Howl of the Night Pack

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Tokens

Howl of the Night Pack

Sorcery

Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.

Howl of the Night Pack Discussion

Funkydiscogod on Howl of the night pack Deck

1 month ago

Since all your land search effects put at least one land into your hand, use Skyshroud Ranger , Sakura-Tribe Scout or Walking Atlas instead of Llanowar Elves .

Boundless Realms or Nissa's Renewal could be pretty good as the final search spell.

You might consider Key to the City as a way to throw away dead sorcery spells to find more action. And if you can make unblockable creatures, Primal Bellow , Timbermaw Larva and Blanchwood Armor would close out a game quickly.

This would take some of the focus away from wolves, and more on to the "number of forests" part of Howl of the Night Pack . I'm not sure that's any better.

luaswolf on Howl of the night pack Deck

2 months ago

kamarupa thank you for the advice!

I agree, during my playtesting of the deck it always seems like Howl of the Night Pack is just too slow and doesnt auto win when played so I am thinking of maybe focusing on getting a 4 or 5 mana threat on turn 3 through mana ramp (ex Llanowar Elves and Nissa's Pilgrimage ) and including some spells to protect them like Blossoming Defense or Ranger's Guile . Do you think it is better to have those protection spells or include more Beast Within or include card draw in Harmonize ?

Also, I was thinking of playing around with 3 Oran-Rief, the Vastwood since we are playing mono green but I dont know if it would slow us down since we only play 19 lands and having an Oran-Rief the vastwood in the first 2 turns would put us behind. Do you guys agree or disagree?

kamarupa on Howl of the night pack Deck

2 months ago

Harvest Season , Fog , Feed the Pack , Primal Bellow , Oran-Rief, the Vastwood , Vines of Vastwood , Second Harvest , Harmonize , Heroic Intervention , Fog , Sylvan Awakening

I really love Howl of the Night Pack , too, and I've tried to make it work in Modern more than once, but I always run into the same problems - no matter how much ramp I add, it's always on the slow side. Honestly, I'm not a good at playing slow games, so it would be fair to say that's part of it. But the other part is also undeniable - Howl of the Nightpack is nigh impossible to build with. This is kind of an inherent issue - it's high casting cost needs a mana ramp, but its ability necessitates lots of basic lands - so dorks like Llanowar Elves hurt us as much as they help us. Meanwhile, spells like Cultivate aren't exactly expeditious.

TheSlowestBro on Baru Landfall

4 months ago

Interesting Commander choice! Definitely don't see too many Baru decks around. I play mono green as well, though my commander is Titania instead. They do have in common that they use lands to good effect though.

I definitely have some suggestions most of which I'll keep budget as your total deck cost is 100$:

  1. Lands: since you are mono green you can afford to run a few utility lands (but I get that a high forest count is particularly important for you): Myriad Landscape and the various Panorama fetch lands - not quite sure about this suggestion but I imagine it can be strong to crack multiple fetches in the same turn for multiple Baru triggers.

  2. Mass forest ETB triggers: Scapeshift is on the pricey side but damn it would be strong here, Avatar of Growth , Boundless Realms , Collective Voyage , Circuitous Route , Explosive Vegetation , Far Wanderings , Perilous Forays , Traverse the Outlands +++.

  3. Kamahl, Fist of Krosa is both a strong card in here and a flavor win.

  4. More things that care about lands/manasinks: Howl of the Night Pack , Sporemound , Wolfbriar Elemental and Courser of Kruphix .

  5. Finally I'd like to highlight a few cards you are currently running that I would consider cutting: Grazing Gladehart , Traproot Kami and Turntimber Basilisk stick out to me.

becks16 on Wolf Friends Unite! Tolsimir, Friend to Wolves

5 months ago

Natalbee Thank you so much for the suggestions! Howl of the Night Pack was an addition I made as a “pseudo-boardwipe” if you will, however, you are right that I don’t really have the forests to make amazing use of it, I may add back a different wipe, I’m not sure yet. And I do think that Second Harvest would have a really cool place in the deck!

Path of Discovery would be a really cool addition as well. It does feel like a better Into the Wilds in this build.

And I am really excited about Well of Lost Dreams . It’s got amazing card draw potential with Tolsimir, Friend to Wolves and can be easily pulled with Enlightened Tutor . Thanks again for the help!

Natalbee on Wolf Friends Unite! Tolsimir, Friend to Wolves

5 months ago

Hey! Took a quick look through your deck (at work), and it looks sweet! I'll do a more thorough read once I get some time, but if you're looking for more card draw/filtering, I think Path of Discovery could be sweet with all the tokens and counter-doubling you have. Maybe replacing Into the Wilds ?

And Second Harvest could replace Howl of the Night Pack , considering you don't run too many Forests. It also works with your Clues and Treasures :D

Natalbee on Wolfgain Amadeus

5 months ago

BringerOfStorms - Thanks for the feedback!

Yeah, Howl of the Night Pack was up for consideration early on because of the amount of Wolves it could generate, but I couldn't justify the mana cost as I'm trying to keep the curve low (highest card right now is 6CMC). But Rhys the Redeemed nearly fills the same spot! As long as I have Wolves already, that is.

Eternal Witness could find a spot in here, though. It adds to the Human "tribal" I have going on and adds some much needed recursion (so far only Wheel of Sun and Moon and Marshal's Anthem ). Maybe replacing Wood Elves ?

Load more

Howl of the Night Pack occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%