|Commander / EDH||Legal|
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Creature — Scorpion
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.
When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
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3 weeks ago
I like the Planeswalkers that you are starting with, especially Nissa, Steward of Elements. A good place to start would be to add some dual lands in each of the color combinations: black/blue, black/green, & blue/green. The next thing I would do if I was you would be to figure out what kind of deck you want to build vs. the cards you have now. Grim Flayer, Rancor, and Tasigur, the Golden Fang would be a good start for a Delve deck. Adding blue into that would allow for card draw or counter spells. There are a lot of Green creatures that can ramp your mana, like: Llanowar Elves, Elves of Deep Shadow, & Elvish Mystic.
As far as cards you should remove from the deck right now: Harvester of Souls, Reaper from the Abyss, Soulstinger, Vizier of the Menagerie, & Manalith. You need to reduce the number of total cards down to 60. If you take these cards out you will be down to 66 cards. I typically use between 18 to 24 lands depending on the deck I am creating.
Hope this helps!
4 weeks ago
Innnnnnteresting. You know, I've been toying a similar deck for a while, but this wasn't the approach I took. I never noticed how well the Ammit Eternal works as a battery, and I like your inclusion of the Westvale Abbey Flip as a closer -- Ormendahl is a hell of a beater.
Sadly, I don't have a whole lot of suggestions to offer, but Throne of the God-Pharaoh was the closer I opted for, and it might be of interest to you, especially for its low cost and how wide you will be going.
Ifnir Deadlands can be worth running for extra counters when you get mana flooded later on and don't have places to spend your mana.
You can drop a Decimator Beetle for the same amount of mana as The Scorpion God and place a minus counter for free whenever it attacks, which might allow you to drop your red splash and tighten your mana pool.
Your Channeler Initiate makes Grind / Dust a viable option that gives you some more removal and a nasty boardwipe presence people might not expect; Banewhip Punisher and Soulstinger similarly both provide removal, albeit single target, that works with the deck.
Actually, the Stinger, in particular, might warrant additional consideration beyond the point above, as it provides a great dump location for minus counters from things like Exemplar of Strength and Channeler Initiate later on. You can swing with the Stinger, then play one of the two during your second main phase and drop the counters on him, netting you two -1 counter triggers for 'patra and the spider, as well as 5 triggers for the Scarab Nest, alongside dropping a permanent -5/-5 on the enemy board.
Hapatra's Mark provides great protection from single target removal and will help your Ammit Eternal stay alive if it can't get in; it also helps any other creature accumulating your minus counters. I sadly don't have any antiboardwipe suggestions, though, and things like Blazing Volley and Sweltering Suns always gave my deck a ton of trouble. :(
Anyway, those are the most useful suggestions that come to mind. Thanks for the Ammit Eternal idea, I'mma steal it now. Woooooosh! /O/
2 months ago
About the 1/1 that comes from Nest of Scarabs, they can hold the game far enought to your finishers take the game - or they can be finishers itself (not rarely the table become full of them. And by "full" I mean like 10, 12; A single Channeler Initiate with 2 nests in game generates 6 tokens. Westvale Abbey Flip can be easily added in a 2-color deck as yours, using the little 1/1 bastards to transform it.
The cartouche and Trials combo has beem proved not worthy - except in limited formats. The possibility is nice, but in a meta full of fast spot removals, its a risk that we cant afford. But, its just my opinion.
I understood the artifacts point. But I think they are underwhelming cards if compared with others cards with same CMC in your deck. And can be a terrible topdeck. Example: in average, what do you prefer to draw in 4th turn; a Kalitas or a Oracle's Vault? A Kalitas is a good draw when you are ahead or behind in game. Oracle's Vault is better in a very, very specific situation. So, this kind of card only should be used (in a competitive enviroment) in a very, very specific shell. And I dont believe this one is. Sorry if I sound rude or arrogant.
Making a wrap-up, as you asked for, look for these kind of cards (underwhelming). I think;
Oracle's Vault (too situational), Bontu's Monument (life loss at too slow rate), Liliana's Influence (too expensive) can be replaced for better cards, as Liliana, the Last Hope or Ob Nixilis Reignited.
Increase the number of lands.
2 months ago
The biggest advice that I could give is push your three drops around. You currently have WAY too many. If you want the deck to be a more powered version, do a search on mtgtop8 for WB zombies, and emulate their lists. If you want this to be more of a sweet brew around -1/-1 + Solemnity, consider Soulstinger, Vizier of Remedies as additional copies of solemnity, and going abzan with Forests so you get access to the gargantuan green creatures.
3 months ago
I threw in 2 Soulstinger in place of 2 of the Festering Mummy and so far it has worked out pretty well. I'm still running Nest of Scarabs so with 1-2 of those and a Hapatra on the field, all I do is throw out a Channeler and pull an easy 6-11 Tokens.
3 months ago
3 months ago
i24 thanks! That is an interesting card, but isn't Melira, Sylvok Outcast stopping the Blowfly Infestation combo? And sometimes I do not mind -1/-1 counters like Soulstinger (even though that card isn't the strongest in this deck)
3 months ago
Yeah swetybalzack I've played around with Plague Belcher in my BG version and he's fun but I'm not 100% on him. I tend to like Baleful Ammit more in the 3 drop slot. I found Festering Mummy to be underwhelming Exemplar of Strength in his spot of my current GB deck has really been solid. The 3 neg tokens for 2 really do work and combo well with nest. You can kill a scarab get 3 1/1 netting 2 and a 4/4 for 2 mana. I also like Soulstinger but at 4 mana he's is really just a slow removal spell. I do think Ammit Eternal has some potential hapatra into him seems like a good follow up move. I'm working on a more serious version of this deck the dumps the fun cycling thing this version is trying to do http://tappedout.net/mtg-decks/jund-soul-scars/#c3091619 if your interested.