Khârn the Betrayer
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Khârn the Betrayer

Legendary Creature — Astartes Berserker

Berzerker — Khârn the Betrayer attacks or blocks each combat ifable.

Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.

The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

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NTakamura on Looking for advice on creature …

6 months ago

I would like your help in tidying up my Karazikar, the Eye Tyrantfoildeck that focuses on using defector creature. Cards like Xantcha, Sleeper Agentfoil,Slicer, Hired Muscle  Flip and Khârn the Betrayer just to name a few of them. I want to know if what I have here is synergistic, and focused to the theme. And any cards that I may have missed to better the deck.

Snake Squad

NTakamura on Khârn deck help

1 year ago

I have a Khârn the Betrayer edh deck and was look for take out goad in the deck. I run equipment and theft in the deck. What would compliment the game plan outside of goad? I want to make him strong for when it comes down to 1v1.

NTakamura on Cyclops Gladiator and Khârn

1 year ago

So if I use Cyclops Gladiator ability to target Khârn the Betrayer would kharn still deal his power to the cyclops since he is changing control? Or does khârn changing control after resolving the cyclops?

Optimator on Anarchy Burger

1 year ago

Pain Distributor - decent ramp, deals significant damage if your opponents use the treasures. Emergency blocker

Path of the Pyromancer - decent card selection

Urabrask's Forge - not an instant/sorcery but a strong repeatable source of damage

Vindictive Flamestoker - slow, but could draw you cards.

Solphim, Mayhem Dominus - mega power increase. 'Nuff said

Auntie Blyte, Bad Influence - could be good if you have a lot of symmetrical effects

Visions of Phyrexia - you can't utilize the Powerstone too well, but it's a free card each turn like Outpost Siege

Urabrask, Heretic Praetor - more impulse draw with a bit of a penalty to your opponent. Not as good of a blocker as the other Urabrasks with no first strike

Mishra's Command - modal, damage and card selection

Mechanized Warfare - not as good as all your other options for Torbran redundancy/damage enhancement

Brotherhood's End - modality is nice

The Red Terror - strong synergy with all the damage you're throwing around

Let the Galaxy Burn - an option for a board-wipe.

Khârn the Betrayer - chaotic, draws cards potentially

Jaya, Fiery Negotiator - strong synergy, has the misfortune of being a planeswalker. RIP

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