Artifact Creature — Construct
, , Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Merchant's Dockhand Discussion
5 days ago
Hope of Ghirapur is legendary, so you do have to be careful not to add too many, but running x3 or x4 even is not unheard of.
Merchant's Dockhand is still a good card and you should keep at least 2. you can use him to dig through your deck to find the cards you need, so i wouldn't completely cut them.
all that said, i can see you either running x3 or x4 hopes, x2 in the slot of Bastion Inventor and possibly x2 over the dockhand, but thats just me. this is your deck, so you put them wherever you see fit.
1 week ago
Yeah, experimentation with local meta is a really good way of figuring out what works and what doesn't.
I will say that Merchant's Dockhand is amazingly good in pure Improvise decks. He's an early drop that can help get Metallic Rebuke ready and Herald of Anguish out earlier. And in late game, when you don't need Improvise, you can tap those Artifacts to scry. But, in a more control style deck, it's definitely weaker.
1 week ago
JerichoDarkstar I was running a couple Merchant's Dockhand for a while but didn't have much success with them since they are such a weak creature. I guess I will just have to play around with it for a while and see what cards work!
1 week ago
running x2 of Merchant's Dockhand is fine, he will smooth out draws in the later game, and is a cheap artifact that can pump out your Herald of Anguish as soon as possible. speaking of which, going full aggro with cheap artifacts means that you need to have herald in your hand as early as turn 4 reliably, otherwise filling the board with just cheap artifacts is ok, but most of the time wont have that extra power to close out a game like the herald does. so for herald going with x3 or x4 copies even is good.
going a full x4 on the Hope of Ghirapur is an option. being a flyer it means that it is a great target for Tezzeret's Touch just like Ornithopter, just be careful because it is a legendary creature meaning only one can be on the battlefield at any given time.
x2 or x3 Scrap Trawler is good. you can draw him reliably with x3 and it doesnt raise the average CMC of the deck by too much.
x2 Reverse Engineer sounds good. opens up cards draw but limits how often it will get stuck in your hand early game
x2 of Tezzeret, Master of Metal is plenty enough. with 6 cmc, adding more would be counter productive. he costs too much to have just sitting in your hand. shame he doesnt have improvise.
Tezzeret's Betrayal also has really high cmc, making it hard to cast reliably, so just make sure that you dont have too many in the deck, otherwise you can get stuck with multiple copies in hand and no mana to cast them
1 week ago
Awesome suggestions LithiumHD!I looked through my cards but for some reason I could not find more Ornithopters or Bone Saws. I guess it is a by product of my recent move. I did pick up 2 x Bone Saw, 3 x Ornithopter, Foil Scrap Trawler for a $1 from my LGS.I added 1 x Merchant's Dockhand and I am going to order a Hope of Ghirapur. Or should I up the number on those more than two each?I added another Scrap Trawler...should I add more?I am now using 4 x Tezzeret's Touch.I am going to try 2 x Reverse Engineer.I added another Tezzeret, Master of Metal. I do have a third one to add but I don't think it is as need since there is the Tezzeret's BetrayalI am going to order the Herald of Anguish in a couple of days...Anyone have thoughts on whether it should be a 2 x or more?The cards in the sideboard are some of the things I took out of the original deck.One card I thought about adding to the sideboard is Underhanded Designs
1 week ago
Going for a more aggro approach is great. we can flood the board with a whole bunch of cheap artifacts, and either overpower the opponent with sheer numbers, or by wearing them down with Tezz/
First and foremost, i'd like to draw your attention to Herald of Anguish. herald is one of the best cards in standard at the moment and can single really secure a win in most cases.
With that being said, it is possible to drop a herald on turn three in this format, although turn four is much more likely and fairly reliable to reproduce every time.
Hope of Ghirapur and Merchant's Dockhand are great cards to fill in for the mana slot. Hope makes a great target for Tezzeret's Touch, and the merchant is great for drawing into herald or your planeswalker.
As for the mana slot Servo Schematic is by far the best choice out there. it gives two artifacts right off the bat, and then another one when it dies (most likely to getting sac'd by herald) so running x4 of these bad boys will work wonders
Scrap Trawler is great for a turn 3 play, if you didn't get the herald god hand and can play him. he makes sure that when your artifacts die, then don't just die for nothing, and starts a really nice cycle of cards, keeping your hand filled with cheap artifacts.
also, running two more copies of Tezzeret's Touch will really help with early board presence, especially when its placed on one of your flyers as early as turn 3. yikes.
Reverse Engineer is great here too for drawing cards for really cheap. making sure that you always have artifacts to play in case you need sac fodder for herald, or to better make use of Tezzeret, Master of Metal's ability
let me know what you think of these suggestions so far. and if you have anything you need to ask just let me know.
1 week ago
Cathar's Shield could replace orinthopter. Have you considered Bastion Inventor or Key to the City? A 4/4 hexproof is really good in this deck when you consider it could hit the board turn 3 or sooner. Key to the City would make a creature unblockable and help with draw when used for improvise or Merchant's Dockhand.
1 week ago
I've just picked up my Breya deck as well and I have finally settled on a first decklist. I got a few combo pieces because I believe that's where Breya is at her strongest, but you might not like that, it wasn't clear to me if you weren't running any combos because you don't want to or because you simply don't own the cards.
Here are some cards that at this point (and given your build) might be good inclusions:
Merchant's Dockhand in Breya is close to a repeatable Dig Through Time and that can't be ignored. You'll either find a way to pressure the board even harder, or find some form of answers to your opponents' game. And it's a cheap artifact that becomes Breya fodder worst case scenario.
Felidar Guardian, if you (or your playgroup) don't mind the occasional infinite combo. It wins the game with Saheeli Rai but outside of that is a great way to create more tokens with Breya, Pia Nalaar and so on, or to repeat relevant ETB triggers on other permanents, Combustible Gearhulk looks like a perfect target as well.
Smuggler's Copter is not too expensive thanks to the Standard ban, and is easilly crewed by any creature in the deck, provides added filtering, puts some artifacts in the graveyard if for some reason you want that for later recursion, and again, later on when it loses relevance in combat becomes fodder for Breya.
Reckless Fireweaver is pretty much self explanatory, is a poor man's Purphoros, God of the Forge but in Breya's case, sometimes is just as good, since there are a lot of non creature artifacts that wouldn't trigger Purphoros. Also Disciple of the Vault is great for almost the same reasons, but since you are running cards from newer sets I assume you are doing so either for flavour or availability reasons, either way this might be a harder inclusion.
And from the back of my head these are the cheapest, most relevant inclusions you can probably get without much trouble. If you want to read a bit more about my choices and reasoning for those, feel free to check out my deck, I try to keep everything in consideration and explain every step of the thought process behind my decks, so it might be useful for anyone else playing or thinking about playing similar strategies.
Commander / EDH*
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+1 given ;)