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Teferi of Arrakis, The Spice Must Flow!

Commander / EDH Control Mono-Blue Tribal Wizards

FenIsABasicSwamp

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Fremen Renegades (3)

Take Their Water (1)

The Weirding Way (1)

Bene Gesserit (2)

Prana-bindu (1)

The Water of Life (1)

Truthsayers (1)


Description

"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."

Tribal wizards, too many good cards to put in this deck as usual. I jokingly refer to it as my mono-Green deck because it is relatively light on blue things like counterspells (I have added a lot more really good ones in since originally building this deck because I was able to get a Mana Drain and Force of Will) and extra turns (only a few for emergencies and flavor) and more heavily focused on creatures because of Teferi's abilities. There is intentionally no skill-less douchebag combos like Knowledge Pool or Eye of the Storm in here. I would rather win in more complex ways.

I've made an effort to squeeze as many cards with Teferi in the name or flavor text as possible. I can't seem to settle on a name for this deck and I'm currently on a Dune kick and a blue deck is kind of the opposite of anything to do with Dune, but maybe this is like an imagining of Dune after the arrival of the Mahdi and the bringing of waters to the desert.

"He who controls the spice controls the universe"

The main wincons are Tidespout Tyrant copied as many times as possible and then bouncing all your opponents' permanents to force a concession or Master of Waves again copied as many times as possible to swing a ton of damage in. In this case, the spice can be viewed as Islands and mana. The Tidespout Tyrant is extra-flavorful in many ways because despite being blue, it is still a djinn, which were desert spirits/demons in Earth lore, so that seems on flavor for Dune.

"Whether a thought is spoken or not it is a real thing and it has power"

A critical component of playing in EDH is understanding the power of leaving two or more Islands up. You don't actually need to have a counterspell to affect how your opponents play; in fact, you effectively counter them by the mere fact that you change their normal lines of play. That is the true power of blue, and that is why I play Teferi as my general. He's not an abusive combo general like Azami or Arcum, he just lets you leave up your mana and always make your opponents question, "Does he have the counterspell?"

"The sleeper must awaken!"

Another aspect of Teferi is that you can effectively keep a minimal board presence and appear non-threatening which has a two-fold effect: you are less susceptible to board wipes, and you can react at instant speed, maintaining the element of surprise.

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Compare to inventory
Date added 2 years
Last updated 6 months
Exclude colors WBRG
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.67
Tokens 1/1 Elemental, Teferi, 1/1 Human Wizard
Folders Mono Color Decks, EDH, New Deck Ideas, Inspiration, Edh, EDH, Ben's Decks, Inspirations, Commander Deck, Cool Decks Maybe, See all 14
Top rank #5 on 2017-01-26
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Revision 13 See all

6 months ago)

-1 Riptide Laboratory main
+1 Cyclonic Rift main
+1 Moonring Island main
+1 Sigil Tracer main
-1 Flusterstorm main
-1 Bribery main
+1 Mind's Desire main
-1 Paradoxical Outcome main
-1 Cyclonic Rift main
-1 Tezzeret the Seeker main
-1 Information Dealer main
+1 Bribery main
+1 Beguiler of Wills main
+1 Tolaria West main
+1 Sensei's Divining Top main
-1 Pact of Negation main
+1 Magus of the Future main
+1 Fatestitcher main
+1 Glen Elendra Archmage main
+1 Minamo, School at Water's Edge main
and 186 other change(s)