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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Somberwald Alpha
Creature — Wolf
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.)







multimedia on
Tovolar's Wolfpack
3 years ago
Hey, well done on a budget for your first deck, nice Huntmaster of the Fells Flip.
Some budget cards to consider adding:
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Druids' Repository: each time a creature you control attacks you put a counter. At your post combat main phase you can then remove counters to make mana to cast the cards you drew from your creatures doing combat damage to opponents. You can remove counters at any point of the game to make mana.
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Champion of Lambholt: makes creatures you control unblockable and it triggers whenever a token creature is created. Pair her with Howlpack Alpha, Tovolar's Packleader Flip, Cult of the Waxing Moon, Wolfcaller's Howl, etc.
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Wolfcaller's Howl: in multiplayer Commander this can be a repeatable source of a lot of Wolves for no extra mana cost. It can be quick repeatable recovery from board wipes.
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Breath of Fury: can be repeatable extra attacks that combos with Tovolar's Packleader Flip and a haste enabler for as many extra attacks as you want.
- Regrowth and Dryad's Revival: any card recursion.
- Fires of Yavimaya: haste enabler, even for token creatures, needed to combo with Packleader and Breath.
Some cards to consider cutting:
- Arlinn, Voice of the Pack: compare her to Tovolar's Huntmaster Flip for a budget six drop who creates Wolves and she's really lackluster.
- Burly Breaker Flip: vanilla five drop Werewolf.
- Somberwald Alpha: subpar four drop Wolf, you have better trample enablers.
- Fangblade Brigand Flip: subpar four drop Werewolf.
- Moonrager's Slash
- Waxing Moon
- Door of Destinies: expensive price, too slow, not needed because you have Coat of Arms.
Some budget land upgrades to consider:
- Unclaimed Territory --> Gruul Guildgate
- Tyrite Sanctum --> 1x Forest
- Jund Panorama --> 1x Forest
- Naya Panorama --> 1x Forest
Good luck with your deck.
TrashWolf95 on
*Amateur* Big Angry Grumpy Chompy Boys
5 years ago
I play something similar where the theme of my deck is to build up a lot of lands quickly and swamp the board with wolf tokens with Howl of the Nightpack and then just pump with Overrun or Overwhelming Stampede for leathal damage. I'm just glad I could help :)
One more suggestion I have is drop Feed the Pack as you only play 7 creatures and you can't sac tokens so I feel it would be a dead draw most games something like Somberwald Alpha would be a nice fit I find it works well in my deck for extra pump also giving all wolves trample for 2 mana is pretty good.
ruy343 on how to deal with people …
5 years ago
kidimp That's all well and good, but in those games where he doesn't draw a flyer, you don't get to use it. Card-for-card, choosing to put another threat onto the board in this instance, is a better use of a deck slot. If he kills your dude, so what? You killed his too!
One easy (budget-friendly) way to make this "trade" uneven is to have creatures with trample (either with dudes that have trample ( Aggressive Mammoth ?) or a combat trick like Tread Upon or Somberwald Alpha 's activated ability) - even if you die, excess combat damage is dealt to the opponent, so you still got something extra out of it. (Note: there are one-sided tricks like Tanglesap that make this super fun.)
Another way to deal with this is to put out mid-sized creatures (green has plenty) that you can direct to damage the deathtoucher either through fight abilities or through a card like Lure .
What I'm trying to say is that Plummet, while a viable limited sideboard card, probably isn't super strong in your matchup. Were I in your shoes, I would trade out a few mana dorks and plummet for a card draw engine and a mid-level threat or two. a great budget option for an early threat is Sauroform Hybrid , which would couple together best with Colossal Majesty.
Take a look at my other decks if you like the kind of budget advice I give :)
Ziusdra on
Wolfblood's Crusade
5 years ago
I love wolves, but I'm seeing WotC move in the direction of wolf/elf hybrid tribal, and I am not convinced that it could be as strong as a pure-wolf or pure-elf tribal deck. But it's worth a shot. On the wolf tribal side, Feed the Pack would be a great inclusion, as many of your non-wolf non-elf creatures already have high toughness, allowing you to trade out your Wolfbriar Elemental for four 2/2 wolves, or your Juniper Order Ranger for five wolves. Young Wolf is also a good thought, because although it is only a 1/1, it does come back to life after a board wipe, and flies under the radar of your opponents' kill spells (no one will want to waste a kill spell or ability on this guy, and if they do, that's good for you), allowing you to keep him until you lay out your +1/+1 (or +3/+3) effects. Silverfur Partisan is almost a must... Briarpack Alpha is a good thought, since you can get that +2/+2 at instant speed and gain yourself another blocker, potentially surprise-killing two attackers. Somberwald Alpha is also another thought, because although its triggered ability is meh, its activated ability is clutch to getting lots of damage through your opponents' chump-blockers. There are a good deal of wolves with flash for that purpose too... Wolfir Avenger and Spirit of the Hunt also, at a decent mana cost considering they have flash. Darkthicket Wolf doesn't have flash but it does give you an ability in case you're running out of cards in your hand, and is a good option for budget decks. That's for if you want more nontoken wolves for to go in the direction of wolf-tribal. Otherwise, the Feed the Pack is the only essential inclusion, since you're already buffing tokens with Intangible Virtue . To that end, I should also mention Predator's Howl , although it's kind of high in mana-cost, this is commander after all, so you should be able to pull it off with some mana rocks or land enchantments. Don't forget to leave a space in this deck for some of War of the Spark's new wolves and elves. I'm sure you've seen Arlinn's Wolf (meh) and Arlinn, Voice of the Pack (alright!) and Tolsimir, Friend to Wolves . I would think that latter card would be an auto-include for this deck, if not as commander, than as a one-of. Cheers!
Mokan on
6 years ago
I'd suggest replacing Banefire for Red Sun's Zenith, but it depends on your playgroup. Green Sun's Zenith isn't amazing by any means in your deck, but it still fetches some trample, artifact hate guys. Again, depending on your group Krosan Grip may be better than Reclamation Sage. Craterhoof Behemoth is the king of trample, and he can be fetched with Green Sun's Zenith; it's at least better than Somberwald Alpha (you didn't say whether you're on a budget or not).
Not much else comes to mind atm, but you can check edhrec, if you haven't already.
Styrupp on
Green Landfall Hydras
7 years ago
Start by removing Sylvan Scrying and all Seek the Wilds what are you going to search for a Forest?? better to remove and get higher chance to draw a land. Natural Connection is good you need more instant speed spells which ramps and good synergy with landfall.
Suggestions: Kodama's Reach,Caravan Vigil, Cultivate problem is that they are sorcery speed, Harrow may be a thing for the dubble landfall.
2x more Evolving Wild for synergy with landfall is a ++.
Reclaiming Vines remove it, use a more efficient one, like Nature's Claim,Reclamation Sage or Acidic Slime. (Natural State is ok)
Remove your Titanic Growth,Giant Growth and Aspect of Hydra but keep Swell of Growth for landfall.
Remove Somberwald Alpha Hidden Herbalists need to remove creatures to increase your chance to draw your big endgame like Nessian Wilds Ravager and Oran-Rief Hydra.
Remove Loam Larva is just a dead draw Elvish Visionary and Pilgrim's Eye is 100 times better.
Pilgrim's Eye is thinning your deck so you draw endgame cards earlier. Elvish Visionary replacing it self.
Llanowar Empath is an expensive Elvish Visionary i would remove it.
How i would read this deck:Go def early game and then slam huge HYDRAS end game!
DanteBeleren on
Human-Werewolf Tribal EDH
7 years ago
That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.
Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.
Personally I would go with the following creature base:
- Immerwolf
- Pyreheart Wolf
- Silverfur Partisan
- Spirit of the Hunt
- Somberwald Alpha
- Ulrich's Kindred
- Wolfir Silverheart
- Instigator Gang Flip
- Sage of Ancient Lore Flip
- Geier Reach Bandit Flip
- Ulrich of the Krallenhorde Flip: (Side-note: This guy makes me so sad...)
- Mondronen Shaman Flip
- Kruin Outlaw Flip
- Kessig Prowler Flip
- Lambholt Elder Flip
- Scorned Villager Flip
- Huntmaster of the Fells Flip
- Reckless Waif Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Mayor of Avabruck Flip
- Hermit of the Natterknolls Flip
- Duskwatch Recruiter Flip
- Kessig Forgemaster Flip
- Wolfbitten Captive Flip
DivineVinxx on
8 years ago
clayperce,
Thanks for the suggestion, I forgot that that was a card! Feel free to steal my ideas, but I hope your Wolves deck works out. A card I found while looking around is Somberwald Alpha, it's a pretty good wolf if your looking for something to put in. Also another suggestion I have for you is Howlpack Resurgence, it's great to cast after your wolves flip, on their end step if they didn't cast anything or in the middle of combat. I hope my suggestions help.