Its back! I may have been a bit critical of Commander 2018 as a whole, but Lord Windgrace has breathed new life into my dream of a Jund lands deck. Here it is reborn.

(02/15/19)--> Updated the deck description after a number of changes to the list

Finally a Jund commander who cares about lands! I kinda wish he wasn't a planeswalker since those are notoriously weak in commander, but beggars can't be choosers. What is awesome about him though is that his abilities synergize quite well with Omnath, Locus of Rage and The Gitrog Monster .

His +2 lets us discard a card and then draw either one or two depending on if a land was discarded. If The Gitrog Monster is in play that reads "discard a land, draw three cards". Seems pretty great to me.

His -3 brings two lands from our graveyard back to the battlefield and constitutes the main focus of this deck: recycling lands for value.

Overall Lord Windgrace is an excellent value commander.

In previous iterations of this list I always found that the deck seemed to never quite get there. I'd always assemble 2/3's of a combo or prepare for an alpha strike and then I'd lose the game. I believe the reason the deck struggled is because I basically just tried to just shoe-horn The Gitrog Monster into an Omnath, Locus of Rage deck. This iteration however focuses more on using the value generated by Lord Windgrace , The Gitrog Monster , and my graveyard to ensure that I can assemble my important pieces. Listed below are specific cards that help fuel this value engine:

Putting Lands into the graveyard

Dredge is a superb mechanic for this deck. It fills the graveyard with lands, triggering The Gitrog Monster . Life from the Loam is likely the best card in the deck. It fills the graveyard via dredge, and then returns lands back to hand for use with other combos.

Grapple with the Past fills the graveyard and then can return a single important card to hand at instant speed.

Need for Speed sends lands to the graveyard while providing haste for my creatures.

Harrow and Crop Rotation put lands into the graveyard, ramp, and can find important pieces.

Zuran Orb provides life gain with every sacrificed land.

World Shaper self mills cards into the graveyard and can return lands directly to the battlefield.

Sylvan Safekeeper protects important creatures from spot removal while sending lands to the graveyard.


With so many cards entering the graveyard it is important to have proper recursion. Lands, our most precious resource, can be brought back with Crucible of Worlds , Ramunap Excavator , Splendid Reclamation , The Mending of Dominaria , Lord Windgrace , Life from the Loam , Turntimber Sower , and World Shaper .

Lands won't be the only thing entering the graveyard so ways to bring other card types back is important. Creatures can be brought back with Grapple with the Past , The Mending of Dominaria , and Reanimate . Seasons Past and Nissa, Vital Force provide flexible recursion that can bring anything back.

Omnath, Locus of Rage is one of my all time favorite legends, but past versions of this deck focused too much on just him. In this version Omnath heads up a group of cards which make a number of tokens with every land drop.

Rampaging Baloths and the new Nesting Dragon create a new creature with every land. Avenger of Zendikar gives us an initial large burst of creatures which grow in size.

Tireless Tracker provides added value through card draw with every landfall trigger.

We also get added value from lands entering the graveyard. Titania, Protector of Argoth and Turntimber Sower make tokens when lands head to the graveyard. Worm Harvest acts as a reoccurring source of creature tokens that grows in power for each land in the graveyard.

I have removed Borby simply because I never found myself casting him. Even when I had him in hand I never felt there was a correct time to use him. I will leave the combo description here in case anyone is interested.

Borborygmos Enraged and Seismic Assault provide another angle of attack for the deck. The combo associated with these two cards is Borborygmos Enraged or Seismic Assault + Dakmor Salvage + The Gitrog Monster .

To activate this combo, discard Dakmor Salvage to the graveyard with Borborygmos. The Gitrog Monster 's ability then triggers. If you hit a land then you can pitch it again with Borborygmos dealing 3 damage and drawing again. Instead of drawing, dredge Dakmor Salvage back to your hand. Then repeat the process. Kozilek, Butcher of Truth prevents this combo from accidental mill outs.

^^That is an actual quote from Titania, Protector of Argoth obtained right before Argoth and herself were destroyed by the Golgothian Stylex. It just never made it into the books :p .^^ .



Alright you caught me. I just wanted an excuse to use that quote from The Fast and Furious in context with the card I am about to discuss:

Need for Speed is a relatively obscure card that I have found to be very potent alongside Titania, Protector of Argoth . Essentially you can sac your lands for oodles of hasting 5/3's. Pair this with the power of Lord Windgrace 's -3 ability or the other land recursion cards in this deck, and you can really close out a game. I chose this combo as a replacement for the now retired Borby combo mentioned above as it is more synergistic with the focus of the deck, it is easier to set up, it is harder to interact with, and Need for Speed is still pretty strong without Titania in play.

Multani, Yavimaya's Avatar and Centaur Vinecrasher are two big, evasive beaters that are extremely hard to kill.

Purphoros, God of the Forge and Warstorm Surge burns our opponents with every token produced.

Exploration , Azusa, Lost but Seeking , Mina and Denn, Wildborn , and Oracle of Mul Daya enable multiple lands per turn. Courser of Kruphix doesn't give additional land drops, but it does help get lands out of our library.

This deck also runs a very flexible removal sweet: Assassin's Trophy , Windgrace's Judgment , and Chaos Warp can hit anything. Pyroblast protects against the heavy blue meta that I play in. Krosan Grip stops annoying Food Chain and Omniscience players that pop up frequently at my LGS. Damnation , Blasphemous Act , Bane of Progress , and Decree of Pain do what they do best by clearing the board.

Entomb - I took this out now that I am no longer running Kozilek, the Great Distortion or Dakmor Salvage in favor of Reanimate . However, being able to put Life from the Loam directly into my graveyard may just be powerful enough to warrant putting it back into the deck.

Parallel Lives - For extra token production. The fact that I am running Omnath, Baloths, Titania, Wurm Harvest, Tireless Tracker, Avenger, and Nesting Dragon probably means this card should be included. Doubling Season would actually be better because of both Nissas and my commander, but I only currently have a Parallel Lives .

Scapeshift - This card can lead to explosive plays.

Thank you for taking the time to take a look. Please +1 if you like the deck!


Updates Add

I made some important changes to the deck after I realized that I needed to focus more on Lord Windgrace 's -3 ability:


Borborygmos Enraged - I never really found myself casting him. I opted for a more synergistic combo involving Titania, Protector of Argoth .

Dakmor Salvage - No Borby combo, no Dakmor

Kozilek, Butcher of Truth - It was mainly was included as a safety net for the Borby combo. Kozilek is not really needed anymore.

Entomb - Not sure on this one, but because this iteration of the deck will be naturally putting more cards into the graveyard, I felt Entomb was too redundant. I opted for an additional reanimation spell in its place.

Lotus Cobra - Again, not sure on this one, but it was such a terrible late game draw and it had only minimal early game upside, so I took it out.

Goblin Bombardment & Evolutionary Leap - Both great cards, but they don't synergize with the deck that much anymore.

Perilous Forays & Amulet of Vigor - I also removed this combo for now. Since Omnath is no longer the Commander of this deck, setting up the combo is a bit more difficult for the limited number of tutors I run. Plus I am going more all in on just pure value through Lord Windgrace and landfall effects making this combo a bit excessive

Nyx Weaver - Trying out The Mending of Dominaria in its place.




Need for Speed - A haste enabler was desperately needed in this deck and I think this one is the best option. Pairing it with Titania, Protector of Argoth also ends games.

Reanimate - The most cost effective reanimation spell out there (CMC wise).

Grapple with the Past - Fills the graveyard and brings back an important creature. All at instant speed.

Harrow - Ramps and puts lands into the graveyard

Warstorm Surge - The replacement for Goblin Bombardment . It has a higher damage upside and is more synergistic with the deck.

Azusa, Lost but Seeking - The replacement for Lotus Cobra . She is still a terrible late game draw, but her upside is much more explosive early game.

Haunted Fengraf - While the random clause isn't great, the fact that I can continuously recycle this land for multiple uses is fantastic.

The Mending of Dominaria - I am not too high on Saga's in Commander because they are so slow, but I am curious to see how this one plays out.

Explore - More early land drops (and card draw)

Wordly Tutor - Cheap, efficient tutor to go grab the most relevant creature.


Compare to inventory
Date added 1 year
Last updated 3 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.50
Tokens 1/1 Elemental, 4/4 Elemental, 2/2 Cat Warrior, 3/3 Beast, 0/2 Dragon Egg, Clue, 0/1 Plant, 1/1 Worm, 6/6 Dragon
Folders Uncategorized, EDH IDEAS, Things to Try, Future EDH
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