|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Uncommon|
Combos Browse all
Order / Chaos
Exile target attacking creature.
Creatures can't block this turn.
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Order / Chaos Discussion
2 weeks ago
4 weeks ago
Oh, also, Order / Chaos is missing from HOP.
4 months ago
Hey! Fellow lover of tribal builds! Cool list, I didn't realize how much power the Knight tribe has lol! Few suggestions for you, as a traditionally Saskia the Unyielding tribal player... Perhaps instead of Mentor of the Meek (which only hits 19% of your cards, and costs extra mana) maybe you run things like Outpost Siege or Chandra, Torch of Defiance? I have a Iroas Boros EDH deck which might give you some direction with your Enchantment and Artifact package? He doesn't exactly fit, but Hero of Bladehold and Hanweir Garrison both combine well with Breath of Fury to make for nearly infinite combat phases .... especially combined with Order / Chaos lol
1 year ago
Annoyed and disappointed. Not that I abused any split card combos, really, just happened to run Sunforger and Order / Chaos in an EDH deck. Well, house rules, here I come. We still use some old EDH mulligan, rather than the new freescry mulligan, so hopefully will be okay?
1 year ago
Alright, some cards to consider.
Vandalblast - sweet asymmetrical value
Crackdown / Blind Obedience - excellent synergy, but both strong on their own
Order // Chaos - both sides relevant and great at the right moment
Path of Bravery - anthem + lifegain
War Cadence - not difficult to arrange alpha strikes or just slows opponents
Leonin Sun Standard - like a repeatable white Overrun
Master Warcraft - for the alpha strikes / removal of key creatures
Reconnaissance - by far, the best enhancement possible to your gameplan - I can't count how many times the ability to swing with every creature on every combat step has helped me out