Festering Evil

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Weatherlight (WTH) Uncommon

Combos Browse all

Festering Evil

Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

(Black)(Black), Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.

Festering Evil Discussion

SpiralWolfos on Does a card like this ...

2 months ago

I'm not sure where you're playing the deck at, but there are cards like Pestilence , Pyrohemia and Festering Evil if you're willing to put the mana into them. Fiery Confluence will also allow you to deal 1 damage 3 times, similar to the effect that cdkime was talking about. If you are using this effect for Polyraptor, I think Izzet Staticaster could be pretty cute repeatable way to ping the original Polyraptor as well as all the tokens. Hopefully you'll be able to use one of these.

Cloudius on orzhov enchantment hate

10 months ago

Auramancer mainly fetches Auras. I went through your list again and realised you don't run them at all, so we can ignore this suggestion.

In EDH, I'd play redundant cards if the effects are important, so u may not cut the Annex.

I'd cut the following:

Subversion - It's a 5 drop, and at best gains you 3 life each turn. It's worst in 1 v 1 situations.

Festering Evil - Same reasons as above. 5 drops should have a bigger impact on the game imho. I'd run Pestilence if I needed the damage effect, it costs 1 mana less and you have to wait till your upkeep for it to trigger.

Screams of the Damned - Same reasons as above.

Royal Assassin - He has a fragile body and can only kill 1 creature per turn. Perhaps Grave Pact if you need more removal, as you can churn out tokens and sac them to trigger GP.

Drana's Emissary - 1 life loss/gain won't get you very far, esp when we start with 40 HP in EDH.

Myojin of Night's Reach - It's effect us powerful but it's also an 8 drop. By the time you cast him, chances are, most of our opponents would have emptied their hands and have very few cards in their hands by then.

I've a Orzhov deck, though it's not the same concept as yours, perhaps you can draw some inspirations from it too. Here's the deck link.


Recurring Nightmare

Commander / EDH* Cloudius

SCORE: 1 | 87 VIEWS


Feel free to check out my other decks too and give me a +1 if you like them! Cheers.

Caerwyn on Will WotC Keep Life Loss ...

1 year ago

Yes--I think black having its own distinct feel and mechanic is important. I do not foresee Wizards abandoning life loss as a fundamental component of Black's identity.

Also, I take issue with your statement of "dealt damage in the past, but always when draining life": Artifact Possession, Choking Sands, Corpse Lunge, Curse Artifact, Curse of Thirst, Cursed Land, Dakmor Plague, Dead Reckoning, Desolation, Dry Spell, Evincar's Justice, Famine, Festering Evil (I think this is sufficient to prove my point, but I'm only at the letter F and there would be a lot more to copy and paste).

smitm901 on Mogis, Paragon of Attrition

1 year ago

Thanks for the idea, I never really thought about how vulnerable to non-basic land hate my deck was and the additional basics will make it run smother since I have enough dual lands for potential color problems. if you are planning on going Death Pits of Rath + AEther Flash, I would recommend running Festering Evil, cuz of the oppressiveness of the Death Pits of Rath + Festering Evil.

Squirrel_of_War on

2 years ago

Maybe more cards that deal damage on upkeep so you can get a consistent reduction in CMC for your dudes.

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