Merchant's Dockhand

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Merchant's Dockhand

Artifact Creature — Construct

, , Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Merchant's Dockhand Discussion

AwesomeKyurem5 on All my treasured servos

1 month ago

Hexcimal, I'm glad you like the deck, and I can definitely see where you are coming from on all these points. Regarding Marionette Master, I'll admit, I mainly put her in as a late game drop that was simultaneously better and cheaper than Angel of Invention, but I still don't see a reason to not put a card in because of cards they could be playing. I understand control and burn are huge, but if everybody put in cards that can't be countered and the like, then everybody would be playing control. I mean, every card has a way to be defeated or can be easily removed, even enchantments are getting popular enough that people are at least putting some anti-enchantments in sideboards. Like I said, I see where you are coming from, but it's risks like this that makes the game fun. Every deck makes some kind of risk. Anyway, To each his own.

Next up is Tezzeret the Schemer. I'll admit, I was considering Vraska for this role a little more mainly because Tezzeret doesn't create treasures or servos, although, looking at him again, I could see him working pretty decently in here. Even with his pseudo-treasures. At the very least, he takes a few extra hits for me, giving me breathing room to create. Not to mention his removal, if needed.

Following is Deadeye Plunderers is more of a meatstick for blocking, or getting rid of blockers. Usually, when I look for cards to go in a deck, I look for synergy with the main theme first, but ultimately (usually) choose cards that happen to synergies. This guy may not be too helpful in the way of producing treasures, but I chose it for the first ability. When the idea is to sit back and let a combo happen, then the last thing you want is someone to outswing you right before your combo is done. Plus, the second ability does come up more often than you would think.

As for Contraband Kingpin and Merchant's Dockhand, I'll have to consider them, I mean, they are easily removable, but I can't ignore their usability. Honestly, though, I do believe I have a good amount of scry and draw with Hidden Stockpile and Treasure Map, but Merchant's Dockhand wouldn't be bad at all...(carefully stroking beard).

In all seriousness, these are great suggestions, I'm glad you like the deck, thank you so much for commenting, and I'll take these into consideration, especially on what to take out, although, I might have a few ideas... Beard Stroke

Hexcimal on All my treasured servos

1 month ago

Hello! Thank you for posting this; I've been looking to make my first-time plunge into Standard, and would to play Esper (as it's my favorite color combination). I don't like Esper Gifts and I've been trying really hard to make Esper Mechanized Riches work in a control shell, but you and your friend may be correct with this build's direction. (Unfortunately, what I've been brewing just isn't working out the way I would've wished.) That being said, I hope I can offer any suggestions that'll be worth considering.

I like Marionette Master on paper, but I feel it just isn't good enough to warrant three slots in the main board (especially if it's just an alternate win-con). It costs too much for a 1/3 body pre-Fabricate, and can either be too easily countered or killed before its Fabricate ability resolves. (For example, Abrade, Essence Scatter, and even Aether Meltdown will kill its potential. There are many 2 CMC cards that answer this 6 CMC card.) Not saying that it should be cut completely, but more than 1 is unnecessary imo. The 2+ slots could go to something that would have more interaction with the opponent's board state. For example, Tezzeret the Schemer is making a wonderful presence in the developing meta with any deck that runs artifacts, and with all of the treasures, servos, and nontoken artifacts you're running he'd be a solid choice. Additionally, his ultimate is yet another win-con. Similarly, I dislike Deadeye Plunderers in general and could be considered when cutting to open a few more slots for other main board options. Contraband Kingpin or Herald of Anguish are both making a good presence right now, and I'm a fan of theoretically trying out Merchant's Dockhand to dig for an alternate win-con when needed.

Otherwise it's an interesting deck idea, and I like where it's heading. :) I know a W/B tokens deck was piloted to 9th place this past weekend in Dallas, and a couple Grixis Improvise decks are doing pretty well. Good luck with this deck, and I hope it develops into something good!

ThoAlmighty on *Clever and interesting name*

1 month ago

@Hexcimal:

I have considered white and red for a while. I think red is better suited to an aggressive Grixis pirates shell with cards like Captain Lannery Storm and Trove of Temptation. Overall red doesn't seem particularly worthwhile. White, on the other hand, offers cards like Anointed Procession, Fumigate, Farm / Market and so on. The reason I'm not running white is mainly two reasons:

  1. It doesn't offer enough that can't be acheived through (albeit worse) means in black and blue. As you mentioned above, The inconsistency could be an issue and doesn't seem worth it to me.

  2. I am a budget player. I'm not interested in sinking very much money into standard, especially because I am new to it. Having a 3-color landbase could be fairly expensive and more than I'm willing to spend.

My opinion on Mechanized Production is somewhat mixed. While it only requires 7 treasures on upkeep (Gives you one then checks for 8), it is much more vulnerable to other control decks. It is vulnerable to artifact removal, and if the artifact it is on gets bounced, it is gone permanently. The lower CMC is pretty much irrelevant because I'd most likely be casting it or RiR when I've reached their treasure threshold so I only need to protect them for a turn.

I've been considering 2-3 Field of Ruin as a means of getting rid of the new flip lands. Some of them are quite powerful and require answers that my deck doesn't have right now.

Merchant's Dockhand is a card I forgot existed. It doesn't strike me as a bad card in this deck, so I might try playtesting with it. It seems to have a similar effect as Search for azcanta 's flip, which is quite powerful.

Thank you for the suggestions and support!

Hexcimal on *Clever and interesting name*

1 month ago

Thank you for posting this, and thank you to everyone who's provided good advise for helping this type of deck develop. With the release of Ixalan I'll be plunging into standard for the first time, and this deck has made me the most excited to get started right away!

Now, I'm currently leaning heavily towards the three-color splash for my own build, as Esper is one of my favorite combinations. I want to make it work really badly, but I don't want to sacrifice viability to do so. I'll try to compare running WUB over just UB, since Grixis isn't the current direction I want to take. (Though, I'm certain someone else could make a compelling argument for it.)

Debates to Support:

Debates to Oppose

  • Three colors instead of two. Color balancing will be necessary. (Treasure and Etherium help to rectify this con.)

  • Greater risk of inconsistency.

  • UB already provides everything needed to control the board (except for when enchantments/artifacts manage to get past counterspells and resolve).

  • Too many options to choose from and not enough space to squeeze into 75.

Tldr; am I hyping myself up too much for esper when I shouldn't try to change what isn't broken, or do you truly believe it could still make for a viable build?

Additionally, I'm all for Mechanized Production being included at least in SB for faster and more consistent wins. I was thinking a 2:3 split between it and RiR somewhere in the 75; especially if any Gearhulks are being used.

Further Thoughts on Specific Cards
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Again, thank you for posting this and thank you for your time! I plan on buying cards within the next couple of days, so if you get any updates let me know! I'll also post my deck when it's created and keep updates with it.

Let me know if you'd like any advise on specific cards you're debating over! I'll give my (admittedly naive) input if requested. Cheers, and good luck!

Hexcimal on Mechanized Riches

1 month ago

Thank you for posting this. I'm interested in building a similar deck, so someone else's insight is helpful.

If you plan on running this many creatures, I would suggest Ruthless Knave. It triggers well with Dire Fleet Hoarder.

Cards I'm not a fan of include Sailor of Means, Prosperous Pirates, or Depths of Desire. They give Treasures, but they also take up valuable slots that could be used to help provide better synergy for your deck.

Tezzeret the Schemer is great with any artifact theme, as is Battle at the Bridge and to a lesser extent Merchant's Dockhand.

It's very possible we are just building with different visions in mind for our decks. You may be focusing more on aggression with the Treasures as alternate win-cons, whereas I wish to focus on it being my main win-con in a UB or Esper control shell. If any cards shine while I'm testing and building, I'll update you. Best of luck! :)

Funkydiscogod on Treasure

1 month ago

If you're not planning to sacrifice treasure for mana, you can use things like Ghirapur AEther Grid, or Lodestone Myr or Merchant's Dockhand.

reztahs on Hidden Treasuret - UB/x Midrange/Combo

1 month ago

What are your thoughts on:

jhncsmt on Red White and Blue Approach.

2 months ago

I think Merchant's Dockhand could be better than Bomat Courier if you can work it in. You could use it to dig for the 2nd Approach after you cast the first one.

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