Echo Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Echo Mage

Creature — Human Wizard

Level up {{1,U}} ({{1,U}}: Put a level counter on this. Level up only as a sorcery.) [2/3]

Level 2-3 {{2U}}, Tap: Copy target instant or sorcery spell. You may choose new targets for the copy. [2/4]

Level 4+ {{2U}}, Tap: Copy target instant or sorcery spell twice. You may choose new targets for the copies. [2/5]

Price & Acquistion Set Price Alerts

C13

ROE

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Recent Decks

Echo Mage Discussion

Backinthefrey on Jori's school of ctrl+c and X

2 months ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

    GoldenDiggle on Sick Land bra

    3 months ago

    Arbiter of the Ideal, Echo Mage, and Thrasios, Triton Hero don't seem to do much for the deck.

    You could probably take out Nissa's Pilgrimage, since you have 14 forms of ramp +2 walkers that help, and you are land heavy, you wont need it.

    More artifact/enchantment destruction or bounces would be good. As would having a way to give your creatures flying or trample.

    Funny enough, Oran-Rief Hydra can win some games man.

    Madcookie on Jeleven'it (or kess) edh

    3 months ago

    pquam Yes Echo Mage in this case turns out to be much better than the Mirari. Djinn Illuminatus can work too (btw thanks for reminding me/finding use for the djinn + infinite mana, I've had one copy back from the prerelease in 2006 and it was just sitting in the binder, gathering dust)

    Also what do you think about Isochron Scepter + something that works with cast triggers like Aetherflux Reservoir or Dynavolt Tower

    pquam on Jeleven'it (or kess) edh

    3 months ago

    Madcookie I think I found my solution to the Mirari problem, which is Echo Mage. as long as I have infinite mana from Isochron Scepter + Paradox Engine , every time I use Isochron Scepter is will untap my echo mage, so as long as I have a way to generate 2 blue ( probably with izzet/dimir signet or grixis obelisk) I can level him up, then tap & un-tap him to copy things.

    RazortoothMtg on Thoughts on Will & Rowan ...

    3 months ago

    So, what I'm thinking is a spell-heavy version of UR artifacts. I'll have some infinite combos with Basalt Monolith type cards, I'll have lots of spells to draw cards with like Blue Sun's Zenith, which also convienently is a wincon once I have infinite mana from my combo. So it's gonna be a Kurkesh deck but with blue pretty much. And then random cards that work specifically good like Merfolk Thaumaturgist and Echo Mage, as well as a lot of proliferating and Deepglow Skate

    Thanks everyone!

    wereotter on Thoughts on Will & Rowan ...

    3 months ago

    Merfolk Thaumaturgist and Mannichi, the Fevered Dream play nicely with Will's +2. Turn two creatures into 0/3 and then activate one of them to turn the creatures into 3/0 and kill them.

    Echo Mage plays well off both their ultimates. Double level up counters when you have Rowan's emblem as well as copy an instant or sorcery 4x off activating him (on top of the twice if you ultimate Rowan before Will). Level up in general might be viable, Brimstone Mage tapping for 6 damage will be decent.

    Arcanis the Omnipotent tapping to draw 6 cards will make him even more powerful here than in other decks.

    Also artifacts are another solid route. Copying Kurkesh, Onakke Ancient's ability to copy an artifact's activated ability will be really potent, and using Master Transmuter to return one artifact to hand and pop two onto the battlefield will be insane.

    Also back on the note of proliferate effects, there's Skyship Plunderer for a weaker effect, but still effective if you only have one of the pair in play.

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