Merchant's Dockhand

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Merchant's Dockhand

Artifact Creature — Construct

, , Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Merchant's Dockhand Discussion

Ashadow255 on Tribal Construction

1 week ago

When I was playtesting, I noticed that often I empty my hand fast, Jhoira, Weatherlight Captain along with Merchant's Dockhand would certainly help deal with this issue better.

I didnt add Voltaic Servant at first, because its Power was rather lacking to start with, other than to give 1 of your artifacts basically vigilance, although I will give it a shot.

I didnt really think about adding Aethersphere Harvester to the Sideboard. Adding that to the Sideboard for sure. Thanks!

Argy on Tribal Construction

1 week ago

I can not recommend Voltaic Servant strongly enough for this type of deck.

It synergises so well with Traxos, Scourge of Kroog that it's not even funny.


I've been playing Artifact decks since Origins and I can tell you right now that they seem to do best in . For a start, that gives you access to Jhoira, Weatherlight Captain, who is an absolute powerhouse in Artifact decks.

It also lets you use Merchant's Dockhand to dig yourself out of trouble.


Aethersphere Harvester deserves a couple of slots in the Sideboard. It's very good at shutting down aggro decks. They hate Lifegain.

I like Merchant's Dockhand (mentioned above) much better than Bomat Courier in this type of deck.


This is a solid start, and will only improve as you playtest it and tweak it.

cerealkyra on Artifact Midrange

2 weeks ago

Hey there, I've been working on a similar list that utilises Herald of Anguish, Karn, Scion of Urza and Antiquities War as payoffs. These are obviously different decks, but I think the same line of thinking can be applied. I don't have a lot of time on my lunch break, so I'll probs doublepost with some more questions.

I think Sparring Construct is pretty medium as far as 1-drops go, its barely a card beyond T1 and T2, its going to get wiped by Chainwhirler, it's bad at blocking, its kinda crummy. Merchant's Dockhand gives you card selection late, especially when you're playing draw-go vs UWx/UB.

Tezzeret's Touch seems pretty medium in the deck with 22 creatures already, maybe out of the side for control? I think cards like Tezz himself are better for this role though.

Unsummon seems pretty useless when we have Push and Cast Down in our mainboard, probably better as Contempt/Deep Freeze, or even Duress.

I'll be back!

Argy on Karn’s Kaladesh (Colorless Constructs)

3 weeks ago

In a similar build I have found that Merchant's Dockhand works better than Sparring Construct, but you'd need to replace 4x Cascading Cataracts with 4x Islands.

I would also run at least 3 Weatherlight.

Here's mine: Jhoira's Crew

CleverCombo on Construct Tribal

3 weeks ago

Hey Cicjose, great idea! I think Iydak was trying to keep it to mostly creatures, but I'll suggest this to him. Maybe it would go well in place of Merchant's Dockhand?

Argy on Jhoira's Crew

3 weeks ago

To be honest this deck is testing amazingly well right now.


Although all the cards you mentioned are great, the problem is looking at whether or they are better than something which is currently at their point on the curve.

Karn, Scion of Urza comes out on Turn 4, but I like both the other cards I have at that point better. Weatherlight lets you filter PLUS draw, Jhoira, Weatherlight Captain lets you draw without having to activate anything.

Both those Creatures are also harder to kill than Karn, Scion of Urza, given that you can hit him with Vraska's Contempt, redirect damage to him, or hit him with Creatures.

The reason this deck currently works so well is that it doesn't care if you kill one of its Creatures, as it has so many others.

For that reason alone I don't want to drop the Creature amount.


I've got 7 cards out of 60 that could trigger the second equip cost on Blackblade Reforged, three of you consider that only one copy of each of them can be on the field at one time. That's just not worth it.

Also, two of those entities are Vehicles. Equipment falls off Vehicles when they aren't Creatures any longer, so I'd have to waste mana by reequiping them every first Main phase.

It's just not worth it.


Thanks for the ideas.

Karn does look great, and I bet he'll be in most decks. I already have quite a bit of draw with Merchant's Dockhand, Jhoira, Weatherlight Captain, and Weatherlight, so I don't really need him.

That may change after I've played this competitively.

AffinityForArtifacts on Jeskai Vehicles

3 weeks ago

You could also try cutting Lightning Strike in favor of Abrade. It has better flexibility overall. You could consider removing Sparring Construct in favor of Merchant's Dockhand due to it working with a more artifact heavy build and being a bit better late game. Pull from Tomorrow and Reverse Engineer are the only blue draw spells that might be useful for this build. Pull is at instant speed and the other can be casted earlier.

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