|Commander / EDH||Legal|
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Artifact Creature — Construct
When Electrostatic Pummeler enters the battlefield, you get (three energy counters).
Pay : Electrostatic Pummeler gets +X/+X until the end of turn, where X is its power.
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Electrostatic Pummeler Discussion
8 hours ago
The basic goal of this deck is to basically mimic modern infect. This deck can win turn 4 and if not interacted with, will reliably win turn 5.
The deck abuses the aggressively curved doublestrike creatures Adorned Pouncer and Solemn Recruit to combo with various pump spells, giving you double value from the pumps. The deck generally doesn't interact, but does have access to Blossoming Defense to dodge removal, Unconventional Tactics for evasion.
Turn 1: Plains
Turn 2: Forest, Adorned Pouncer
Turn 4: Use any buff spell on Adorned Pouncer to give it 3 or more power, win the game.
Turn 1: Plains
Turn 2: Forest
Turn 3: Forest, Electrostatic Pummeler, + 3 Energy
Turn 4: Plains, Sage of Shaila's Claim, + 3 Energy, Larger Than Life targeting Electrostatic Pummeler, use his ability (taking him up from 5/5 to 10/10), use his ability again (10/10 to 20/20), swing for 20 damage.
This one you've got to get lucky for, but unless he's blocked, if you have 6 energy and can buff him with something, Electrostatic Pummeler will always do absurd amounts of damage. Its basically triple strike if you compare it to the other creatures.
How effective are the pump spells on double strike creatures?
Blossoming Defense: Costs G, effectively grants +4/+2, creature gets hexproof until turn end.
Highspire Infusion: Costs 1G, +6/+3 til end of turn.
Cartouche of Solidarity: Costs W, +2/+1 indefinitely. You also get a 1/1 vigilance.
Larger Than Life: Costs 1G, +8/+4 til end of turn. The big hitter.
Unconventional Tactics: Costs 2W, +6/+3 and flying til end of turn.
1 week ago
I think THE Deck that I found myself coming back to and loving is this little Pia's Revolution deck for Standard. I got into Magic very recently, my very first interaction with Magic was the very last draft my LGS was doing for Aether Revolt, right around the bend of Almond Cat prerelease. After performing decently well in that draft, I looked around for sites online to find a deck idea for the Standard format, as being able to fine tune my own personalized deck was the big appeal of getting into Magic for me (take two guesses which site I found, first one doesn't count).
I stumbled across a U/G Electrostatic Pummeler list that was more combo oriented and less aggro based. With Fling revealed in Amonkhet, I knew I wanted to chuck Pummelers at people. So I took the list, tweaked it to Temur so I could Fling Pummelers, and took it to a few Standard events. I got mostly crushed, although chucking a 48/48 pummeler at people when it worked was pretty satisfying. One highlight however was the match with a Marvelworks deck that ended with me casting a Glorious End during his upkeep that I had sideboarded in. It got the attention of most of the table as the Marvelworks played mulled over to counter it or not. He decided not to, just to see what happens. I think I had a Blossoming Defense and a Pummeler in hand. Untap, Upkeep, draw... a Land (RIP).
Pummel-Fling being a janky inconsistent Combo deck, I was starting to get a little tired of lopsided it was, so I toured this site and found this deck Pia's Recycling Facility! (Budget Combo). The list intrigued me, because I always love synergy and combos in most games, and this deck looked like synergy.dec. I scrabbled together what few cards I had for the deck already (including the FMN promos of Unlicensed Disintegration) and got the rest off of TCGPlayer.
The first couple of games with the Deck during my next standard events were very fun and action packed. One highlight in particular was when the Deck survived 5 turns of a Dragonmaster Outcast by chucking Ornithopter in front the dragons and getting them returned to the hand by Pia's Revolution. I still lost that game, but the mental image of a wall of tiny toy planes holding off a Dragon onslaught amused me.
For some reason or another, I slowly trailed off the deck as I went back to making my own brews (I bounce around decks and Ideas like a yo-yo). When Hour came out, I was insistent on making a U/R prowess with Riddleform work. It kinda did. It was alright, but I was working on another. A Sultai "toolbox" deck with janky win-cons, card draw, counterspells, ramp, and discard. I was trading like a madman for the Blooming Marsh playset needed for the land base.
The one Standard Showdown I took the Sultai toolbox to... it got smoked. Like "it made my Pummeler-fling Deck look tier 1" smoked. I had about 0% fun playing it to, casually chucking a Nissa into a board of the mono-B zombie's nut draw of 24 power on like turn 6. Match 3 I actually got to play Magic, and actually won 2-0, but by that time I was less than lukewarm about the deck. One of only good things to come out of that showdown was the absolutely insane Showdown pack with Nicol Bolas, God-Pharaoh AND a FOIL Chandra, Torch of Defiance. I remember audibly saying "man, I should lose more often!" after seeing those.
Defeated by how feeble my jank brew was, I went back to the U/R prowess deck that I mentioned in passing, and then September rolled around. With it, the Promo Fatal Push. Which got me thinking... about the Pia's Revolution deck I had so much fun with. About 3-4 days ago, I looked at my version of the list, looked at some of the spoilers in Ixalan, especially the reprint of Lightning Strike and Duress. I edited the list to include more removal mainboard and heavily modified my version of the deck's sideboard (the weakest aspect), then took it to FMN.
In my game 2 against B/W zombies during that FMN, I made alot of interesting decisions with Ravenous Intruder and ultimately ended that game in a spectacular fashion with 1 life left by dealing enough combat damage to get my opponent to 1, eating my Scrap Trawler post combat, and playing the Ornithopter retrieved by Trawler dying with Reckless Fireweaver on the field, pinging for the last point. Death by Ornithopter. My maindeck removal came in clutch and basically sealed the opponent out of the game in game 3.
I think I realized then that just because I didn't make the deck, doesn't mean I can't make it my own. This Pia's Revolution deck always feels like it's a close game, with both players making interesting decisions. I don't even mind losing when I play this deck, because even when I do, it feels like I played a game of Magic and that I was only one or two critical cards away from victory. The deck is also practically untouched in the coming rotation, and is even getting new toys like the aforementioned reprints. Whew... well anyone who read this wall of text, grats to making it this far. Nothing much else left to say except that a deck that makes Ornithopter a threat is a deck that I enjoy, apparently.
3 weeks ago
Wait nevermind, I read it wrong... Not as good as I thought... Electrostatic Pummeler then
3 weeks ago
Hey there! This looks like a pretty sweet deck! Have you considered adding in Electrostatic Pummeler around an Energy shell as an additional way of getting in for massive damage?
4 weeks ago
4 weeks ago
I watched a deck very similar to this take me down on MTGO and I knew I had to build it. Infinite anything is just too much fun! Except for making thopters on MTGO. That gets pretty tedious.
I went with Electrostatic Pummeler as the poor man's Ballista. It's certainly a big downgrade, but the deck gets its wins regardless. The only real scare I have is board wipes (even multiple Abrades usually aren't enough). I'm considering mainboarding some counters for that. Regardless, thanks for the list!
1 month ago
First of all, Ral Zerek isn't legal in standard. ;)
I think the deck has a bit of an identity crisis. It's trying to be super aggressive with Electrostatic Pummeler and Aether Swooper, but it also wants to go long with Aethersquall Ancient. Because of this, I'm gonna be splitting my suggestions in half base on which direction you would prefer.
1 month ago
Sound advice. I ve been tinkering with my modern deck for an upcoming PTQ so I haven't done any more testing with this yet. I could definitely go for building around drake heaven to build up sac outlets for the demon, that's a great idea.
Most of the aggro I'm seeing in my local area is g/r insane pump shenanigans with Electrostatic Pummeler, Voltaic Brawler, Bristling Hydra etc, which makes chump blockers usually pointlessc as I'm taking tons of trample damage regardless. And then there's the hexproof....
Because of all this, I tend to favor straight counters over creatures, unless I have the potential to take 8+ life away in one swing (which Vile Manifestation and Apocalypse Demon can do pretty easily)) thanks to how much im cycling in most games.
After my PTQ on Saturday I intend to return to this project and make some alterations based on your suggestions. I appreciate your time!