Nazgul

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Nazgul

Creature — Wraith Knight

Deathtouch

When Nazgûl enters the battlefield, the Ring tempts you.

Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.

A deck can have up to nine cards named Nazgûl.

leon_bulminot on Smeagol will guide you | **Primer v2.0**

3 months ago

I like the theme.

First to comment on smeagol: PREEEECIOUS. Like holy crap the price tag. But!!! Onto suggestions.

Maskwood Nexus would not be a bad idea. One, it'll board drop +1's on all your creatures when you have Avenger of Zendikar on board. Also chains nicely with your Nazgul as now all of your creatures are Wraiths. Same for Chatterfang, Squirrel General. Everything is a squirrel that you can sack as needed for when you need a creature to die. I know some may say it has low interaction but 9 Nazgul, Avenger, and Chatterfang put you at 11% over interaction AND a token outlet for Changelings. Maskwood is a highly underrated card.

Also, personally I'd find a way to add in Helm of the Host. Precombat free token, even of legendaries? Yes sir. Amd if I were you, I'd drop Finale of Devastation. Yes it's an okay searcher but if you want the win, it is too mana intensive for a bit beat down. Pathbreaker Ibex would probably be a better choice for this deck as it seems to like spitting out creatures and tokens.

And it's effect triggers every combat of bump ups AND Trample. Craterhoof Behemoth isn't a bad alternative but it's a one shot unless you bounce it. And if you planned to use Helm of Host on Craterhoof over Ibex, that's just foolish. Each Ibex would have an independent trigger.

Just thoughts!!

Coward_Token on So basically dimir Talrand

3 months ago

Azoth2099 so a bit of a follow-up:

First of all because I'm a difficult person, I decided to change Dramatic Scepter for this. I feel like the presence of a 2.5-piece combo was warping the deck when I just wanted it to be an alternative to 9-wraith-beatdown. Obviously, cutting it reduces consistency ironically enough, but at least the new pieces arguably have more utility outside the combo.

Maskwood Nexus & Metallurgic Summonings dragged Army of the Damned down with them in the fall, I feel like the Army wasn’t good enough as a back-up finisher, especially when the Zombies couldn’t be made into Wraiths. (I wish there was a Sorcery that created 7 changeling tokens.)

Quantum Misalignment was painful to cut since it can almost single-handedly reach the magic 9 Wraith mark, but admittedly it was too slow in doing so and really encouraged people to Swords to Plowshares the commander as soon as Quantum M targets it even the first time.

Anyway, the replacements can be found in the “New” category. The more confident style of paying more life for resources has helped it be more resilient against running out of gas (and honestly, losing quicker is more fun than sitting with an empty hand & board because you cast all your spells and then got wrathed). Still, the deck kinda fails like a failed hipster experiment of not going with the Nazguls like everyone else; those can be cast before your MV 5 commander and are a lot easier to recur than nonpermanent cards. Meh.

Anyway, thanks again for your time.

Coward_Token on The Morgul Lord: Chief of the Nine

4 months ago

Ripples of Potential? Your Nazguls will usually give everyone a counter. (The on trigger-Wraith is out of luck tho.) Metallic Mimic could help too. Probably some other counters-matters cards worth looking into.

Coward_Token on The Morgul Lord: Chief of the Nine

4 months ago

Ripples of Potential? Your Nazguls will usually give everyone a counter. (The on trigger-Wraith is out of luck tho.) Metallic Mimic could help too. Probably some other counters-matters cards worth looking into.

legendofa on What was the last iconic …

9 months ago

My take here is that eras, rather than the game as a whole, are defined by iconic cards, usually cards that dominate the landscape around them or that represent the state of design philosophy of the time. (This criterion is more based on competitive value than I usually lean toward, but how do you pick a card that says, "This is what Magic: the Gathering is all about!")

The Power Nine, Necropotence, Arcbound Ravager, Jace, the Mind Sculptor, and Lurrus of the Dream-Den are all examples of cards that are iconic of an era by way of power. The Power Nine represent a time when the idea of buying, collecting, and selling cards for their own sake wasn't being considered. Lurrus of the Dream-Den represents an era of wild experimentation and heavy pushes for power.

The era we're in right now, in my opinion, is marked by a rapid increase in supplementary products (Commander sets alongside Standard sets, Universes Beyond) and "tracking" mechanics like day/night, dungeons, Ring tempting, and similar effects. So what card defines this? I'm going to say Nazgul. It's not on the same power level as the cards I listed above, but it's the most representative of the current design philosophy: non-M:tG origin, uses a tracking mechanic, and modifies deck building rules. We'll see what shakes out in a few years,

Coward_Token on The Morgul Lord: Chief of the Nine

9 months ago

I'm guessing you've already considered it but The Black Breath? Kinda expensive Blazing Volley, but with the commander out + Nazguls, you're getting a token, +1/+1 counter triggers, and clearing away enemy weenies, which helps both Wraiths with menace & deathtouch (the latter due to less cheap chump blocking)

SteelSentry on (Mid-power playgroups) Do you value …

9 months ago

(un)luckily, I've got time to figure it out before I build the deck, with the Nazgul sitting at between $15-$20 a pop. Fingers crossed the search for the ring drying up doesn't mean people have given up cracking packs open for singles.

SteelSentry on (Mid-power playgroups) Do you value …

9 months ago

I was looking at a deck to put Nazgul in, and I'm currently deciding between Ratadrabik of Urborg and Araumi of the Dead Tide; the former directly comboing with them, and the latter being a combo deck that is happy to play them, as encoring a Nazgul is a powerful play that can drastically swing life totals. The main decision factor between the two is a conundrum I've ran into before; Ratadrabik is overall a more consistent combo: besides the commander, you just need a creature that ring tempts on ETB or LTB, and a payoff. The problem with this deck is it is vulnerable to being run over by the infect and aggro decks at my LGS. The combos with Araumi are more complicated and limited in pieces (ex. Mesmeric Orb, an untapper to encore, and a bucket of mana), but can fight more easily on a value front with plays like Gray Merchant of Asphodel, as well as access to blue to fight other combos on the stack.

I can grasp deckbuilding for a combo deck in cEDH, but what should I keep in mind building a deck that has a combo win as plan A in a diverse, non-cEDH meta?

Load more
Have (1) Va1mar
Want (0)