Bond of Flourishing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bond of Flourishing

Sorcery

Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.

rdean14 on Card creation challenge

2 years ago

Bond of Discipline -- :

Zdenka, Self-serving Conciliator

Legendary Creature - Spirit Advisor

Flying

At the beginning of each player's upkeep, they lose life equal to the number of cards in their hand and you gain that much life.

, : Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. Activate only as a sorcery.

2/4


This is super fun, let's continue!

Bond of Revival --

Bond of Passion --

Bond of Flourishing --

SoulTrasher626 on Card creation challenge

2 years ago

The new Beginning of the World

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all permanents, then every player revel the top card of their libary, until they reveled the same number of creatures they got exiled, or they reveled their libary. They put them into the battlefield under their control. The same is true for artifacts, lands, planeswalker and enchantments.

Exile The new Beginning of the World

Centuries ago, the world recovered from a disaster.


Design a card that shows a new leader in one of the alliances on Ravnica during War of the Spark. Bond of Discipline, Bond of Insight, Bond of Revival, Bond of Passion or Bond of Flourishing

Quickspell on Non-Creature Naya Card Draw?

2 years ago

Alright, thanks everybody!

Omniscience_is_life, I think impulsive draw like Jeska's Will and Outpost Siege is too dangerous. Though a small chance, if I happen to exile up to three major creatures, I probably won't be able to cast them and I'll lose them completely. Valakut Awakening  Flip seems solid, though!

TriusMalarky Wow, Helm of the Host had been on my mind, but I never considered putting in Godo, Bandit Warlord as an alternative wincon. Open the Armory and Axgard Armory are nice! You are right, I don't care too much about tutors because they often limit how the deck works to specific cards. But in this case it makes sense, especially because of the Atla Palani, Nest Tender + Ashnod's Altar + Thornbite Staff combo.

Mtg_Mega_Nerds, gavriel1136, Thank you! Cathartic Reunion , Faithless Looting , Harmonize , Bond of Flourishing , Track Down , Return of the Wildspeaker all seem like good options!

hejtmane Thank you, I hadn't considered these since I have access to green for ramp. I'll check it out. As for Sensei's Divining Top and Scroll Rack , I actually had them in but eventually took them out again and put them into my Yennett, Cryptic Sovereign deck. I feel that topdeck manipulation is not the best approach here.

RambIe, I will put in Maskwood Nexus . Sacrificing a Blightsteel to save it from a Path or Swords - and then triggering Atla to bring in Kozilek, because that Blightstseel was also an egg, that seems like a great idea:) As for Greater Good , if I sacrifice an egg I will draw no cards but discard three, isn't that right? If Atla is removed before she triggers, doesn't that mean I just discard my hand for nothing? Seems a dangerous thing to do... which actually leads me to the question I've never thought about: When Atla is in play and I sacrifice the egg, she triggers. When she is removed with an instant, her trigger remains on the stack, doesn't it?

This was very helpful for me, thank you all!

BRG24 on

3 years ago

Circuitous Route feels like an awkward card to play, if you’re playing it on curve you’re taking your entire turn off, and since you’re most likely to be playing for tempo this does the exact opposite. If you were planning on playing some of the bigger spells for board pumps or card draw, then perhaps the ramp would be more necessary, but at present I don’t feel it’s the most important thing for the deck to have access to.

Personally, I’m not a fan of Ajani, Caller of the Pride. His -3 can be a nice finisher, but his ultimate is too big of a threat for him to be left alone, as well as taking too long to reach in my opinion, and his +1 also feels very weak. I see him as “three mana, give a creature double strike and flying for a turn”, which feels far too situational for a go wide strategy. He also is pretty hard to protect, since he offers no protection himself, which as I mentioned before is a pretty big thing for planeswalkers.

Consistent, strong draw power however, is almost universally a good thing for you to have. This lets you go dig for your finishers, your answers, your extra lands if you need them, and generally keep up with more grindy, value based decks. Huatli, Radiant Champion gives you this pretty quickly, her +1 meaning that you can hit the emblem quickly and consistently, plus she has a synergistic finisher stapled to her as well. The massive loyalty boost that her +1 can give also means she can be pretty easy to protect against damage, so it will often take a pretty significant effort to get her out of ultimate range.

I see what you’re saying with cards like Revitalize, but I would say probably try and find cards with a stronger primary effect. Since the draw on these cards only replace themselves in hand, if you’re running them mainly for the card draw then it’s basically a card that is there for deck thinning, but does so very inefficiently. Instead, you could have something like Verdant Rebirth as a cantrip that can also serve as some protection for an important creature, or perhaps Bond of Flourishing, which gives you the ability to pick the best cards from the top of your deck, rather than having it left more to chance. Alternatively, Elemental Bond might be a cheaper draw engine that you can set up, since your lords will make most of your creatures big enough to trigger the ability.

Hope these suggestions are helpful.

BaneOfLordran on

3 years ago

HeavyR thanks for replying. As for card draw I rely mostly on Bond of Flourishing. It really needs to be a cheap 1-2 drop if I am going to fit it into this list. Not only that, but Nissa's Triumph acts as a way to draw JUST lands from the deck.

I kinda feel like there is a decent spread of threats to draw into as is, so card draw CAN help, but I haven't really experienced any "flood" per say.

That said, I do need to find other ways to interact with opponents boards without relying on out valuing them with ramp. Any removal spell recommendations?

GoblinElectromancer on Mono-Green Goodstuff Inc.

3 years ago

I feel like Bond of Flourishing needs to go. When I play tested this deck the card was just too slow.

Conte7 on

4 years ago

9-lives Casting Medomai with Fires is a possibility but the main way of putting it into play is with Ilharg, the Raze-Boar for the infinite turns combo.

Main gameplan is having Fires out with Cavalier of Flame, then Shared Summons for Ilharg and Medomai or Ilharg and God-Eternal Rhonas, playing Ilharg and giving him haste to take infinite turns or win on the spot in absence of blockers.

I don't really care about having "mana" per se, i care a lot about reaching 5 LANDS. That's why i'm not running mana dorks but rather Beanstalk Giant. As far as i know it's the cheapest land ramp card in pioneer and it counts as a permanent for Bond of Flourishing and as a creature for Shared summons.

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