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Sasaya, Orochi Ascendant Combo (EDH)

Commander / EDH Combo Mono-Green

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Sorcery (1)

Artifact (1)


Description

This won't be too much of a primer because I don't believe the deck is optimized to its fullest in its current state (the first change I would make if I had an infinite budget would be -50 Forest, +49 Snow-Covered Forest, +1 Scrying Sheets, for example), but in general the deck plays something like this:

The Mulligan:Land-light (one or two) hands are generally better keeps than the opposite because of the high land to non-land ratio of the deck. Look especially for cards like Abundance, Scroll Rack, Journeyer's Kite or other permanent sources of churning through the deck.

Turns 1-2:You're mostly looking to play permanent sources of card advantage like the aforementioned Journeyer's Kite or even Scroll of Origins. Basically, you're trying to set up a scenario where you start drawing either two lands per turn, or a land and a Gaea's Bounty effect. Seven lands in hand is a difficult requirement, so getting these engines set up is crucial to your success.

Turns 3-6:Mana-efficiency is key in these turns, as now cards like Seek the Horizon or Sprouting Vines compete with the activated abilities of the cards mentioned for Turns 1-2. In addition, the extra lands and other miscellaneous card draw can start pushing on your hand size (Sylvan Scrying or Expedition Map into Reliquary Tower notwithstanding), so the cleanup step can start to be an issue as well. There are enough instant-speed cards and abilities that starting the combo turn with seven lands and a few other cards is possible, but in the worst case scenario, I prefer discarding down to six lands and a single gas spell in the hopes of winning the next turn.

Turns 7+:These are combo turns. If you haven't managed seven lands in hand by now, you should be actively pursuing it, possibly even missing land drops in an attempt to hit that lucky number. This deck's preferred kill condition is Genesis Wave into Akroma's Memorial and either Kamahl, Fist of Krosa or Hydra Broodmaster. Some lists prefer Helix Pinnacle or Hurricane or some other non-combat win condition, but the Memorial kills streamline the deck into Genesis Wave into Eternal Witness into Genesis Wave into kill, which I find better than the alternatives.

Of course, your opponents aren't goldfish. Any sort of discard hampers the deck, artifact destruction is a problem, even more so than the enchantment variety, there are too many other combo decks out there that are either faster or more consistent or more resilient to hate, etcetera. Sasaya decks, especially this build, don't have the versatility to combat any of this. But there is a visceral joy in activating Hydra Broodmaster where X is 103, or activating Kamahl thirty-five times to swing in with some lethal hasty lands, and I wouldn't have it any other way.

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Comments

You may have the wrong idea about green. I happen to know that Nostalgic Dreams is a very powerful recursion effect for 2 mana, especially if you have lands already in the grave from perhaps a sac outlet like Scapeshift? I would also point out that Sasaya need only have the same named lands for his flip effect, so if you had used a bunch of utility lands that sacked themselves, and popped them back into your hand, then now you've suddenly got the required seven you need to flip him around. Just a thought.

December 7, 2017 3:47 p.m.

First off, while I have very few sources as to the gender of Sasaya, I'm pretty sure she's female.

Second, I'm not entirely sure what you're trying to suggest. Add Scapeshift and Nostalgic Dreams? I mean, I tried Dreams once upon a time, but there are not that many cards you want to get back from the graveyard, and discarding as a cost is a real cost. Even the most forgiving counterspell, say Arcane Denial or Remand, still puts you incredibly down on cards and, while there are comeback mechanisms (Sylvan Library and Life from the Loam, for example), it can still be difficult to come back once you're down.

In terms of utility lands, there's not a lot of non-Forest lands that this deck wants. Mikokoro, Center of the Sea is the only major one I can think of, maybe Ash Barrens or Dark Depths if I was feeling particularly spicy, but other than those I'm not even close to sure what you are suggesting.

Thanks,

-r

December 7, 2017 11:15 p.m.

Hello there, First thing first, nice deck ! I love your Sasaya build. But I kind of wanted your advice on a certain card : what is your best use of Uncage the Menagerie ? Is it most of the time in early game for 3cmc or more for the 6cmc to finish off ? Also, I'm curently running Magus of the Library in my deck over Scroll of Origins for the early game mana accel and draw, even if its more restrictive than the scroll. Have you tried both and do you have any advices ?Thx and again and good job for you build

December 19, 2017 1:36 p.m.

My most common use for Uncage the Menagerie is at X=3 for Azusa, Lost but Seeking, Eternal Witness, and some utility third creature like Dosan the Falling Leaf or Skullwinder. Spending 9 mana to find the three CMC = 6 creatures -- two of which you'd rather Genesis Wave in anyways -- doesn't seem like a winning proposition.

I'm not personally impressed by the merits of Magus over Scroll, largely because it's easier for a creature to die in setup than an artifact and Scroll also can do things the turn it comes into play, but Magus isn't so horrible that I couldn't see a version of this deck running it.

Thanks for your comment,

-r

December 21, 2017 11:54 p.m.

Hi, I too play a Sasaya-deck of my own. Would suggest the Patron of the Orochi + Temur Sabertooth-combo, with Sasaya, Orochi Ascendant flipped and atleast 4 lands on the battlefield and a haste outlet it will generate infinite mana. Better, with 5 lands and Tooth and Nail in your hand + haste you can tutor the combo straight onto the battlefield. Then you can use the mana (for exaple) to make a infinite Genesis Wave. And fore more haste Concordant Crossroads could do the job. Here's a link to my own deck Go Big or Go Home!. Hope this was helpful.

December 22, 2017 2:30 p.m.

That is something I hadn't really considered. I prefer my "beeline for Genesis Wave" kill mentioned above because Wave with three permanent Regrowth effects means that Wave>Wave>Kill happens with enough consistency that extra mana (read: anything between 2300 and "indeterminately large") doesn't really matter.

Everything in this deck, therefore, is tuned to either be ready to flip Sasaya, or chaining draws into more action. I've been frustrated enough sometimes missing off of a key draw spell, and because a flipped Sasaya makes you the biggest target in the room, I'd like to keep those misses to a minimum.

Of course, this does mean that my build does miss out on "staple" interactive spells like Acidic Slime and All Is Dust. Cards like those, not a reasonably answerable Tooth and Nail combo, are the reasons I'd consider inspiration from your version.

Thanks,

-r

December 22, 2017 2:59 p.m.




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Date added 9 months
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.64
Tokens */* Hydra
Folders EDH (by others), edh
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