Soulstinger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Soulstinger

Creature — Scorpion

When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

Gidgetimer on Yahenni's Expertise and Soulstinger

1 year ago

The counters can not be put on Ruthless Sniper because it is not on the battlefield to be targeted when the ability goes on the stack (and if something survives so that Soulstinger's ability does have a target, the sniper will not even be on the battlefield when the ability resolves).

Yahenni's Expertise casts a spell, it doesn't put it on the battlefield and it doesn't force it to resolve. Assuming that there is nothing else on the stack and no responses what happens is:

Yahenni's Expertise starts resolving and each creature gets -3/-3. Then you cast Ruthless Sniper and put it on the stack as a spell.

A player would get priority so SBAs are checked. Soulstinger has 0 toughness and is put in the graveyard, triggering its ability.

A SBA was performed, so SBAs are checked again. None are performed, so triggers are put on the stack and targets for them are chosen. (Remember Ruthless Sniper is still a spell on the stack.)

Assuming no targets for the Soulstinger ability, the Ruthless Sniper will be the next thing to resolve and will be put on the battlefield.

If there was a target for the Soulstinger ability there will be more rounds of priority and therefore more SBA and trigger checks before Ruthless Sniper resolves.

Liszt on Yahenni's Expertise and Soulstinger

1 year ago

My opponent casts a Soulstinger and puts two -1/-1 counters on it. I my next turn I cast Yahenni's Expertise and use it to put a Ruthless Sniper into play. I've had this interaction come up on mtgo and know that the counters from Soulstinger can't be put on the sniper. But why?

Technically, he dies before the Sniper enters the battlefield so his trigger would need to resolve in between the two effects of Yahenni's Expertise? But is that even possible? Does that mean the death trigger never happens? I don't understand this interaction.

GoblinElectromancer on Self Hate

3 years ago

Yes there are creatures that self hate but they are probably not worth playing. Plague Belcher,Channeler Initiate,Soulstinger,Decimator Beetle,Exemplar of Strength, ect.

Cards that are like Illusory Wrappings that are cheaper make the target lose all abilities such as Frogify.

HELLcaster19 on You're A Withered, Harry

3 years ago

Grind As far as I know, I havent included any infinite loops. (kind of)

Mikaeus, the Unhallowed will allow for creature wipes using any of the following 3 creatures:

Grim Poppet / Soulstinger / Grief Tyrant

Of course, you will also need Ashnod's Altar out on board to make it work :)

In a perfect world, if you also have Fulminator Mage out, you can blow up all of your opponents' non-basics as well, as long as you distribute counters from the previously 3 cards that were mentioned, on to it while Mikaeus, the Unhallowed is out.

Obviously, they will be vulnerable to removal, which your opponents will most likely do, once they realize what your doing :D I still need to hash out the deck, and add in some protection as well.

Veitanah on

4 years ago

Get rid of Urborg, Tomb of Yawgmoth because you have no cards outside of Lashwrithe that utilize the number of swamps you have.

Also, add Kokusho, the Evening Star in Urborg, Tomb of Yawgmoth 's place. Possible Creatures (That are also cheap) to add:

Sidisi, Undead Vizier - self sac to tutor

Soulstinger - Self-sac fodder, puts -1/-1 counters on opponent/target creatures

Skinrender - Self-sac fodder, also puts -1/-1 counters on opponent/target creatures

Puppeteer Clique - Two free reanimation

Phyrexian Ghoul - Self-sac to pump up

Merciless Executioner - Forced board sac, your own creatures return sue to Mikeaus

Leaden Myr - 2-drop black mana dork

Grim Haruspex - Although it's a human, it provides card draw

Fallen Angel - Sac-fodder to pump out, also has flying

Falkenrath Noble - Nice passive ability with flying, also provides 1 life anytime a creature dies, including itself

PhthisisClock on Negative Creep Modern

5 years ago

Tested against a few different decks today. A few observations:

1) Necroskitter and Wickerbough Elder are the utility players, completely interchangeable depending on opposing deck. Obviously, Necroskitter against creature-heavy builds, and Elder against creature-light builds. Deck performed fine no matter which was used.

2) Scarscale Ritual is maybe more useful than Fatal Push. I'm leaning this way because I subbed in Ritual, and not having Push made no difference whatever. The deck seems to handle small threats through counters, and card draw was far more beneficial than simply removing smaller creatures.

3) Having a large body like Canker Abomination (a 6/6) makes it easier to manage Blowfly Infestation. Abomination occasionally came in as small as 3/3 but I was able to generate tokens, so not a bad tradeoff. I'm still considering Soulstinger though, because it will also generate tokens but has the added advantage of providing counter distribution upon LTB. I did not use Soulstinger today, though. I assume Stinger and Abomination are equally as interchangeable as Necroskitter and Wickerbough Elder.

More to come, cheers!!

PhthisisClock on Negative Creep Modern

5 years ago

Bitchboideckbuilder, Hapatra's Mark does stop Blowfly Infestation, but I'm not sure I'd want to dedicate the slots to it. I wouldn't want to tutor for Mark, so I'd almost have to dedicate 4x slots to it. I'm keeping Blowfly in for now, as I added 2x Canker Abominations for a 6/6 body... still considering Soulstinger as a counter-dump as well. Canker and Soulstinger both have unique advantages, and I'm planning to try the deck both ways for a bit. Another trial I ran this weekend involved Oona's Gatewarden, for the 1-slot. It ended up making no difference at all, really. With the removal available in this deck, I can (usually) pretty much keep the board in stasis for 2-3 turns, which is plenty of time to get my token engine built. So Gatewarden has been rejected. I'll post with results of trying out Canker and Soulstinger after I get a handful of games in with each. Thanks for checking out my build!

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