Maybeboard


Tl;dr - put good stuff in the graveyard, use Chainer to reanimate for value, sac for value, repeat until victory.

Mono-B Control. Ahh, that's the life. Make your opponents sac their toys for 1 sided advantage. Chainer is one of if not THE best commander in mono-B if you ask me. Instant speed reanimation, and the fact he exiles the nightmares is not necessarily a bad thing if we are up against other reanimation strategies. The Lord effect is somewhat relevant, and he's not OVERly expensive. Not that getting him out early is the objective anyway since we need fodder in the 'yard to get value out of his ability (something we want to threaten to use as soon as we drop him).

There are a few cards that make this deck hum, but 3 of the most mandatory and powerful ones are Rings of Brighthearth , Phyrexian Altar , and Xiahou Dun, the One-Eyed .

Rings of Brighthearth . These at least let us Chain a second time at a heavy discount, and at best can net us infinite black mana between them, Deserted Temple , and Cabal Coffers and enough lands which are swamps that we can loop the activation of Deserted Temple , Cabal Coffers , and Rings.

The next is Phyrexian Altar . This card sacs for colored mana. This enables a ton of shenanigans, especially with our big token producer, Abhorrent Overlord.

The last is a big ask seeing as it is stupidly expensive, but it also generates a ridiculous amount of value for Chainer that I'd say it's worth saving for as the capstone to the deck. And that is Xiahou Dun, the One-Eyed . Xiahou gives us a black Eternal Witness , which in our color is stupidly strong and valuable.

We run a suite of reanimation support, ie. Entomb , Buried Alive and Reanimate . The reason we do this is to stick key creatures in the graveyard to reanimate, and possibly stick a whole combo in there. Abhorrent Overlord + Blood Artist + Chainer, Dementia Master + Phyrexian Altar goes infinite to win.

Playing in a meta where this deck doesn't crush every other deck at the table 9 times out of 10 means being at a fairly powerful table. Therefore, our opponents' decks are going to be attempting to assemble some kind of combo, or disrupt our gameplan. This is where our control suite comes into play. Contamination should, at worst, eat up an opponent's answer. At best, it can lock out the other players until you win. But if it even buys you one whole rotation of the table, you've slowed your opponents down and gotten yourself one turn closer to victory. Imp's Mischief redirects kill spells, counterspells, and other targeted spells that may slam the breaks on your fun. Withering Boon is the one really good counterspell in black. It does everything a creature counterspell can do, and it's in mono-black. The chances your opponent dropping a craterhoof or their mizzix onto the field seeing a counterspell coming from you with that 2 open mana are low. Oppression makes your opponents discard cards for casting spells, making them choose from putting lands into the grave (early game ouch), a creature you may at some point reanimate, or a spell that would advance their position in the game. It is a bit of a non-bo with Necropotence , but necro is too good not to run in a mono-black deck.

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Date added 5 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

48 - 0 Rares

20 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens Emblem Liliana, Defiant Necromancer, Faerie Rogue 1/1 B, Harpy 1/1 B, Zombie 2/2 B
Folders Commander Decks, Chainz
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