Chainbreaker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chainbreaker

Artifact Creature — Scarecrow

Chainbreaker enters the battlefield with two -1/-1 counters on it.

(3), Tap: Remove a -1/-1 counter from target creature.

wallisface on Scarecrows

2 years ago

joshuaschurer if you’re just looking to bring back Scarecrone with Persist, then i’d recommend playing Unearth instead - it’s a mana cheaper, doesn’t weaken your creature, and can be cycled if it’s not needed.

I still don’t think Chainbreaker is worth it from a protection angle. Your deck wants to be killing stuff to profit from Necroskitter and the likes. And its ability is just soo slow. I would suggest running a more aggressive card than this one (i still think Necroskitter will help you out a LOT in the early game)

wallisface on Scarecrows

2 years ago

Some thoughts:

  • Firstly, the BIG ISSUE: Persist will not work with Grim Poppet. It will make the Poppet enter with 4 -1/-1 counters, and die immediately (there is no chance during the brief few seconds it’s in play to prevent its death, this happens before you can activate abilities or cast spells). I would suggest ditching the Persist package and trying to find another way to get this scarecrow out onto the battlefield.

  • Chainbreaker does almost nothing for you here, as its own -1/-1 counters contribute nothing, and you won’t often be wanting to invest a whole turn just removing a counter. Considering your lack of 1cmc cards, I would think Fume Spitter a better fit.

  • Lockjaw Snapper feels like a strictly worse version of Soul Snuffers. I’d suggest playing the latter, if anything.

  • I feels like your deck will often really need 4ish lands in play to achieve what it needs to. I think you need to go up to 24 lands to help ensure that.

  • Torture seems cute, but its mostly just a super-inefficient killspell. I get you can put it on the Poppet, but that’s a lot of work for little gain. A killspell feels better, or at least Grind / Dust.

benelas16 on

4 years ago

AEther Snap , Chainbreaker , Fate Transfer , and grim poppet immediately come to mind :D

KoiBoy on Hapatra

5 years ago

Well let's see.

Chainbreaker (Doesn't proc Hapatra, Enters with and Placing are different. I also don't think -1 removal is terribly necessary)

Cauldron of Souls (Same as above on no Hapatra interaction, and most of your board presence will be snakes that cannot take advantage of the return. This one is definitely ok to keep, I just didn't like my results.)

Serrated Arrows, Trigon of Corruption (repeatable counters, but One a turn max, Arrows run out quickly, and Trigon takes investment to use and charge. Fevered Convulsions, while more expensive, is not so limited)

Quillspike (A lot better than Chainbreaker, does more with the counter removal. Cut it last)

I also see you swapped Zulaport Cutthroat for Blood Artist. Change that back :) While its true the Artist work on Any creature death, the Cutthroat hits all opponents for each of yours. He'll pull ahead with all your snakes.

Limo on Stop, Harvest Time

6 years ago

Take out Chainbreaker, Harvest Hand  Flip, and you could take out alk xolor spexific xards.

sonnet666 on

6 years ago

Ok, so lets talk about main game plan before we start nitpicking particular cards.

I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.

From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:

  1. Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total

  2. Altar of Dementia, Blasting Station, Phyrexian Altar, Ashnod's Altar, Viscera Seer, Yahenni, Undying Partisan, Bloodthrone Vampire, Carrion Feeder, Spawning Pit, and Tainted AEther. 10 Total

  3. Zulaport Cutthroat, Blood Artist, Altar of the Brood, Grim Haruspex. 4 Total

So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.

I'd cut all of the following:

For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.

I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.

zingzang on Mikaeus, the Broken EDH

6 years ago

I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:

Retribution of the Ancients

Fume Spitter (I love him but only in my starting hand)

Blood Artist

Blood Bairn

Zulaport Cutthroat

Devouring Swarm

Bloodthrone Vampire

Diabolic Servitude (maybe, but recommend)

Falkenrath Noble

Altar of Dementia

Altar of the Brood

Phyrexian Ghoul

Chainbreaker

Infernal Darkness (maybe, but always worth it)

Sidisi, Undead Vizier (maybe...)

Diabolic Intent

Dread Return (maybe...)

Pentavus (The only 7-drop allowed in this deck)

Nantuko Husk

Grim Haruspex

Grinding Station (you have many artifact creatures then...)

Wingrattle Scarecrow

Spincrusher

Lingering Tormentor

Skinrender

Some nice ways to tutor are:Dimir Machinations and Shred Memory. They get you all the combo pieces.

You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.

Hope this helps out.

If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.

Cheers,ZZ

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