Briarpack Alpha

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Briarpack Alpha

Creature — Wolf

Flash (You may cast this spell at any time you could cast an instant.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

Ziusdra on Wolfblood's Crusade

5 years ago

I love wolves, but I'm seeing WotC move in the direction of wolf/elf hybrid tribal, and I am not convinced that it could be as strong as a pure-wolf or pure-elf tribal deck. But it's worth a shot. On the wolf tribal side, Feed the Pack would be a great inclusion, as many of your non-wolf non-elf creatures already have high toughness, allowing you to trade out your Wolfbriar Elemental for four 2/2 wolves, or your Juniper Order Ranger for five wolves. Young Wolf is also a good thought, because although it is only a 1/1, it does come back to life after a board wipe, and flies under the radar of your opponents' kill spells (no one will want to waste a kill spell or ability on this guy, and if they do, that's good for you), allowing you to keep him until you lay out your +1/+1 (or +3/+3) effects. Silverfur Partisan is almost a must... Briarpack Alpha is a good thought, since you can get that +2/+2 at instant speed and gain yourself another blocker, potentially surprise-killing two attackers. Somberwald Alpha is also another thought, because although its triggered ability is meh, its activated ability is clutch to getting lots of damage through your opponents' chump-blockers. There are a good deal of wolves with flash for that purpose too... Wolfir Avenger and Spirit of the Hunt also, at a decent mana cost considering they have flash. Darkthicket Wolf doesn't have flash but it does give you an ability in case you're running out of cards in your hand, and is a good option for budget decks. That's for if you want more nontoken wolves for to go in the direction of wolf-tribal. Otherwise, the Feed the Pack is the only essential inclusion, since you're already buffing tokens with Intangible Virtue . To that end, I should also mention Predator's Howl , although it's kind of high in mana-cost, this is commander after all, so you should be able to pull it off with some mana rocks or land enchantments. Don't forget to leave a space in this deck for some of War of the Spark's new wolves and elves. I'm sure you've seen Arlinn's Wolf (meh) and Arlinn, Voice of the Pack (alright!) and Tolsimir, Friend to Wolves . I would think that latter card would be an auto-include for this deck, if not as commander, than as a one-of. Cheers!

lSeph on ...and out come the wolves

5 years ago

Pack Guardian and Briarpack Alpha are pretty cool too.

zephramtripp on Werewolves :)

6 years ago

If you are building Werewolf tribal, would it not be worthwhile to move up to the full four for each of your Anthems mainboard, i.e., Full Moon's Rise, Howlpack Resurgence, and Kruin Outlaw  Flip for the menace effect, probably removing one-ofs and two-ofs like Gruul Charm, Tower Defense, Briarpack Alpha, Mage Slayer, and Clan Defiance?

Other tribal options include Adaptive Automaton and Metallic Mimic for another lord effect.

But if you feel the deck works for you, than that's cool too.

MindAblaze on Jund commander (Shattergang Brothers)

7 years ago

Just so you know, officially you're not allowed to run Rise of the Hobgoblins in this deck, but if your playgroup says it's ok it's ok. If MaRo had his way it would be.

Secondly, whats your playgroup like? Your metagame is going to make a huge difference in what kind of suggestions you get for this.

I have a few thoughts but I'm not sure where to start. In general I guess, commander can be a slow-ish format that benefits from repeatable, splashy effects. A card like Briarpack Alpha may be decent in a deck that flickers or reanimates often, but when it's single use its effect is pretty easy to negate. But, something like Elvish Visionary or Wood Elves has an ability that you can abuse with flicker or reanimation, but is still pretty decent on its own.

Alternatively, Fleshbag Marauder is the kind of Enter the Battlefield effect that makes a difference in a format like this. You get an X for one, where X is the number of opponents. This is the other important thing to think about in EDH, value. One for ones are great when that one thing is going to kill you. You have to have a Terminate/Slaughter Pact/Doom Blade up your sleeve so you don't die to a suited up...Bruna, Light of Alabaster for example. But the value that your commander gives you applies to your other spells too. Creeping Corrosion, Toxic Deluge etc are important for resetting the board when needed.

Anyway, let me know if what I'm saying is unnecessary or useful. One way or another, this commander has a lot of potential and I'm interested to see where you go with it.

guganslof on Grebluen Flash

7 years ago

Upgraded 3x Briarpack Alpha to 3xBriarhorn

kurtataylor on Wolves (Under $6)

8 years ago

I love decks like this. I have a blue green tempo wolf/human deck. Young Wolf is awesome, run it! I am also running evolve creatures and One thing I would definitely suggest is picking some Mayor of Avabruck  Flip, they are a lot of fun. Also, get some Wolfir Avenger. Avenger and Briarpack Alpha has flash, so you can skip casting a spell on your turn to flip mayor, then cast Avenger or Briarpack Alpha on opponents turn and you won't be wasting your turn.