Quest for the Goblin Lord

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Quest for the Goblin Lord

Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

RinceRaven on krenko

1 year ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

Epicurus on The Gobfather

3 years ago

I love absolutely everything about this deck. Don't change a thing ;)

Well, except that I would love to see Squee, the Immortal in there, and Furious Assault in addition to the Impact Tremors you already have, because you have no enchantment fetch, and that's a good effect.

Other cards possibly overlooked that are worth looking at:

Though I could never conceive of a list of cards you could remove to fit all of that in.

Finally, I do think that Chandra, Torch of Defiance is a better Chandra for this deck than Chandra, Fire Artisan. In my humble opinion.

Anyway, I started this giant comment by saying you shouldn't ever change a thing. I mean that. The deck looks amazing as is. These suggestions are just food for thought.

Cheers!

dinkyfink on Pashalik Mons Gobbo Combos

4 years ago

Sideboarded Massive Raid , Goblin War Strike , and Quest for the Goblin Lord .

Added Moggcatcher , Lightning Crafter , and Mana Geyser to help us do the things we do. Since we are hungry for mana and sacs for our outlets, geyser makes sense. Added the other combo piece and the tutor that helps us get those pieces.

Also considering removing other last-ditch efforts such as Last-Ditch Effort , and the (conditional) bomb/removal/wipe/wombo spell Mogg Infestation . Although this card is versatile in this deck, I still question it every time I weigh edits.

Both Last-Ditch Effort and Mogg Infestation require conditions to be effective, but also trigger all the triggers that this deck is built around. The aforementioned sideboarded cards just did the face damage. Also, because we are not looking to go wide, but instead churn goblins for ETB and ETG effects.

TheShadowNite on

4 years ago

Quest for the Goblin Lord is pretty fun in goblin decks, especially if you have a token theme

multimedia on [[Krenko - Gobbo Daddy]]

4 years ago

Hey, saw your forum topic asking for help. Nice version of Krenko.

I think there's only three cards from the maybeboard that deserve spots in the main deck: Kiki-Jiki, Mirror Breaker , Mutavault and Strip Mine . The others in my opinion are not good enough to replace other cards. Consider cutting from the main deck Goblin Rally , Command Tower and 1x Mountain for these three? If adding Kiki might as well add Zealous Conscripts since it's an infinite combo with Kiki giving you another path to victory. Could cut Kindred Charge replace it with Conscripts.

Gamble is a good card for mono red since it's a tutor that can potentially get you a card other than a creature such as Skullclamp . Could replace Quest for the Goblin Lord with Gamble. Mass Hysteria is powerful one drop with Krenko, much faster than Fervor or Hammer of Purphoros . Reverberate and/or Fork gives you access to an instant/sorcery effect your opponents cast especially a tutor which makes it pretty damn versatile for mono red. Could replace 1x Mountain for Reverberate . Good luck with your deck.

HashMasta on Heirs to the Mountain

4 years ago

if your gonna run 4 of Warren Instigator , then i see no real point in Goblin Warchief .

i would either exchange it out for the Goblin Grenade or 2 Quest for the Goblin Lord and 2 Shared Animosity . goblins need to have lords and buffs more than haste enablers since most of them are 2/2 and 1/1.

also bring krenko down to a 2 of and get rid of the mauler. and maybe get a playset of Goblin Guide or Goblin Wardriver and try to make this a faster deck. this is honestly really slow for goblins.

ZendikariWol on Heirs to the Mountain

5 years ago

4x Frenzied Goblin or Quest for the Goblin Lord

Replace the 4x Goblin Warchief - all it really does is give haste and that's not worth it.

Flooremoji on Card creation challenge

5 years ago

Sacred Spring Cleanse

Each player chooses a opponent, that player gains 20 life.

Make a build-around, yet not overpowered 'quest'. (I.E. Quest for the Goblin Lord, Quest for Ula's Temple, etc)

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