Wizened Snitches

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wizened Snitches

Creature — Faerie Rogue


Players play with the top card of their libraries revealed.

TheOfficialCreator on fun, janike maybe broken cards …

1 year ago

Okay, got to it!

King of Whispers is incredibly underpowered in my opinion, you could easily make it more powerful and more concise by adding just a few words to it.

As printed, you get to see their hand by revealing your own, which almost seems like a completely symmetrical effect that wouldn't need to add any additional cost or rarity to the creature. Seeing an opponent's hand isn't that great of a benefit in most scenarios, which is why it's so easy to get with Glasses of Urza.

Getting to see the top few cards of their library whenever it deals combat damage to a player is a slightly better effect, because of top-deck control decks, but those decks already have a lot of much cheaper cards that don't rely on combat damage to get that effect (Lantern of Insight and Wizened Snitches comes to mind), and since King of Whispers can't mess with the order or existence of those cards in any way, it doesn't hold its own in most gameplans. Plus, it very likely won't get damage through because its power is too high to efficiently use skulk (at least in my opinion).

It's still a good design, but it's missing a few words that would really tie together the Dimir design with it.

You could make the combat damage ability "Whenever ~ deals combat damage to a player, fateseal 2." This would give virtually the same effect, but allow you to control what your opponent has on top of their library.

Additionally, you could add the following sentence to the second text-line: "You may choose a nonland card revealed this way. That player discards that card."

Devil's Hand is a good design. I don't know that I agree with the idea of you losing life equal to the discarded creature or artifact's converted mana cost, but I suppose it fits with the idea of being potentially unlucky.

The syntax is off, but that's fine. Everyone knows what the card does as it is. The only other thing I'd say is that the generic comes first, and then the black, and then the red.

Seraphim of Destiny is nice. That's all I have to say.

But I think out of all the designs so far that Seraphim has to be my favorite. I don't personally see the green or blue in it, but that's fine; a lot of WUBRG cards are like that. I'd say this would be a banger at a mid-power casual table.

Hell's Galleon as printed can't get soul counters from the creatures it sacrifices, but the way you intended the design to work is splendid. It's a great idea. I do think you could make it a spirit for every one soul counter removed instead of two, though.

I love Deep Depression. The only issue I have with it is that the hybrid Dimir mana should be in between the blue and the black.

Crippling Debt is really well-designed. I think it could be changed to Treasure and only hit permanent spells, though. I can't really think of Orzhov gaining control of spells.

All said and done, they're really unique and interesting designs! I'd love playing with these cards in a standard game of Commander. And don't worry about the syntax: it's something you pick up on as you make more and more custom cards.

KongMing on How to lose your friends

1 year ago

What about Mindslaver and Strionic Resonator?

Nephalia Smuggler gives you evasion, and what's more, if you use it on creatures you control but someone else owns, they stay on your side when they flicker back in.

Something like Lantern of Insight, Wizened Snitches, Dakra Mystic, Psychic Surgery, and Glasses of Urza are all great ways to get some intelligence on what is in the opponents' hands. The topdeck surveillance combos especially well with Sen, as you already know from Hinder. See something nice on their topdeck? Take control of them, force them to draw, and then play the card before they ever get access to it.

Also, Isperia the Inscrutable seems like it would fit in well...

gamingnow on Pako Partner

3 years ago

I would consider switching out cards like Curiosity and Keen Sense for things like Hunter's Insight, Return of the Wildspeaker, Hunter's Prowess, or Rishkar's Expertise. My guess is that you'll get a lot more value out of 1-time large draw effects as Pako will be a prime target for removal. Rishkar's/Return of the Wildspeaker are insane value if you're able to attack just once and keep Pako around.

Thought Scour seems like an inefficient cantrip, if you want to keep the curve low maybe Ponder would be better suited for the slot?

Wilderness Reclamation, Seedborn Muse, Leyline of Anticipation, and Vedalken Orrery all seem like great ways to further utilize Halden's ability during everyone else's turns which could be very powerful.

Dakra Mystic seems odd given that no matter what the card on top either goes into your opponents hands or their graveyard, removing your ability to choose whether or not you want cards to remain on top of their library.

Wizened Snitches seems expensive for this effect

Given that you can play lands with Halden I think the Dryad/Oracle effects are very strong and a great inclusion. Same with Song of Creation in this deck. Perhaps consider playing Azusa, Lost but Seeking as well?

Maybe swap one of your removal spells for Beast Within, card is so good given it's flexibility.

thom-le on Circu, Dimir Lobotomist

3 years ago

Hello, thanks for your interest in my deckbuilding of Circu Circu's Field of Dreams (Lantern) [Primer]. To your question: Basically yes, the combo Dramatic Reversal + Isochron Scepter , but I'm unsatisfied with this win condition. While playing the deck one of the problems is the board presence and also some hate coming from other players for taxing their stuff. Nevertheless I'd keep the Isochron Scepter-combo in as addition. With this artifact you can also imprint other important spells like Mystical Tutor, Reality Shift and also Cabal Ritual so this card is doing well. I don't like to depend so much on one win condition, so I'm going on for some rebuild.

Unfortunately I have not found yet time to give the deck an update. I'm going to cut for sure Archfiend of Depravity (to less interactions, no protection at all), Wizened Snitches (4 CMC is too much), Meekstone (No cards to tap other creatures). I also question the amount of Counterspells in the deck, guess those cards are not so important. Surprisingly well performed so far has Ashiok, Nightmare Weaver.

The thing I'd work on is more on the Notion Thief + Whispering Madness -combo, working also with many other cards (Windfall, Day's Undoing, Teferi's Puzzle Box,...). Therefor think of Waste Not, Bone Miser or Words of Waste. Winning is possible with the Duskmantle Guildmage + Mindcrank -combo. Another card could be Twilight Prophet for some life gain..

From the actual new cards from Theros Beyond Death I'd think of Wavebreak Hippocamp for card draw, Nadir Kraken for additonal board presence.

Idoneity on Fury of the Fae

3 years ago

It seems there are many cards in here that just don't do much, as well as there being naught in terms of basic essentials for a commander deck.

As for creatures:

Dewdrop Spy , Dream Thief , Faerie Duelist , Faerie Seer , Final-Sting Faerie , Hypnotic Sprite , Latchkey Faerie , Nightshade Schemers , Pestermite , Shinechaser , Surveilling Sprite , Thornwind Faeries , Wasp Lancer , and Wizened Snitches . None of these seem to stand out. They have lacking effects that don't bolster power level, but rather drag it down. Cards in other supertypes seem to fall under the same category.

Faerie Tauntings , Stolen by the Fae , Dimir Locket , Violet Pall and Dimir Locket all seem incongruous and lacking. Brainstorm is best when shuffling effects can launder away cards if need be. This deck has only two tutors. Stolen by the Fae is restrictive and minute in impact, as well as a sorcery. Violet Pall seems far too expensive for what it does.

For what I believe should be added, card draw, ramp, and threats.

Windreader Sphinx , Coastal Piracy , and Bident of Thassa are able to draw a considerable amount over the course of a match. Phyrexian Arena , Underworld Connections , and Consecrated Sphinx oft daggle me through the game rather easily.

Sol Ring , Smothering Tithe , Talisman of Progress , Talisman of Hierarchy , Azorius Signet , Dimir Signet , Orzhov Signet , and Mind Stone all carry their weight and herald efficiency.

For wraths, I find that two or three do the job well, and Rout or Cyclonic Rift seem to fit the plan of this deck well.

Dovin, Grand Arbiter could be a spicy option, and Unfulfilled Desires is a favourite of mine.

Good fortune to you, my liege. May all lout in your wake.

Lord_Europa on A Beginner's Guide to Lantern Control

4 years ago

Also Wizened Snitches is harder to play because more mana but alternate

Load more