Dromar's Cavern

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Uncommon

Combos Browse all

Dromar's Cavern

Land — Lair

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add (White), (Blue), or (Black) to your mana pool.

Dromar's Cavern Discussion

bushido_man96 on Turbo Atraxa

3 months ago

Other lands to consider are Dromar's Cavern and Treva's Ruins . These are very budget friendly, tri-color, and don't come into play tapped. They are strictly better than the Guild lands that come into play tapped and require you to bounce a land. multimedia suggested Gemstone Mine , which is great in this deck: you get to keep proliferating the counters back onto it. I agree with his other land recommendations, too.

hejtmane on Atraxa Infect

4 months ago

I run Atraxa +1/+1 counter deck it takes a little time to get rolling as while the only way to get mana quicker is fetch lands, mana dorks which green has a ton of or mana rocks. With four colors for mana fixing in land I like my liars Dromar's Cavern and Treva's Ruins they are cheap and you tap a land to float mana drop the liar pick up the tap land tap the liar for your mana color you need. Also Blighted Woodland is a cheap option. Also a card like Bounty of the Luxa works better in commander them some think you are getting either card draw or mana every turn. These are cheap options that can help the deck

eatmygender on Leave a Message After the Beep

5 months ago

Time Wipe , Dromar's Cavern , Esper Panorama , Tainted Field , Tainted Isle , Dimir Aqueduct , Orzhov Basilica , Zur's Weirding , Mana Vault , Chromatic Lantern , Mana Geode , Rhystic Study , Emeria Shepherd , Hanna, Ship's Navigator , Scrap Trawler , Codex Shredder . There ya go. And these are almost exclusively odd. Ulamog, the Infinite Gyre might also be fun. I'm not really sure what you're going for with the Teferi's Protection lock. Are you looking to lock yourself/your opponents out? If so, using an Instant is kinda difficult to recur consistently each turn, it would probably be easier to just run a big ass protection package and find a combo that keeps you safe indefinitely. Sucks that the person didn't help you out, might wanna flag that the thread mods. Anyways, feel free to give me a better idea of your gameplan so I can make some more tailored suggestions!

Caerwyn on If my Commander's Color Identity ...

1 year ago

You cannot. Colour identity is based on all the mana symbols that appear on a card (barring symbols in reminder text), and applies to lands. As such, Dromar's Cavern contains and Crosis's Catacombs contains , and neither can be used in a Dimir commander deck.

I don't think you need these lands. In two colours, you can generally get by mostly using basics--you want to minimize the number of lands you're playing that enter tapped. Between some butdget fetch lands lands (Evolving Wilds, Terramorphic Expanse), and ultra-budget dual lands (Dismal Backwater, Jwar Isle Refuge), etc., you can usually build a pretty solid mana base.

I'd recomend spending a little more and investing in cards that can be immediately playable, such as Darkwater Catacombs, Drowned Catacomb, River of Tears, Sunken Hollow, Tainted Isle, and Underground River.

eatmygender on If my Commander's Color Identity ...

1 year ago

Title fairly self-explanatory, but I was wondering because I'm brewing a budget deck I'm trying to use viable land in, and I'm not sure if I can legally run Dromar's Cavern or Crosis's Catacombs.

Grimnack on Oloro, Ancient Ascetic

1 year ago

Not at lot I can see that I can recommend except maybe Dromar's Cavern. It has a land bounce effect so you can reuse your enters the battlefield effects for some of your lands and it covers your entire color scheme.

PlatyThePlatypus on

1 year ago

Thanks for your suggestions hoardofnotions!I'll tinker with my deck and try it out in my next game.

I'll have a play with my mana base, and will drop Meteor Crater and Dromar's Cavern.

I really like the Darksteel Ingot suggestion, I'll be dropping my Obelisk of Esper for it, and I'll definitely be dropping Gwafa Hazid, Profiteer as well as I agree I don't want to give my opponents any card advantage.

Jin-Gitaxias, Core Augur looks amazing. 10 mana is a lot of mana though. I find it quite difficult to pull off my 7 mana spells :( But I'll have to try him out! :)

I appreciate what you say about Ajani's Pridemate and Abzan Battle Priest, however they always punch above their weight in every game they've reached the battlefield.

Thanks again hoardofnotions!

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Dromar's Cavern occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%