Please login to comment
The card suggestion I always make for Sasaya lists when I don't see it is Nissa's Pilgrimage. I think it's a better Cultivate effect and especially combos with Life from the Loam and Mulch. Maybe add that over one of your payoff cards? I don't know which one you find the least impactful.
Also, is Library of Leng only there for the "no max hand size effect"? And if yes, do you find its anti-discard effect better than the slight ramp Thought Vessel provides? I know it's marginal once you flip your commander, but it seems less marginal to me than still ending up down on cards post-discard effect.
You've already seen my list, so you know how I build Sasaya and other suggestions I would make, but those are the ones that stand out the most to me.
August 16, 2018 8:19 p.m.
Thanks for the comment! Let me try to address your points as you made them:
- I find myself frequently making additional land drops post-Sasaya flip, which makes Storm Cauldron awkward. You say it hurts every one else more, but seeing as this is a deck that does nothing until it wins on turn six or seven, spending turn five on an artifact that just makes you a bigger target seems poor to me. The additional land drops are also why I'd rather not run Dark Depths; I'd really rather have as many forests in play as possible.
- So currently I have six payoffs for having loads of mana: Hydra Broodmaster, Kamahl, Fist of Krosa, Planar Portal, Ring of Three Wishes, Genesis Wave and Staff of Domination. I've never found the need for any more than these. Most of them clog up the pre-combo hand, too, which means I might even want fewer. The only reason Kamahl, for example, is even in the deck is because of fringe wrath effect cases and being at least decent after a whiffed combo turn.
- I'd rather people read the description I put out for the deck. It's a little outdated, but it does kind of address why I would rather not run Helix Pinnacle or Rocket Launcher. Put simply, once Sasaya flips, I'd really rather not pass the turn again, and these three cards tend to require that loss of tempo.
- I archived a similar discussion from the last update, but what do you think I should cut for the cards you are suggesting? I obviously can't run 101-105 cards, so what seems weakest in this list to you and why should one of these cards replace it? For example, if I cut Kamahl for Goblin Cannon, how does that make the deck better?
August 16, 2018 8:02 p.m.
Commander / EDH
SCORE: 15 | 18 COMMENTS | 3331 VIEWS | IN 5 FOLDERS
Commander / EDH*
SCORE: 3 | 417 VIEWS
SCORE 0 | COMMENTS 0 | VIEWS 173
SCORE 1 | COMMENTS 0 | VIEWS 149
|Avg. deck rating||8.50|
|Good Card Suggestions||2|
|Last activity||4 days|