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Some infinite turns and pillowy lockout combos with heavy support from counter magic. Could have Sen Triplets as the commander instead, but I'll wait till that becomes necessary.

There are a lot more combos than I initially thought and there are some obvious non-bo's in the deck, such as the graveyard hate and synergies. I included them as meta choices.

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Hi,

Can you post the infinite turn combo's you've included. So far I've only spotted one (Venser, the Sojourner + Time Warp/Temporal Manipulation + Archaeomancer). Then there's Narset Transcendent who can put rebound on the time spells, but that's not really infinite so please let me know what I am missing here.

With kind regards,

NV_1980

October 29, 2021 1:42 a.m.

Mind you, they probably aren't good infinite combos. Venser, the Sojourner can blink Mystic Sanctuary to put a turns card back on top to draw. You can also suit something with evasion up with Sword of Hearth and Home to also blink Archaeomancer. The tutors can get you to your missing pieces in theory. I didn't go too hard into the combo side as I kind of made this to prove a point to my play group.

October 29, 2021 2:04 a.m.

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