Devoid (This card has no color.)
Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Horribly Awry Discussion
5 days ago
I suggest putting Horribly Awry into the sideboard, since it's pretty unspecific about the spells that it an target. It can easily be substituted in the sideboard with Dispel to counter a Harnessed Lightning or a Glimmer of Genius and disrupt a deck like Aetherworks Marvel or Dynavolt Tower. Also, Ceremonious Rejection can disrupt artifact decks that the Kaladesh block has made dominate the metagame. Not to mention Censor, which can punish decks for tapping out all of their mana for a Torrential Gearhulk, and can even cycle for a cheap price. Of course, a play-set of Fatal Pushes distributed between the side and mainboards can dominate. Maybe you could also put the Disallows into the sideboard, since it's usually just a Cancel, but can rarely but potentially Stifle a storm deck (MATT) out of it's combo.
6 days ago
I'd take out Rise from the Tides for another Torrential Gearhulk or just sub in Linvala, the Preserver in mainboard. For the same mana, I feel like those two get you more value overall. Either them or Fumigate, since it accomplishes the same thing as Tides (beat go-wide strategies and buy you time) for less mana.
6 days ago
viperfang4, I am aware of the problem with Docent of Perfection Flip and Yahenni's Expertise/Demon of Dark Schemes. It's fine, though, because my goal is to keep their board clear. The wizard tokens are not part of the win condition, just a fun side bar if I happen to get any. I really want the 5/4 (or 6/5, if I do manage to flip it) body that flies.
Negate is quite good, and I like Horribly Awry because it exiles the cards (unlike Essence Scatter). Sure, it doesn't hit some of the larger creatures, but those aren't the creatures that generally give me the most problems. I played a lot of people wanting delirium, so Horribly Awry definitely annoyed them. I had 3x main board but decided that Just the Wind will be better in the main, and the above list will be adjusted accordingly quite soon. I will give Essence Scatter a try, though, and maybe it will be better because it can hit a broader range of creatures.
Thanks for the feedback! This is definitely a work in progress and it needs help...
shagg on UB Control
1 week ago
1 week ago
I just thought of something
The biggest zombie you have to deal with has a CMC of 3.
Horribly Awry would counter every zombie spell in Standard
2 weeks ago
-Logician This is where I start to get a little brown-nosey about the philosophy of EDH/Commander.
For me, Commander is primarily about idea that you have a General, and the 99 are spells that cater specifically to this Commander. Your restriction as a player is your commander's colour identity.
Over time, it has become ever clear that for some, a Colour Identity matters more and in some cases an entire deck is simply the mutilation of whatever your General does, in favour of the colours they subscribe to.
Jeleva, for instance - I don't quite think her T1 has anything to do with what she does as a card, but rather her Grixis Identity. I could very well be wrong, but an ability that exiles opponents' libraries would inherently dictate a mill strategy in some regard, when clearly that is not the case. Zur is another case here; while one can argue you would tutor for Necropotence, it's not like you're building a enchant deck around him; it's drawing until you hit Doomsday, making use if Esper colours. Scion of the Ur-Dragon has a great 1v1 combo with Moltensteel/Skittles. But it's another shell for Hermit Druid/Labman. Karador technically falls under this. Boonweaver is the main strategy, with Karador's ability as a nicety and pseudo-backup in case something goes Horribly Awry.
That being said, the vast majority of what I see as the T1-2 Generals have combos that in some way, shape or form, utilize the Commander's Ability.
Tazri - Tutors for Allies that do things
Teferi - Chain Veil works synonymously with his untap ability.
Prossh - utilizes his Kobloids with various outlets
Yidris - utilizes his Cascade
Thrasios - utilizes his scry/draw ability
Breya - Being her own sac outlet is huge.
Animar - a "WOTC really should have thought about this" combo with Ancestral Statue
Selvala - "Oops, here comes a T3 Kozilek :3"
Sisay - "I can look for that!"
Edric - The tiny leaders hero
SBT - Made even more menacing with AKH's new zombies, but makes use of her Token Gen
SUV - Abusable tutor on a stick.
Gitrog - A functional, mathematically impregnable dredge engine when left unanswered using its abilities.
So to make a very long-winded answer short, I maintain the philosophy that a General ought to place more importance than the colours it belongs to. Which is why I tend to have fun building theme decks and gimmicks surrounding the Generals and who I think they represent.
2 weeks ago
2 weeks ago
I lost against a jeskai Dynavolt Tower deck and UW control. Usually I find it quite hard to go against blue because now they have a lot of cheap counters. Even if they they are not cheap, Three mana counters just parry against my minotaurs, since most of them are 3 mana to cast. They have Horribly Awry and Essence Scatter. Not to mention Disallow and many other counters. Then they flash Torrential Gearhulk and you are basically done. Any advice?