Electrostatic Pummeler

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Electrostatic Pummeler

Artifact Creature — Construct

When Electrostatic Pummeler enters the battlefield, you get (three energy counters).

Pay : Electrostatic Pummeler gets +X/+X until the end of turn, where X is its power.

Price & Acquistion Set Price Alerts

KLD

Ebay

Recent Decks

Load more

Electrostatic Pummeler Discussion

ScrubNation on Build em up, break em down

21 hours ago

PI3L0V3R after a fnm and Sunday showdown I went 3-1 both days with this deck. The only considerations for this deck that ive come up with are Glorybringer and 2 more Harnessed Lightning.Ideally the deck should playTurn 1: Attune with Aether Turn 2: Longtusk Cub or Servant of the Conduit Turn 3: Electrostatic Pummeler and if no pummeler Rogue Refiner or Cartouche of Knowledge on Longtusk Cub get 2 more energy and Blossoming Defense if necessary Turn 4: Larger Than Life and Built to Smash end game

GullyFoyle57 on Blue/White Kaladesh Energy

1 day ago

Hi Deltis, thanks for your comments, really good suggestions! Consulate Turret is a great suggestion that I've not noticed before. I wasn't sure if Electrostatic Pummeler had a place here as I've not got any of the pump spells that green/red decks favour with it. However, the Fabrication/Decoction/Animation module engine does seem to give you opportunity to start buffing Electrostatic Pummeler and then drop a load of energy on it that you've accrued.

I also feel that Aethersquall Ancient seems a bit of a poor late game use of all the energy but I can't think of another replacement that might use energy at that late stage. Any suggestions for sideboard would be hugely appreciated. I was thinking some more removal spells but have not built a sideboard before.

Deltis on Blue/White Kaladesh Energy

1 day ago

Your deck does better than it seems at first, but it has a small issue with having too much energy. I understand you want a lot of energy, but you need more ways to spend it in mid/late games. I tested this deck out a decent bit against a revolt deck I'm working on and noticed that if they got rid of your major cards, it was time to concede. More answers for opponents things could be useful as a side board.

Might I suggest Electrostatic Pummeler, Consulate Turret, and Scrapper Champion as a few more ways to use up your energy. I know that Scrapper is red, but the double strike that gets really big quickly could really help mid game against stand offs. Aethertorch Renegade could also be a nice way for extra reach mid and late game. But you would probably rather keep it just two color and not have to splash red for either of those cards.

PI3L0V3R on Build em up, break em down

2 days ago

Id recommend dropping both Scrapper Champion, Servant of the Conduit and Bristling Hydra. Scrapper and Hydra eat the needed energy that you want for your Electrostatic Pummeler. You can replace Them with Thriving Turtle, Aether Theorist, and either Fabrication Module or Woodweaver's Puzzleknot. The first 2 creatures I listed are low cost, can be used as chump blockers, and Aether Theorist is a good way to scry until you find the cards you want. I also recommend that you drop 1 of both Botanical Sanctum and Rootbound Crag and toss in 2 Evolving Wilds. Land tutors might seem like ass but in a tri color deck where you are running only 2 Islands and Mountains, you might find your self locked out of those colors. I understand that they both give you the colors you are short of, but I run an energy deck of my own and find that the Evolving Wilds has been a lot more useful than those types of lands. Thirdly, find something that you dont like in the deck or doesnt work out for you and try to toss in 1 or 2 more Harnessed Lightning.

Bassmaster on Green Energy Build a Better Future

1 week ago

As a means of trample and boosting the power of Electrostatic Pummeler, Rhonas the Indomitable might be a good option! Aside from giving you a 5/5 with deathtouch and indestructible for 3.

wyatt0781 on Pumping the pummeler

2 weeks ago

You should take out two Honored Hydras to put in a fourth copy of Bristling Hydra and Electrostatic Pummeler, the two cards are crucial for a Gruul aggro decks victory. A few other cards like Tilonalli's Skinshifter seem to just not have a place in this deck, I would take them out for a fourth Lightning Strike, a fourth Attune with Aether, and you could replace your Invigorated Rampages with four Built to Smashes

wyatt0781 on Pumping the pummeler

2 weeks ago

Bristling Hydra. Electrostatic Pummeler, must haves for any green red energy deck, you should also run two more Lightning Strike, you also need Attune with Aether, and honestly you just need more ways to get Energy. A pummeler on turn 3 can turn into an easy kill if you do it right.

w33m4n on Treasure Production Control

2 weeks ago

cole20112 I have 2 scarab gods already. And the blink effects aren't for tokens obviously. It bounces the creatures which makes more tokens and all my token producers are pirates so i also get to draw a card. Also there is a ruling that it removes all targeting and such so it can save creatures from removal so Siren's Ruse will remain at a 4 of and Disallow is used heavily so far as much more than just a counter. Ya know how funny it is when someone thinks they are gonna run a huge nissa off or trigger a Electrostatic Pummeler for Letal and it gets snuffed is hilarious. Also lost legacy is a part of my meta hence why i said people are expecting it to come out....every... single... time. Believe me if it was worth running him I would but it's not. It's been hilarious seeing people see black blue immediately assume im running scarab and gearhulk use lost legacy just to find out its not even in my deck.

Load more