|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Trash for Treasure
As an additional cost to play Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to play.
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|Have (12)||maR2307 , NorthernCrow , xXThormentXx , xpsychovampx , Lucretian , Sparky41 , rhinoloupe , LTmiller , , Candyman949 , ShishkyBob , Justinaut|
Trash for Treasure Discussion
2 weeks ago
Hivepact is already a wincon in the Amulet Bloom combo deck in Modern. However, If you want to bring that deck in a different direction. I would try to abuse the fact that you are running pacts and Glorious End by playing Platinum Angel and, since Angel is so damn hard to cast in modern, you could try to cheat in play with something like Madcap Experiment (Even if you take lethal damage, if you reveal angel, you should still be alive after the experiment) or Trash for Treasure but not both as they require very different builds to make them work.
I understand what you are trying to do with the creatures you are currently running. However, AEther Membrane and Fog Bank are terrible. Ethereal Usher seems to slow as a tutor and it's propably not even needed considering that you are playing blue and can play a lot of good draw spells that should get you to your combo. I feel like it's also a bit awkward that you are playing all of the off color pacts maindeck and Pact of Negation (probably the best pact actually and even more so if you don't actually have to pay for it's upkeep cost with Angel) in the side.
Finally, I think this would be probably better as a control/combo deck. Therefore, you could try running some Remands and Mana Leaks maindeck. Stifle is not modern legal so if that's the format you want to play I would replace it with Trickbind (which does the same thing, costs 1 more but is uncounterable which is arguably a good thing if you don't want to loose to it being hard countered by something and you having to pay mana that you don't have or just loosing to Glorious End). I also feel that, while it's true that Lotus Bloom is usually a good acceleration for combo decks it's usually better in "All in" style combo decks which I feel like is probably less interesting for that deck.
2 months ago
In any case, Darksteel Forge, Nevinyrral's Disk, Hedron Archive, Mind's Eye, Foundry Inspector, Quicksmith Genius, Epochrasite, Anger, Cathodion, Volcanic Offering, Trash for Treasure, Wayfarer's Bauble, Blinkmoth Urn, and Skullclamp are all cards worth at least considering.
2 months ago
Yeah, it says my deck Whack them bushes is more competitive than my most competitive deck, Cloudy with a Chance of Elfball, which is the same as my incredibly inconsistent janky combo deck built around Trash for Treasure. I like that it exists, but I don't think it's right.
3 months ago
Past in Flames seems a little strange when you only have about 7 spells you would ever want to cast with it (Chaos Warp, All Is Dust, Wheel of Fortune, Blasphemous Act, Trash for Treasure, Gamble, and Scrap Mastery), and some of those are a little too expensive when you need to cast them on the same turn as Past in Flames. Personally, I'd rather play Codex Shredder and pay 1-2 more mana in exchange for being able to cast the card at a later time (and I'm not a fan of running Codex Shredder). Otherwise, Recoup covers everything but Chaos Warp and Comet Storm (which I would rarely want to cast off of Past in Flames).
3 months ago
Yeah, your list was essential part of the building process of this deck. I've been stalking you for a while, actually.
So, about Gifts: yes, it feels wrong, right? I mean, I thought so too at first, but once I got a Trash countered, I realized I'd need a backup plan and that's exactly what this is. With Gifts Ungiven, I can fetch up a Snapcaster Mage, a Goblin Dark-Dwellers, a Trash for Treasure and any other thing I need, even a land. This way my opponent will always give me what I need on turn 4, then I get the combo on 5. It's sorta too late sometimes, I understand the argument, but I'm running this and I like it.
Thanks for the attention.
3 months ago
4 months ago
Vedalken Engineer: Most mana rocks are better here just because they fulfill the condition of being an artifact for other effects.
4 months ago
Yes, red actually does bring enough to the table to make Breya, Etherium Shaper an excellent choice. Cards like: Reckless Fireweaver, Trash for Treasure, Daretti, Scrap Savant, Hellkite Tyrant just to name a few because there's some very good interactions to work with in red. Red acts in a very different manner when incorporated into her deck and it's quite fun and unexpected.
That's not to take away from Sen Triplets. That card is a stand-alone card. As commander you don't even need to build around it and have a completely different strategy in the 99. You could include it in any deck as a 99 that runs Esper colors and always be happy to draw it.
You have no bad choice here. Breya gives you more options to choose from, that's about it.