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Wuffs. Fight. Aaaaaooooooo!

Really, the gameplan is pretty straightforward. Wuffs control the board, GW removal takes care of what the wuffs can't fight, and then we buff the wuffs to finish off our opponents. There are only a few cards to comment on:

Sweet tech! I'm sticking with stuff that isn't ranked too highly on EDHRec.

  • Glare of Subdual wins games. Wuffs can eat small blockers, but Glare lets us tap down big creatures so they can' this us, and we can hit them.
  • The Wanderer is bonkers. Removal + fighting with impunity = happy wuffs.
  • Vigor is just brutal.

Cards I'm not sure about:

  • Coat of Arms is in here because the deck badly wants buffs that protect fighting wuffs. Coat is a really strong buff, but can also go badly wrong.
  • Kamahl, Fist of Krosa has a cute trick where he animates a land, then a wuff fights it. I haven't ever managed to pick off more than one land with him, so maybe he should just be Beast Within ?
  • I'm still trying to figure out if Into the Wilds pulls its weight. In theory it should ramp and fix our draws.
  • Master of the Hunt is something I cracked in a pack of Italian Legends a loooong time ago. He's not good, but there's no better place to put him, and I really want to play him.

Missing Cards:

  • The big one is Wren's Run Packmaster , which would require swapping out our 3-drop ramp for ETB elves (I count about 7?). That would significantly compromise the ramp suite, so I'm not convinced it's worth it.
  • Howlgeist would be pretty strong because of Undying, but I've tried to be very selective about which wuffs I run.

Filtering Package! This isn't really related to wuffs, but I'm experimenting with replacing a few lands with cheap cards that can dig out a land. The theory is that in early turns they're basically the same as drawing a land, and in the late game they let you get something else instead. The ones I'm running so far are:

Obviously I'm excited about Once Upon a Time , and hope that it doesn't wind up being super expensive.

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Revision 18 See all

(4 years ago)

+1 Enlightened Tutor main
-1 Graypelt Refuge acquire
+1 Hunter's Insight main
-1 Kamahl, Fist of Krosa acquire
+1 Vivien, Champion of the Wilds main
Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

36 - 4 Rares

25 - 6 Uncommons

14 - 3 Commons

Cards 100
Avg. CMC 3.72
Tokens Human 2/2 G, Voja, Friend to Elves, Wolf 1/1 G w/ Banding, Wolf 2/2 G
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