Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Worldly Tutor
Instant
Search your library for a creature card, reveal that card, then shuffle your library and put the card on top of it.
indieinside on
The Proliferation of Poison
2 months ago
If you focused more on infect and less on toxic, Hatred would be a killer one shot kill card. I would also consider running as much green mana ramp cards as you can, like Farseek and Cultivate. Use green to speed things up. I would even add in a bunch of tutors like Demonic Tutor, Enlightened Tutor, or Worldly Tutor to keep the deck consistent. I would also consider taking out cards like Compleat Devotion to add in things that make stuff un-blockable like Whispersilk Cloak and Prowler's Helm. Over all the theme is cool, but seems a little clunky.
indieinside on
Beast Deck
2 months ago
I am making these suggestions unaware of the budget.
Urza's Incubator – picking beasts.
Ramp suggestions
Deck Consistency
Strong Mana Dorks
Orcish Lumberjack – super strong.
indieinside on
Pantlaza, the Boomstick
2 months ago
Quickest way to ramp this deck in my opinion would be to have Hunting Velociraptor in it with as many ways to tutor him as possible, like Worldly Tutor. You'll be casting even your Commander from the Command zone for just 3 mana.
indieinside on
Atla's Scrambled Eggs V.2
2 months ago
I almost made Atla Palani, Nest Tender the Commander for my Dinosaur tribal deck.
Sems like Worldly Tutor would fit this build well.
indieinside on
100% Dinosaur Tribal
2 months ago
I agree with your thoughts on Crop Rotation and the need to add in Urza's Incubator. So, I switched those two out. As for what land Crop Rotation would target, I feel like Gaea's Cradle would have been the consistent grab 98% of the time.
When it comes to Grim Monolith and Mana Vault you are going to need to explain why you think Grim Monolith is weaker. I feel like they are practically equal.
You are right about Archdruid's Charm. The only time it gets used I am just fetching Hunting Velociraptor. It seems like Worldly Tutor would be a better replacement. Going to change those out as well.
As for playing the deck, I got to play it quite a bit but found that it was way too slow early game. Mortlocke threw out so many good suggestions that I ended up cutting 12 cards to add in more ramp and mana. I haven’t played it yet since then because I am still waiting on those cards to arrive in the mail.
legendofa on
“A White Pebble”
4 months ago
To cut the cost, my first thought is to just add more Lotus Petals. Move it from Vintage to Legacy, and change the Moxen and Lotus to more Petals and maybe Birds of Paradise. The other big outlier is the Savannah, and my switch there would be Razorverge Thicket.
Further cost cutting would be the tutors. Eladamri's Call is probably okay, and Altar of Bone can step in for one of the more expensive options.
After that, it gets tough, and the core of the deck would start changing. Anyway, that's where I would look if you want to make this more accessible.
Czarnian90 on
Arachnophobia, Webs of Fear (Shelob)
5 months ago
Hey,
You're right — the deck is still a bit raw and definitely needs some improvements in card draw and mana ramp. Thanks a lot for the suggestions! I actually had some of these cards on my acquireboard already. I’ve now added Moldervine Reclamation and Sol Ring, and took out Serrated Scorpion and Chainweb Aracnir.
I also swapped Gloomwidow for Hoarding Recluse.
I’m waiting to see if Curse of Clinging Webs and Swarmyard become available in my local shop — if they do, I’ll definitely include them :)
Also, I'm still considering a few more cards for the deck, like Back for More, Archdruid's Charm, Obscuring Haze, Fog, Deathsprout, Tear Asunder, Terrifying Presence, You Look Upon the Tarrasque, Revitalizing Repast Flip, Heroic Intervention, Vraska, the Silencer, Graveshifter, Juvenile Gloomwidow, Greta, Sweettooth Scourge, Broodspinner, Graverobber Spider, Nyx Weaver, Spinner of Souls, Worldly Tutor, Doubling Season, Parallel Lives, Triumph of the Hordes, Rotwidow Pack, Sporeweb Weaver, Realmwalker, and a few others...
jsnrice on
Atraxa, Grand Unifier
7 months ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm![]()
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
| Have (2) | metalmagic , Azdranax |
| Want (1) | Jungian_Thing |














