Wolfir Silverheart

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Wolfir Silverheart

Creature — Wolf Warrior

Soulbond As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

Wolfir Silverheart Discussion

xaarvaxus on Budget R/G werewolf pack

2 months ago

You really could use some better removal. Beast Within , Hull Breach and Decimate shouldn't break the bank. The first is even kind of on-theme.

I think you can safely go down to 38 lands with the cuts coming from the regular mountains. Replacing 2 more basics with Evolving Wilds and Terramorphic Expanse will let you do some color fixing. Any reason no inclusion for one or two lands like Gruul Guildgate ? I'm not a big fan of tapped lands either but one or two shouldn't hurt your development as much as getting color screwed will.

Wolfir Silverheart is such a big boost to your best attacker. Increasing Savagery also is a pretty potent shot of +1/+1 counters. Witchstalker is on theme and protects itself.

Fresh Meat should let you recover from the inevitable boardwipe.

For protecting your commander, cards like Ranger's Guile , Sheltering Word , Blossoming Defense , Blinding Fog and Hapatra's Mark offer some surprise value but you eat the life shielding your commander [Word is a wash]. Alpha Authority is more on-theme and is 'repeatable' protection. Archetype of Endurance [sadly not a wolf/werewolf] protects your whole team as does Domri Rade if you can get to the emblem.

Tzefick on New Alara

4 months ago

Again I have to emphasize that without something tangible to compare to, I don't know what makes your Soulbond idea work better than the idea of Caretaker. Please provide some tangible ideas of how you would make this mechanic and put it on some creatures.


"First-off, it’s too similar to old Naya."

  • Well... you do actually want to make it feel like it came from Naya, don't you?

"But more importantly, it doubles down on what made Naya the least popular shard- that is, that “power 5 or greater” is really tough to secure because most creatures in that range cost four or more mana, which basically disqualifies it from most competitive environments. It’s just too slow to be functional."

  • Are you seriously saying that 4+ CMC is non competitive? In what format? Modern, Vintage and Legacy? Sure in most settings hard casting a 4 CMC dumb Beast is likely not something you want to do in those formats, but are we really designing cards for the sole purpose that they should appear in competitive eternal formats? In Standard? No way is that too slow.

I strolled through War of the Spark standard decks on MTGtop8.com. We have a group of Esper Midrange who utilizes fringe amount of Hostage Taker , a bit more uses Elite Guardmage and all uses Teferi, Hero of Dominaria . That's a midrange deck with no efficient ramp access.

We have Gruul Aggro, featuring cards like Nullhide Ferox , Rekindling Phoenix and Skarrgan Hellkite . They also have a selection of ramp creatures.

Even Red Deck Wins have 4 CMC cards, although for a slightly different reason, Chandra, Fire Artisan and Experimental Frenzy .

And these are just the most present aggro decks and only one of whom utilizes mana ramp. If I go to UR aggro (next in line) they have Arclight Phoenix (although they may not actually cast it) and Crackling Drake

So I think it's wrong to say that 4 CMC cards are non-competitive.

It's also quite possible to make cards with the Caretaker idea that is definitely going to see play in eternal formats. It's just a matter of pushing the cards far enough.


Additionally the border for Naya's threshold doesn't necessarily need to be at 5. It could be at 4 instead to push the mechanic as a baseline a bit more.

But as you said yourself; "Not only that, but both the power # and whether it’s “greater than X” or “less than X” makes it very broad design space, and gives me a lot of good knobs to work with. It’s also the furthest thing I can think of from a parasitic mechanic (which one could argue old Naya’s “power 5 or greater was, given nearly all of the decent power 5+ creatures below 4-5 mana were from Naya at the time, and kinda still today- most are either flip cards or have a serious downside)."

The Power X or greater/lesser than X does grant a certain amount of design space.


I also fail to see how a shifted Soulbond that forces a particular pairing (you said yourself you wanted it to be restrictive pairing) is a better transcending mechanic outside block than a mechanic that have you play lower CMC creatures that can bounce themselves to gain a powerful effect when you play a higher CMC creature.

Thematically, Caretaker plays into the same space as Exploit, except it's the other way around where you first play the mechanic and THEN the enabler, and you only lose tempo and not resources like you do with Exploit - which was a liked mechanic on the Storm Scale.

Based on MTGTop8.com's historic data, the only Soulbond cards who ever made it to competitive eternal formats (here Modern, Legacy, Vintage) are: Deadeye Navigator and Silverblade Paladin . Deadeye is used in 1 Legacy deck back in 2013, and ended up in rank 5-8 out of 8. Silverblade has occurred a few more time, 4 in Modern (3 of whom back in 2012 - 1 year after Modern launch) and 4 in Legacy (mostly in Death & Taxes decks).

Now these data are all taken from one source, granted, but Soulbond as a mechanic doesn't seem like it has shown much competitive potential or at least result. One of the present cards is a combo component. The other is a Double Strike enabler on a body. Double Strike is an incredibly powerful keyword, especially when you can grant it to any creature. The best alternative is Battle Mastery for a permanent Double Strike ability.

I don't think I'm stretching the truth when I say that Deadeye Navigator and especially Silverblade Paladin were both pushed cards.

Actually looking at it, Spellbreaker Behemoth has 5 entries in Modern but it dies there for him. Woolly Thoctar had 4 in Modern and 2 in Standard. So either the data is just not there for Alara Standard or they made more splashes in Modern than in Standard. Ah and Woolly made 41 entries in Extended (yeah, it was back in those days). I think Naya was kinda overshadowed by the Naya zoo archetype featuring Wild Nacatl .


As for Soulbond's entrance on the Storm scale, MaRo states that the mechanic is very popular but the design space is medium. The template for Soulbond is mostly in P/T upgrades, Evergreen Keywords and occassionally other abilities. Another hindrance is that both paired creatures gets the same effect.

They also say their data may be skewed toward more enfranchised players who are more likely to be competitive. In Standard Soulbond was used quite a lot, especially Wolfir Silverheart , beating Silverblade Paladin but sharing a lot of decks too under Aggro. However Wolfir shows up nowhere in competitive eternal formats.

They haven't made a Storm Scale article about Shards of Alara (or they have hidden it beyond the reach of Google) so where do you get your data on Naya's Power 5 being unpopular with the players? I'm genuinely curious.

The Storm Scale is also a strange way to measure popularity TBH. It kinda pitches the block's mechanics against each other, so if there's a mechanic that overshadows the rest, then you may get a skewed picture compared to considering the mechanics individually. Food for thought I guess.


In conclusion, I don't think a restrictive Soulbond is that much better of a mechanic than what you could do with Caretaker and "Gargantuan". I do however think there's a flavor break on using Soulbond - I don't see the soulbonding between a massive beast and their worshippers. Unless the beasts somehow got way more sentient and actually starts having empathy for their worshippers.

I think you yourself have a dislike of the Naya Power-5 mechanic, so a mechanic that goes somewhat close to what it was is something you dislike. Unless you provide some sauce on the unpopularity of Naya's Power-5, I don't think it's right to say it is disliked as a mechanic. It may not have been a competitively pushed mechanic, but that doesn't mean the mechanic is disliked.

ClockworkSwordfish on Lightwood Pack

4 months ago

If you want a cheap wolf who makes a mess, I'd run Wolfir Silverheart at the top end of things. He's much splashier than Arlinn's latest incarnation. Witchstalker is also great for being mid-sized and hard to remove: at least consider him for the sideboard against control decks!

Duerten on Selesnya Defence

5 months ago

While I usually play with faster cost-effective setups I did tested a lot with something like this list, let me give you my impressions.

First, if you can find more copies of these cards you should run 4 of Qasali Pridemage , Loxodon Smiter , Wilt-Leaf Liege , Fleecemane Lion . These are the core cards that win the game, should max them out.

Second, you definietly want more creatures total. About 28-30 is nice and consistent, any fewer and you won't be able to keep a decent fighting force on the field. Add cheap common creatures like Llanowar Elves and 2 more Steward of Valeron to gain mana faster. Maybe a few heavy hitters like 1 more Oversoul of Dusk or Wolfir Silverheart . Or if you can find some of these Kitchen Finks Knight of Autumn Wilt-Leaf Cavaliers .

Third, too many basic lands. With that many same color sources it will be harder to cast the multicolored spells. Many games live or die by the stability of the mana base. The obvious but very pricey choice is Windswept Heath wich is nice with Knight of the Reliquary , or Temple Garden . Cheaper alternatives are Sunpetal Grove and Canopy Vista , cheapest is Selesnya Guildgate . Whatever you pick, you need more color stability.

2 more Dromoka's Command would be nice too, filling the removal/defense slot. Shapers' Sanctuary will often be a dead card if you opponent doesn't target your creatures, you could replace it with 2 more Shield of the Oversoul .

You don't need to go big money to make a nice Selesnya Midrange get competitive.

Luarviq on Surrak Dragonclaw Angry Mongol Horde

8 months ago

hkhssweiss

I don't really like stifle-like cards, as they merely delay inevitable. Perhaps I can cut Incubation/Incogruity in favor of Chaos Warp , since pure anti-creature factor is not that important unless it's Avacyn, Angel of Hope I am dealing with.

Yes, those are good options to be removed. Perhaps, even Wayfarer's Bauble could be a better option than Cultivator's Caravan , since lands are harder to remove. However, I am not sure about Wolfir Silverheart - he is practically 8/8, and +4/+4 is a huge buff to anything - like Impervious Greatwurm which I am considering right now. 20/20 idestructible, with Surrak flashing for surprise, can be huge. It was demoralising for my opponents in every game of playtest to lose 15+ life in a single swoop (turning it into archenemy very fast).

hkhssweiss on Surrak Dragonclaw Angry Mongol Horde

8 months ago

Funny thing Luarviq, Deadeye/Peregrine( Palinchron ) combo not as bad as you would think. There are many ways to actually deal with it. Provided you have the mana on the time as well. Like in response to ETB trigger you can remove Deadeye, or response to activating soulbond.

Some cards that do this are:

In regards to Defense of the Heart , there should really be no reason why that stays on the battlefield longer than one rotation with it being active. There are several great removals that are cheap and decent, ex. Nature's Claim , Krosan Grip , Naturalize , Deglamer , Unravel the Aether to name a few.

I am a fan of tutors, because they lead to deck consistency, it does goes against the spirit of EDH but I am a competitive player so I like to win.

Cards you can consider cutting:

Luarviq on Surrak Dragonclaw Angry Mongol Horde

8 months ago

I have also been looking at Hibernation's End . With amount of ramp this deck provides, it can be a good creature fetcher - if it's not destroyed, that is. Cumulative upkeep pretty much allows me to play cards directly from library without paying hybrid costs as early as turn 3.

Looking at curve:

  1. llanovar elves
  2. Incubation Druid / Rattleclaw Mystic
  3. For turn 3 sadly only Reclamation Sage
  4. Champion of Rhonas / Shaman of the Great Hunt / Yeva, Nature's Herald / Rashmi, Eternities Crafter / Sunder Shaman / Frilled Mystic / Mystic Snake
  5. Outland Colossus / Wolfir Silverheart / Seedborn Muse or, unfortunately, Teferi, Mage of Zhalfir
  6. Vigor / Intet, the Dreamer / Savage Ventmaw / Hellkite Charger / Flameblast Dragon / Deadeye Navigator
  7. Atarka, World Render / Tyrant's Familiar

Theoretically, if I cast Hibernation's End , I can keep up with cumulative upkeep and land both counterspelly dudes and a stick for them.

But as I said - it's very vulnerable.

Luarviq on Surrak Dragonclaw Angry Mongol Horde

8 months ago

hkhssweiss

You have a good point. I might need to run a counterspell package, after all.

So far I plan following:

To be removed:

To be added:

And Gyre Engineer is questionably to be swapped with Incubation Druid , since latter can be pumped to give 3 mana and become 3/5 to survive small wipes.

What do you think? I definetely need to clear some space, but right now I am not sure what to remove. So this is what I have: Counterspells:

Only 4 counterspells in 100-card deck... I am really not sure. Maybe Mystic Snake or Frilled Mystic would be better? Boardwipes: Other stuff

I don't run tutors not because they are expensive (Though Wordly Tutor, Gamble and Mystic Tutor are fairly affordable as an upgrade), I don't want to make deck too (uhh) strong. I made Lavinia, Azorius Renegade deck which revolves around getting Knowledge Pool out, and if I draw one of the artifact tutors and have anti-counter in hand, I win, it's only a matter of time. Which is nice to spook new players, but not that great when I play N'th game with same people.

Load more

Wolfir Silverheart occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%