|Commander / EDH||Legal|
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Creature — Elemental Shaman
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
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Soul Snuffers Discussion
1 week ago
As always, thank you very much!!
1 week ago
I second the suggestion of Soul Snuffers, and would like to add Midnight Banshee. Both of these cards give lots of -1/-1 counters across the board, generating tons of snakes, as well as giving lots of death triggers from your own snakes dying and coming back to synergize with Blood Artist and the like.
Wickerbough Elder is a great piece of artifact/enchantment removal that can be reset with your commander. I also like Vhati il-Dal for his ability to either save you from lots of damage or help you kill things with -1/-1 counters. Finally, it feels like you've got a lot of cards in the deck that are just vanilla creatures with wither. While wither synergizes quite nicely with your commander, there are tons of creatures that work well with -1/-1 counters that fulfill more of a purpose than just giving them in combat.
1 week ago
I just built one of these! Obligatory Hapatra Deck
I recommend taking out the slower sorceries and reanimation spells, plus removing tribal stuff like Seshiro. Instead focus on the Enchantment synergies like Blowfly Infestation, and tutors (even Diabolic Tutor) to help make them work faster.
My favorite wincon is anything that comes in with -1/-1 counters + Mikaeus, the Unhallowed and a sacrifice outlet. This loops for infinite snakes.
1 month ago
Soul Snuffers will take care of a swarm lol
Blowfly Infestation for more death
2 months ago
I have been having some great fun with Hapatra myself. Here are a few budget (under 10$) suggestions for you:
Necroskitter make your counters work double time by letting you steal what you kill!
Blowfly Infestation keep the fun going once the victims perish.
Dusk Urchins card draw is always nice, generates a decent amount of snakes on his own as well.
And last but not least: Seshiro the Anointed but he is a game ender. Even if you don't kill your opponents with your boosted snakes that round you will most likely draw enough cards to seal the deal the turn after.
And there are lots more but this should give you plenty to start.
4 months ago
Burgeoning would help ramp you up, it's sitting at like $4-$5 right now. Primordial Sage or Soul of the Harvest would help with some more card draw. Rampaging Baloths will net you a bunch of creatures you could sac to the Ashnod's Altar. Soul Snuffers is just a beast to have with Hapatra. Every creature gets a -1/-1 creating a butt ton of 1/1 Snakes.
Hope some of this helps.
4 months ago
Hey, thanks for the link. That will definitely help me with my lists and future builds.
The Command Zone had this deck featured in a episode of "The Command Zone" and their game series "Game Knights"
Here are a couple suggestions I found while researching the Hapata build.
Flourishing Defenses - More token generation.
Midnight Banshee - Wither, plus a great upkeep trigger
Crumbling Ashes - Similar trigger on a harder to remove enchantment and a lower CMC.
Vhati il-Dal - A great way to two card combo kill tough creatures.
Eternal Witness - E witness for life.
Craterhoof Behemoth - A perfect finisher for all of those nasty deathtouch tokens.
Glistening Oil - Pseudo-recurring single target removal.
Eldrazi Monument - Another synergy card with the tokens from Hapatra.
Archfiend of Ifnir -The aforementioned Deadly Demon.
Woodfall Primus - Persist and a great ETB trigger.
Ulvenwald Tracker - An option.
Cards I would remove:
Intimidation - A very expensive enchantment that doesn't grant you much synergy as I don't think you will be wanting to attack often. Rather rest on your defenses until the timing is perfect. I.E. Craterhoof Behemoth or Overrun
Ferropede - Cannot justify taking a card slot. IMO.
Tainted Strike - How are you going to get the last points of Infect damage?
5 months ago
Like the deck! I saw the spoiler on this, and I was super pumped about an EDH deck, as well. Something I noticed about The Scorpion God is that even if it's a centerpiece to the deck, you probably don't need the hexproof or shroud from the shoes. You can have it go to your graveyard, instead of command zone, and you can cast it from your hand for 5. If your library is exiled, you have to pay commander tax, but that's the only scenario, so it's really not that bad if it dies. You've got a ton of card draw, and you'll probably kill Anger with your own cards the turn or two after it comes down, so I'd replace both Lightning Greaves and Swiftfoot Boots with Anger. I haven't put together a decklist, but some of my considerations I didn't see here are Everlasting Torment, Cauldron of Souls, Grief Tyrant, Harbinger of Night, Hateflayer, Puppeteer Clique, Sickle Ripper, Soul Snuffers, Soul-Scar Mage, Thunderblust, Tourach's Chant, Throne of Geth, Volt Charge, Archfiend of Ifnir, Fang Skulkin, Fevered Convulsions, Rattleblaze Scarecrow, and Serrated Biskelion.