Its back! I may have been a bit critical of Commander 2018 as a whole, but Lord Windgrace has breathed new life into my dream of a Jund lands deck. Here it is reborn.

(06/14/19)--> Updated the deck description

Finally a Jund commander who cares about lands! I kinda wish he wasn't a planeswalker since those are notoriously weak in commander, but beggars can't be choosers. What is awesome about him though is that his abilities synergize quite well with Omnath, Locus of Rage and The Gitrog Monster .

His +2 lets us discard a card and then draw either one or two depending on if a land was discarded. If The Gitrog Monster is in play that reads "discard a land, draw three cards". Seems pretty great to me.

His -3 brings two lands from our graveyard back to the battlefield and constitutes the main focus of this deck: recycling lands for value.

Overall Lord Windgrace is an excellent value commander.

In previous iterations of this list I always found that the deck seemed to never quite get there. I'd always assemble 2/3's of a combo or prepare for an alpha strike and then I'd lose the game. I believe the reason the deck struggled is because I basically just tried to just shoe-horn The Gitrog Monster into an Omnath, Locus of Rage deck. This iteration however focuses more on using the value generated by Lord Windgrace , The Gitrog Monster , and my graveyard to ensure that I can assemble my important pieces. Listed below are specific cards that help fuel this value engine:

Putting Lands into the graveyard

Dredge is a superb mechanic for this deck. It fills the graveyard with lands, triggering The Gitrog Monster . Life from the Loam is likely the best card in the deck. It fills the graveyard via dredge, and then returns lands back to hand for use with other combos.

Grapple with the Past fills the graveyard and then can return a single important card to hand at instant speed.

Need for Speed sends lands to the graveyard while providing haste for my creatures.

Harrow , Springbloom Druid and Crop Rotation put lands into the graveyard, ramp, and can find important pieces.

Zuran Orb provides life gain with every sacrificed land.

World Shaper self mills cards into the graveyard and can return lands directly to the battlefield.

Sylvan Safekeeper protects important creatures from spot removal while sending lands to the graveyard.


With so many cards entering the graveyard it is important to have proper recursion. Lands, our most precious resource, can be brought back with Crucible of Worlds , Ramunap Excavator , Splendid Reclamation , Lord Windgrace , Life from the Loam , and World Shaper .

Lands won't be the only thing entering the graveyard so ways to bring other card types back is important. Creatures can be brought back with Grapple with the Past , and Reanimate . Seasons Past , Regrowth , and Nissa, Vital Force provide flexible recursion that can bring anything back.

Omnath, Locus of Rage is one of my all time favorite legends, but past versions of this deck focused too much on just him. In this version Omnath heads up a group of cards which make a number of tokens with every land drop.

Rampaging Baloths and the new Nesting Dragon create a new creature with every land. Avenger of Zendikar gives us an initial large burst of creatures which grow in size.

Tireless Tracker provides added value through card draw with every landfall trigger.

Retreat to Hagra softens up opponent's life totals with every landfall trigger while bolstering our life total.

Purphoros, God of the Forge provides a payoff for creating tokens by burning our opponents.

I have removed Borby simply because I never found myself casting him. Even when I had him in hand I never felt there was a correct time to use him. I will leave the combo description here in case anyone is interested.

Borborygmos Enraged and Seismic Assault provide another angle of attack for the deck. The combo associated with these two cards is Borborygmos Enraged or Seismic Assault + Dakmor Salvage + The Gitrog Monster .

To activate this combo, discard Dakmor Salvage to the graveyard with Borborygmos. The Gitrog Monster 's ability then triggers. If you hit a land then you can pitch it again with Borborygmos dealing 3 damage and drawing again. Instead of drawing, dredge Dakmor Salvage back to your hand. Then repeat the process. Kozilek, Butcher of Truth prevents this combo from accidental mill outs.

^^That is an actual quote from Titania, Protector of Argoth obtained right before Argoth and herself were destroyed by the Golgothian Stylex. It just never made it into the books :p .^^ .



Alright you caught me. I just wanted an excuse to use that quote from The Fast and Furious in context with the card I am about to discuss:

Need for Speed is a relatively obscure card that I have found to be very potent alongside Titania, Protector of Argoth . Essentially you can sac your lands for oodles of hasting 5/3's. Pair this with the power of Lord Windgrace 's -3 ability or the other land recursion cards in this deck, and you can really close out a game. I chose this combo as a replacement for the now retired Borby combo mentioned above as it is more synergistic with the focus of the deck, it is easier to set up, it is harder to interact with, and Need for Speed is still pretty strong without Titania in play.

Multani, Yavimaya's Avatar and Centaur Vinecrasher are two big, evasive beaters that are extremely hard to kill.

Exploration , Azusa, Lost but Seeking , Mina and Denn, Wildborn , and Oracle of Mul Daya enable multiple lands per turn. Courser of Kruphix doesn't give additional land drops, but it does help get lands out of our library.

This deck also runs a very flexible removal sweet: Assassin's Trophy , Windgrace's Judgment , and Chaos Warp can hit anything. Pyroblast protects against the heavy blue meta that I play in. Krosan Grip stops annoying Food Chain and Omniscience players that pop up frequently at my LGS. Damnation , Blasphemous Act , Bane of Progress , and Decree of Pain do what they do best by clearing the board.

Scapeshift - Needs no introduction and can lead to explosive plays.

Tectonic Reformation - This new card helps protect against flooding when Lord Windgrace isn't on the battlefield.

Exsanguinate - There will always be an abundance of mana when playing this deck. This card provides an additional outlet for that mana and serves as a win-con which attacks from a different angle.

Anger - Provides an additional haste enabler for explosive creature plays. This card also is a great discard target for Lord Windgrace .

Entomb - I took this out now that I am no longer running Kozilek, the Great Distortion or Dakmor Salvage in favor of Reanimate . However, being able to put Life from the Loam directly into my graveyard may just be powerful enough to warrant putting it back into the deck.

Parallel Lives - For extra token production. The fact that I am running Omnath, Baloths, Titania, Wurm Harvest, Tireless Tracker, Avenger, and Nesting Dragon probably means this card should be included. Doubling Season would actually be better because of both Nissas and my commander, but I only currently have a Parallel Lives .

Thank you for taking the time to take a look. Please +1 if you like the deck!


Updates Add

Springbloom Druid , Tectonic Reformation , and Nurturing Peatland are tailor made for Lord Windgrace . Once I manage to acquire one of each I will give them a shot.

Shenanigans is another card I am considering since it is reusable and fills the graveyard, but I am not sure it is quite good enough to replace the amazingly versatile removal in this deck. The same goes for Force of Vigor .



100% Competitive

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Date added 1 year
Last updated 1 week

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.40
Tokens 1/1 Elemental, 4/4 Elemental, 0/1 Plant, 2/2 Cat Warrior, 3/3 Beast, 0/2 Dragon Egg, Clue, Nissa, 6/6 Dragon
Folders Uncategorized, EDH IDEAS, Things to Try, Future EDH
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