Festering Evil

Festering Evil

Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

(Black)(Black), Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Weatherlight (WTH) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Festering Evil Discussion

KongMing on Rakdos Demons

1 month ago

I see the way you are trying to dominate the board is through mass wipes, some general sacrifice and destroy effects, and big flying creatures who hit hard once the board is clear. It's a great strategy for something like Red/White or Red/Green. But you're playing Red/Black, which means you have ample sacrifice and graves games you can play. You just need to maybe be willing to cut a couple bigger demons for smaller creatures who act as sac fodder, and replace your targeted Instant removal with repeatible effects that have better longevity in a multiplayer game.

First, you want to benefit more from sacrificing creatures and having things die. Grave Pact and Dictate of Erebos are incredibly oppressive cards whose forced sacrifice go through hexproof, shroud, and indestructible. Zulaport Cutthroat, Pawn of Ulamog, Smothering Abomination, and Grim Haruspex are a few examples of these.

Fleshbag Marauder, Merciless Executioner can force sacrifices all around the board.

Viscera Seer is an example of a good sac engine, but there are many more. Then all you really need is either token generators to produce zombies/imps/elementals to sac, or a recursion engine that puts things from grave to your field/hand.

Some cards that can help get Rakdos out and rack up damage on your turn: Festering Evil, Fireblade Artist, Ill-Gotten Inheritance, Lim-Dul's Hex, Magmatic Force, Palace Siege, Subversion.

SpiralWolfos on Does a card like this ...

1 year ago

I'm not sure where you're playing the deck at, but there are cards like Pestilence , Pyrohemia and Festering Evil if you're willing to put the mana into them. Fiery Confluence will also allow you to deal 1 damage 3 times, similar to the effect that cdkime was talking about. If you are using this effect for Polyraptor, I think Izzet Staticaster could be pretty cute repeatable way to ping the original Polyraptor as well as all the tokens. Hopefully you'll be able to use one of these.

Cloudius on orzhov enchantment hate

1 year ago

Auramancer mainly fetches Auras. I went through your list again and realised you don't run them at all, so we can ignore this suggestion.

In EDH, I'd play redundant cards if the effects are important, so u may not cut the Annex.

I'd cut the following:

Subversion - It's a 5 drop, and at best gains you 3 life each turn. It's worst in 1 v 1 situations.

Festering Evil - Same reasons as above. 5 drops should have a bigger impact on the game imho. I'd run Pestilence if I needed the damage effect, it costs 1 mana less and you have to wait till your upkeep for it to trigger.

Screams of the Damned - Same reasons as above.

Royal Assassin - He has a fragile body and can only kill 1 creature per turn. Perhaps Grave Pact if you need more removal, as you can churn out tokens and sac them to trigger GP.

Drana's Emissary - 1 life loss/gain won't get you very far, esp when we start with 40 HP in EDH.

Myojin of Night's Reach - It's effect us powerful but it's also an 8 drop. By the time you cast him, chances are, most of our opponents would have emptied their hands and have very few cards in their hands by then.

I've a Orzhov deck, though it's not the same concept as yours, perhaps you can draw some inspirations from it too. Here's the deck link.


Recurring Nightmare

Commander / EDH* Cloudius

SCORE: 1 | 87 VIEWS


Feel free to check out my other decks too and give me a +1 if you like them! Cheers.

Caerwyn on Will WotC Keep Life Loss ...

2 years ago

Yes--I think black having its own distinct feel and mechanic is important. I do not foresee Wizards abandoning life loss as a fundamental component of Black's identity.

Also, I take issue with your statement of "dealt damage in the past, but always when draining life": Artifact Possession, Choking Sands, Corpse Lunge, Curse Artifact, Curse of Thirst, Cursed Land, Dakmor Plague, Dead Reckoning, Desolation, Dry Spell, Evincar's Justice, Famine, Festering Evil (I think this is sufficient to prove my point, but I'm only at the letter F and there would be a lot more to copy and paste).

smitm901 on Mogis, Paragon of Attrition

2 years ago

Thanks for the idea, I never really thought about how vulnerable to non-basic land hate my deck was and the additional basics will make it run smother since I have enough dual lands for potential color problems. if you are planning on going Death Pits of Rath + AEther Flash, I would recommend running Festering Evil, cuz of the oppressiveness of the Death Pits of Rath + Festering Evil.

Squirrel_of_War on

3 years ago

Maybe more cards that deal damage on upkeep so you can get a consistent reduction in CMC for your dudes.