Soulstinger

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Soulstinger

Creature — Scorpion

When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

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Soulstinger Discussion

Omgawall on Double Negative

2 days ago

Hmmm. Soulstinger is a card that I've overlooked, but idk role he'd have in the deck other than being a quasi-kill spell. It'll definitely go into my commander version of this deck though.

seshiro_of_the_orochi on Double Negative

2 days ago

This is nasty...how about Soulstinger?

Chasmolinker on

1 month ago

My son runs a deck like this....
Check it out if you like:


Isaiah Jund Counters

Standard Chasmolinker

1 COMMENT | 66 VIEWS | IN 1 FOLDER


I would recommend trying Soulstinger and Channeler Initiate. +1

JoeBob21 on Hapatra negative counters

3 months ago

I run a Hapatra deck too but i dont have many suggestions because most of the cards i would name are already here. Suggestions: I know that Lethal Sting is a sorcery but its like a Murder that gives you a deathtouch snake so... I really like Torment of Venom in my deck because of the leech plus the snake plus the chance of killing a creature. Decimator Beetle is very good with cards like Exemplar of Strength. Soulstinger isn't bad because they wont really try hard to block/kill it.

munky702 on Hapatras crocodiles

3 months ago

Have you thought of having Crocodile of the Crossing or Tenacious Hunter in here? Theyre pretty big and fun to have. Also even having Soulstinger in here is quite useful. Journey to Eternity  Flip would be quite useful as well

Pabs4444 on Another Haptra deck

4 months ago

First of all, thank you for upvoting and commenting! I always love seeing long comments, lol. I avoid Rampant Growth only because I have a Sakura-Tribe Elder that is just strictly better. Tempt with Discovery is just good in my meta. It's pretty casual, and often we go for the Reliquary Tower. It has the benefit of getting out nonbasic lands and them coming into play untapped. If I get more than 2 lands, it has done more than intended. Harvest Season works more for ramp and deck thinning mid-late game. It also works amazingly well with Cryptolith Rite. I don't tend to run into many mana issues, but I'll look for a place for Cultivate in the deck. First priority to me is finding a place for Rishkar's Expertise. Uncage the Menagerie usually wants to grab Prowling Serpopard, Obelisk Spider , and Necroskitter (usually played in that order). I don't see too many artifact heavy decks, but Manglehorn is a card I will still get for other decks. Thank you for the suggestion!With the exception of Wickerbough Elder , I am trying to not have creatures that revolve around -1/-1 counters placed on themselves. With that being said, I have still wanted to test a deck with that as a main focus, so I will include more cards like Banewhip Punisher , Soulstinger , Channeler Initiate , etc.

Snips500 on Shadowborn Apostle Pauper

4 months ago

Lady Orca and Renegade Demon are both better than Soulstinger. I would replace Soulstinger with Lady Orca. Nothing says that you can't have a non mono black demon!

sonnet666 on competitive mikaeus

5 months ago

Ok, so lets talk about main game plan before we start nitpicking particular cards.

I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.

From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:

  1. Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total

  2. Altar of Dementia, Blasting Station, Phyrexian Altar, Ashnod's Altar, Viscera Seer, Yahenni, Undying Partisan, Bloodthrone Vampire, Carrion Feeder, Spawning Pit, and Tainted AEther. 10 Total

  3. Zulaport Cutthroat, Blood Artist, Altar of the Brood, Grim Haruspex. 4 Total

So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.

I'd cut all of the following:

For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.

I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.

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