The realm was well rounded by magics and enchantments, abounding in life and mystery. All possibilities at hand. Where ever shall we go today, sire?

Robust spells from Magic the Gathering's repertoire include those of the Adventure kind. One card, that can be two (dual/fuse/mdf/etc...) is great value. Even greater still is the yield that Gorion, our kindly lord provides. We will be able to double up on our adventures and utilize them greatly once returned with creatures in stow.

Combos & Wincons: The adventure is the win

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92% Casual

Competitive

Revision 1 See all

(4 weeks ago)

+1 AEtherize main
+1 Counterspell main
+1 Dread Linnorm main
+1 Errant, Street Artist main
+1 Eternal Witness main
+1 Eureka Moment main
+1 Faerie Guidemother main
+1 Farseek main
+1 Fellwar Stone main
+1 Glacial Fortress main
+1 Irrigated Farmland main
+1 Lithoform Engine main
+1 Mirrorpool main
+1 Return to Nature main
+1 Rosethorn Acolyte main
+1 Shamanic Revelation main
+1 Sol Ring main
+1 Storm of Saruman main
+1 Survivors' Encampment main
+1 Terramorphic Expanse main
and 26 other change(s)
Date added 4 weeks
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

21 - 0 Rares

31 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 3.04
Tokens Bear 2/2 G, Beast 3/3 G, Clue, Copy Clone, Food, Human 1/1 W, Knight 2/2 W w/ Vigilance, Map, Soldier 1/1 W, Treasure
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