Hazoret's Undying Fury

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hazoret's Undying Fury

Sorcery

Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost of 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.

abby315 on Riku! Reku! Rikoo!

3 years ago

Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:

Spore Frog
Animist's Awakening
Desperate Ritual
Parcelbeast
Reshape the Earth
Sakura-Tribe Scout
Savage Ventmaw
Seething Song
Deconstruct
Hypergenesis
Sunbird's Invocation
Pull from the Deep Volcanic Vision
Wild Ricochet
Hazoret's Undying Fury
Brainstorm
Surrak Dragonclaw
Swarm Intelligence
Dual Casting
Volcanic Torrent
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Trinket Mage
Murkfiend Liege
Wort, the Raidmother
Mana Reflection
Genesis Ultimatum
Cast Through Time

And I'm also recommending cutting all of your X spells that can be hit and missed with Cascade: Electrodominance
Genesis Wave

However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.

So that's my first evil pass at 30 cuts. :)

Massacar on Riku! Reku! Rikoo!

3 years ago

Personal opinions on what to cut, feel free to completely ignore or disagree with anything/everything. I tend to construct lower curve decks, so I know that's a bit different.

Cut: Reshape the Earth , It's super expensive and while it can definitely be used to help thin out lands from your deck in the late game it will also act as a dead draw for quite a while. With all this other ramp you're packing it feels superfluous.

Search for Tomorrow , there are better 3 cost basic land fetches if that's what you're using it for.

Peregrine Drake , if you aren't running this with a combo piece like Deadeye Navigator I personally wouldn't include it. I understand cloning it on ETB could net you a +3 mana advantage on that turn, but it seems a little cumbersome to be worth it to me.

You have other ramp pieces I would probably cut, but it would depend on what other pieces throughout the deck you decide to keep etc.

Cast Through Time , I don't think it's worth the CMC for the number of Instants and Sorceries you run considering this isn't spellslinger/storm.

Hazoret's Undying Fury not worth it for it's CMC and downside. This would be best cut, or just replaced with an Escape to the Wilds .

Mizzix's Mastery / Magus of the Mind I would cut them for the same reasons, that this deck isn't super spellslinger/storm and that the spots could be better used.

Pull from the Deep , it's fine, but meh.

Volcanic Vision , to me it's CMC is too high for what it brings to the table.

Those are my cuts for now, but I'm going to second Omniscience_is_life in suggesting you add Tatyova, Benthic Druid and The Great Henge , as well as suggest Elixir of Immortality as a general utility recursion card.

enpc on Need help cutting cards. So …

3 years ago

I get that sometimes people want to get straight into the card culling sometimes (since others have in fact provided feedback on the decklist) but there is an old adage about not putting the cart before the horse.

If you're not leaning into spell based win conditions, stuff like Mizzix's Mastery , Volcanic Vision , Hazoret's Undying Fury , etc all don't make sense here. These are spellslinger deck cards designed to work with a high storm count. Swarm Intelligence , Charmbreaker Devils and Twinning Staff are in the same vein. Remember, most of your instants and sorceries will just be ramping or some sort of card draw. If the deck is unable to operate unless you're copying/cascading these spells, then you have a fundamental issue with the deck.

I also don't think that cascade is the right choice here. Again, it's a mechanic that works well with "storm count matters" decks. That is not a battlecruiser strategy. You're better off just focusing on a craplaod of ramp and then hardcasting a big creature to then copy it. It means that you can focus on creatures that give you more bang for buck (think cards like Inferno Titan ) rahter than just a big creaature that will cascade into a mana dork and then be a vanilla beater (oh, and you don't get another cascade trigger off the copy since it just makes a token).

I also think that Ghalta, Primal Hunger is a bit of a catch 22 here. Sure, it's a big beater, but you can't copy it with Riku. On top of that, other than trample it's just a big creature and RUG doesn't exactly struggle to give stuff trample. Why not run Eldrazi instead? at least they give you cast triggers. Or Avenger of Zendikar who is a one man army (especially when cloned). You're alsonot running cards like Warstorm Surge or Terror of the Peaks who actually thrive in battlecruiser decks.

This is why it's really important ti dientify the actual win con of the deck rather than just jumping into cullign cards. Because there are lots of good cards, they just may not suite the deck. And without that clarity, you end up with a camel.

moo1234 on The amonkhet "last stand" cycle …

3 years ago

K thanks, I've been trying Hazoret's Undying Fury in a cascade deck can you suggest a better card?

moo1234 on The amonkhet "last stand" cycle …

3 years ago

So remember in Amonkhet that cycle of cards which all did something pretty powerful for their cost, but then had the massive downside of almost making you skip a turn:

From what I can tell they are:

In commander losing a turn is pretty bad. I have my own opinion's on each of them, but there is a clear worst in commander (spoiler it's Rhonas's Last Stand)

Anyway, I only have used Bontu's last yell in commander, and it's pretty good early game,and a last resort late game (overall as it goes a pretty good card).

Amyway my question is: Does anyone have their own experience using this cycle and what do you think of them?

I_Want_To_PlayAllTheDecks on Cheaty Cheaty Ultimatums

3 years ago

Oohhh, I do like Hazoret's Undying Fury but the drawback seems to much. Thanks!

Blackgate on Cheaty Cheaty Ultimatums

3 years ago

Wildfire Eternal is a fun card! I also have it in a deck (red aggro) that tries to cheat out a Hazoret's Undying Fury.

I imagine it works well with all the Ultimatums in your deck. Very cool idea!

hkhssweiss on zurgo needs your help

5 years ago

hiboiiiiiiii

Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride

Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...

The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.

Hope that helps and feel free to ask for any advice!

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