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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
God-Eternal Bontu
Legendary Creature — Zombie God
Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.
HeavenlyAxe on
9 months ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
Gidgetimer on Interaction between God-Eternal Bontu and …
9 months ago
Everything you said was correct up until you said that the original would be a fizzled target. The sacrifice doesn't use the word "target" and therefore doesn't target.
What happens is that you make the copy. SBAs are checked and you put the original God-Eternal Bontu into the graveyard. You now have an ETB and a "dies" trigger that both need to go on the stack and you control both and so can put them on the stack in any order. When the ETB resolves you will sacrifice any number of other permanents and draw that many cards.
CamraMaan on Interaction between God-Eternal Bontu and …
9 months ago
This is going to cause problems at my kitchen table, so I'm preemptively getting a ruling/answer I can refer to.
So I use Jaxis, the Troublemaker to copy God-Eternal Bontu, but I opt to keep the token and sacrifice the real card, putting it back into my deck third from the top. I'm assuming I can order the ETB trigger of the copy and the death trigger of the real card in any order I want, since they should be attempting to enter the stack simultaneously. If I sacrifice enough creatures I should be able to draw Bontu right back into my hand, since he'll be going into my deck before that trigger's resolution, correct?
Next, does the legendary rule's timing prevent me from choosing the original copy as a target to sacrifice to the ETB trigger? My assumption is yes, that it will be gone before the trigger resolves, and therefore would be a fizzled target, but I want to be sure.
TIA!
GeRmS3 on Fang Down, Glarb Up*
1 year ago
Hopefully, You will be making 3-5 land drops a turn. For basic land recursion there is Life from the Loam, Ramunap Excavator, Crucible of Worlds etc. The big payoff is Splendid Reclamation and World Shaper One cool synergy is God-Eternal Bontu and World Shaper sac all your lands and him and you get to draw a lot of cards and get all your lands back!
Flarhoon13 on Dredgefall Windgrace (Land reanimation)
1 year ago
Lord Windgrace victory yesterday: Torment of Hailfire, x=21 copied with Wild Ricochet, so total x=42.
Turn 4 Stone-Seeder Hierophant, who untapped my lands from turn 5 Boundless Realms to cast World Shaper, making lots of clues via Tireless Tracker.
Turn sixish,God-Eternal Bontu sacrificed my lands, my clues and World Shaper (who immediately resurrected all my lands) and drew a buttload of cards. Stone-Seeder Hierophant untaps allowed me to meant also cast In Garruk's Wake plus have mana leftover to sac clues and Constant Mists.
Rich used Selvala's Stampede to steal my World Shaper via Sepulchral Primordial after casting my In Garruk's Wake via Diluvian Primordial.
I cast Decimate to get World Shaper back in my graveyard for an amazing Golgari Grave-Troll fueled Twilight's Call. It resurrected God-Eternal Bontu who sacrificed my tapped lands, my clues and World Shaper again. God-Eternal Bontu drew me 25 cards, leaving mana up for Constant Mists to protect my commander alongside Thespian's Stage / Dark Depths combo via Ulvenwald Hydra. I untapped and ... you know the rest.
Blackgate on Innistrad: Corpse Cobblers (Dimir Decayed)
1 year ago
Tainted Adversary works great and replaces the slot Diregraf Horde had perfectly. Both provide a 3/4 body with two decayed tokens as a turn 5 play but Tainted Adversary has death touch and the flexibility to play it on turn 2 if you already have turn a 5 play God-Eternal Bontu in your hand. Thanks zapyourtumor!
KBK7101 on God-Eternal Bontu, Grave Betrayal
1 year ago
Depends. God-Eternal Bontu's trigger is a may ability.
Grave Betrayal only cares about opponents' creatures. If Bontu is an opponents' creature, they have the choice of it staying in the graveyard or putting it third from the top (or command zone if we're talking about commander). If they choose to put it third from the top, it won't return to the battlefield with Grave Betrayal's delayed end step trigger.
Per Scryfall's ruling on Grave Betrayal:
- If the creature card leaves the graveyard before the delayed triggered ability resolves, it won’t return to the battlefield. This is also true if the card leaves the graveyard and returns to the graveyard before that ability resolves.
If Bontu is yours, then you have the choice of keeping it in the graveyard or putting it third from the top (or command zone if we're talking about commander).
JKLauderdale on God-Eternal Bontu, Grave Betrayal
1 year ago
Grave Betrayal is in play, Wrath of God destroys all creatures... Where does God-Eternal Bontu end up?
Thanks in advance
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