozen titles. AMA about board games!
Tell us about your life outside of TappedOut: Is there such a thing?
How did you come up with your username? - Boza is a popular Bulgarian fermented drink with very low alcohol content, popular with kids and adults alike. It is also a slang term for mess.
What first appealed to you about Magic? - A friend introduced me to Magic with two Extended decks more than a decade ago, playing tron versus goblins. The game had a very nice artwork and detail, while featuring sleek gameplay with cool combinations of cards.
Why is Magic important to you now? - A way to get together with friends and play occassionally competitively and chat about on TO.
What are your thoughts on the current metagame (any format)? - I think that Modern has got a bit too stale, Legacy and Pauper are experiencing a Renaissance, while Pioneer and Standard are too new to be evaluated.
Are there any cards or strategies you feel overcentralize the metagame? - What a bold question. The meta is defined by the speed of the format, so the best aggro and/or combo decks dictate the meta. A meta with Goblin Guide will always be faster than a meta with Raging Goblin.
How do you deal with a dominant new deck, card, and/or player in your pod? - Oh, apperantly the last question was about Commander. Still gave a relevant answer. Varying my deck would be best - for example, having a toolbox of cards for cards in a deck to metagame with will allow you to freshen up your playing experience without switching commanders.
What is your approach to deckbuilding? - Start with the goal or theme in mind. If you cannot state in a single sentence how you want to win and how to get there, you cannot start to deckbuild. "My Muldrotha, the Gravetide deck will durdle and control the boardstate, until it is able to win with a large Villainous Wealth." or "My Saskia the Unyielding will have only legendary creatures in it."
Share with us some of your favorite decks by others on TappedOut you feel are underappreciated/underrated. - I am rarely looking at other people's decks unless they are similar to the one I am currently building. As generally awesome creator, I will have to highlight Gattison who does amazing work with commons in MTG.
Are there any future releases you’re looking forward to? Why or why not? - Honestly, not really. Magic design has felt a bit stale, especially from a Limited perspective. That is why I said "I am making my own Magic!" and delved into Custom cards creation. I invite everyone to join the Ability Challenge
5 months ago
Let me redo that comment. 'Tis rather sloppy.
It was more so the fact that it felt as if a battle and not an exploration, as well as narrow decks in accordance to power level. Original Zendikar possessed aspects of peregrination, and the story was underlying as opposed to vociferous. Moreover, Battle for Zendikar had a far great amount of powerful cards in certain strategies as opposed to just ones that promote multiple deck archetypes.
Battle for Zendikar + Oath of the Gatewatch: Reality Smasher , Thought-Knot Seer , Ulamog, the Ceaseless Hunger , Gideon, Ally of Zendikar , Matter Reshaper , Eldrazi Displacer , Kalitas, Traitor of Ghet , Sphinx of the Final Word , Eldrazi Mimic , etcetera...
Zendikar + Rise of the Eldrazi + Worldwake: Bloodghast , Goblin Guide , Oracle of Mul Daya , Celestial Colonnade , Eye of Ugin , Eye of Ugin , Jace, the Mind Sculptor (heh.), Avenger of Zendikar , Stoneforge Mystic , All Is Dust , Eldrazi Temple , Coralhelm Commander , Eldrazi Temple , Khalni Hydra , Linvala, Keeper of Silence , Vengevine , all three eldrazi titans.
Whilst Zendikar block bolstered eldrazi decks, control archetypes, somewhat merfolk, equipment, mana ramp, aggro, and graveyard strategies, Battle for Zendikar only really saw Gideon, Ally of Zendikar , ramp, and eldrazi everywhere. Just see "Eldrazi Winter," one of the most perfidious times the game has ever seen in terms of uniformity across formats.
The power level of specific archetypes and the imminent story diminished the potential of the set somedeal, and people just found Zendikar more enjoyable.