Cavalier of Thorns

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cavalier of Thorns

Creature — Elemental Knight

Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When Cavalier of Thorns is put into the graveyard from the battlefield, exile it. If you do, put another target card from your graveyard on top of your library.

Icbrgr on [Pioneer] Mono-G Stompy

8 months ago

Cavalier of Thorns seems good for fishing for Nykthos, Shrine to Nyx and genral ramping/recursion....i also just like Elder Gargaroth a lot because it just seems like it does a lot...Cityscape Leveler might be strong?

PickleNutz on

1 year ago

I saw Roon and had to take a look. I have a room deck that isn’t thematic and focuses entirely on enter effects. I can’t make a ton of suggestions because you have a theme for soldiers and I think it’s unique. The only thing I would recommend checking into is 8-10 sources of targeted removal (white has a ton, green can take care of flying stuff or utilizes the fight mechanic, and blue has return to hand effects). Then 10 sources of mana ramp. A good deck composition is 45 sources of mana (lands and mana ramp/ rocks, I usually do 35-37 lands and 8-10 ramp/rocks), 10 removal spells (targeted and 2 board wipes), 30 direct desired effect cards (in this case enter the battlefield effects), and 15 or so supporting effects (tutors, effect doublers, win conditions). Path of Discovery is an amazing card with Roon, as it benefits from the effect of the commander without needing to be a target of his ability. It can strengthen your creatures or give you access to mana. It’s a great support style card. Panharmonicon doubles the enter triggers. Guardian Project gives you draw card every time something enters. Cavalier of Thorns turns into an extra land every turn under Roon’s ability, and it’s a beast with the ability to return a card to your library when it dies. Magewright's Stone allows you to untap Roon and get an extra bounce effect. Yorion, Sky Nomad can be a board wide bounce effect for some really interesting interactions. If you don’t want to look outside of the theme at all that’s understandable. Those are just some of my favorite Roon combos.

NotSquishedYet on Viga-BOOM! (better mana)

1 year ago

Eh, I feel like Cavalier of Thorns is very little value for 5 mana compared to what a lot of cards in this deck can do with a lot less. It might be better than The Gitrog Monster but what I liked about Silverback Elder was that with creatures it is a fairly powerful land-fetching engine, and it can be used to delete Blood Moon. Long shot because I wasn't sure how often you actually play multiple creatures, especially at a point which would be after you can get a 5-drop on the field. I'm not surprised if triggering on creature casts is a dealbreaker.

I just looked through a few other options like Silverback Elder and Cavalier of Thorns, considered basic search land to battlefield sorceries, felt they didn't measure up against Scapeshift, and landed on Wrenn and Seven. I don't like that he isn't searchable or that it takes two turns to really get a lot of value out of him, but I think he offers more to the deck than Cavalier of Thorns. I could be totally wrong.

As another long shot... Chance for Glory?

nbarry223 on Viga-BOOM! (better mana)

1 year ago

It’s a generic 5/7 unless you have another creature. Not ideal. I feel Cavalier of Thorns is better and more synergistic at that CMC.

nbarry223 on Viga-BOOM! (better mana)

1 year ago

Silverback Elder is a vanilla 5/7 for 5 unless we have other creatures. At that CMC, I would much prefer Cavalier of Thorns which synergizes way more with the deck, allowing me to "search" a land on entry, and essentially replace itself when it is removed in most cases.

The World Spell is too slow, and just not useful enough at that cost. I would prefer something like Tooth and Nail unentwined over it, as I'd have the mana to cast whatever I am finding next turn, and Tooth and Nail has the added flexibility of entwining it to put them into play same turn. In this deck, one large threat is enough, so even if I could read ahead to cheat stuff in, the CMC is already too much, and I'd rather just have a threat.

MeneerDutchy on Henzie “The Toolman” Taylor ETB

1 year ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

mach56gs on I haven't the faintest Notion...

2 years ago

You may have noticed I've liked elementals. Anyhow....

What's the catch?

Morophon, the Boundless + Fist of Suns = All Elements in Hand Free-Cast

Morophon(Moro) + Fist of Suns(Fos)+ Yarok, the Desecrated/Panharmonicon(Double ETB) + AEthersnipe (Bounce) = Bounce all permanents, OR infinitely play any elemental spell on hand/field = enabling unlimited ETB effects.

So:

Moro + Fos + Double ETB + Bounce + Risen Reef/Cloudkin Seer/Cavalier of Thorns = Draw/Mill all cards in deck for self mill. Note, not actually a wincon yet. Consider Jace, Wielder of Mysteries? Feels more win-more, though. Any of these milling processes will probably lead to the following loops:

Moro + Fos + Double ETB + Bounce + Foundation Breaker = I hate artifacts + enchantments, grr!

Moro + Fos + Double ETB + Bounce + Avenger of Zendikar/Scampering Scorcher = Infinite Plants or 1/1 hasty elementals

Moro + Fos + Double ETB + Bounce + Blasting Station/Omnath, Locus of the Roil/Warstorm Surge = Ping enemies to death

Moro + Fos + Double ETB + Muldrotha + Bounce = All Elements (and lands) in Hand + Graveyard Castable

General Gameplan:

Have a number of 4fun cascade cards to help cheat creatures + churn through the deck and get out expensive bodies. Horde of Notions acts as a great toolbox and helps set up some of these combos.

Thinking of: Yarok's Wavecrasher to provide another piece to enable the infinite loop.

BlueSnakeMagic on 'Bark' over Bite

2 years ago

Been a bit busy to check this but now that I have, a few things-

The striving goal of this deck is to have two Lotus Field's (maybe via Thespian Stage ASAP, providing a safe, near untouchable six mana earlier than it should be available. Considering by the time I get Emrakul on hand I commonly have delirium, she's a 9 drop (3 Lotus Fields))

Molderhulk is ramp in the sense that he averages at 5 or 4 mana, and returns lands Lotus Field has killed to the field, un-tapped at that.

Cavalier of Thorns is a heavy body, has a nice death trigger, AND grabs me a land (also untapped).

Hidden Strings is mostly a stand-in for more Vizier of Tumbling Sands (and one mana is all I need sometimes, plus with two Lotus, it's great). Vizier of Tumbling Sands is NEVER intended to be played, much rather, used to untap your (hopeful) turn two Lotus Field, maybe a turn three one.

I was also considering Solemn Simulacrum because it's not super pricey for this deck, counts for two things on Emrakul, snags a land, and has a helpful death trigger whilst at least being a 2/2. Thoughts?

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