Paranoid Parish-Blade

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Paranoid Parish-Blade

Creature — Human Soldier

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

argj on Sorin's Cruelty

6 years ago

I really appreciate your tips demonicgrizzly! Until I get my hands on the cards you mentioned, I've tried to make some changes that hopefully make the deck a bit better.

In

Servo Exhibition

Paladin of the Bloodstained

Aether Poisoner x2

Dauntless Cathar x2

Decommission

Out

Foundry Hornet

Gavony Unhallowed

Skittering Heartstopper

Khenra Eternal

Paranoid Parish-Blade

Restoration Specialist

Skywhaler's Shot

Kenny_D94 on B-W Delirium

7 years ago

In regards to previous comments:

ToxicFrosty I don't want Kambal, Consul of Allocation in the main board because he lowers the payout of having delirium because he takes up other slots in exchange for having some interaction with burn and control, but after consideration I realize that this list is considerably weak to these elements, so he made sideboard.

KuraiU I really liked your suggestion for Geier Reach Sanitarium and you made a good point about the Evolving Wilds count. Also, Mortuary Mire was meant to get back a creature that had already died, but that could affect the delirium state and comes into play tapped, so it's not really worth it. I also put in two Moorland Drifter for the early delirium payout/2-drop slot, and I didn't initially want Strange Augmentation in the deck because I felt it was too dependent on an uncertainty of my creatures. Also, upon review I found that though Paranoid Parish-Blade was really good in battle, it was laughably weak to removal, so he got the axe. The same happened to Angel of Deliverance, who is just as prone to removal and 1-3 mana more expensive when compared to Dusk Feaster.

zephramtripp on How would you build this …

7 years ago

So I went to the prerelease on Saturday and received a pool I was unsure how to build. My pool was:

Rares
Eternal Scourge
Wharf Infiltrator
Asylum Visitor
Collective Brutality
Voldaren Pariah  Flip
Bedlam Reveler
Burn from Within
Mirrorwing Dragon

Uncommons
Extricator of Sin
Paranoid Parish-Blade
Town Gossipmonger  Flip
Geist of the Lonely Vigil
Faith Unbroken
Geist of the Archives
Curious Homunculus  Flip
Manic Scribe
Haunted Dead
Liliana's Elite
Graf Harvest
Weaver of Lightning
Blood Mist
Furyblade Vampire
Conduit of Storms
Duskwatch Recruiter  Flip
Pack Guardian
Noose Constrictor
Clear Shot
Briarbridge Patrol
Veteran Cathar

Commons
Expose Evil
Strength of Arms
Stern Constable
Lunarch Mantle
Ironwright's Cleansing
Fiend Binderx2
Ironclad Slayer
Desperate Sentry
Choking Restraints
Spontaneous Mutation
Press for Answers
Chilling Grasp
Stormrider Spirit
Fogwalker
Ingenious Skaab
Wretched Gryff
Furtive Homunculus
Laboratory Brute
Take Inventory
Contingency Planx2
Pieces of the Puzzle
Stromkirk Mentor
Olivia's Dragoon
Skirsdag Supplicant
Midnight Scavengers
Sanitarium Skeleton
Grotesque Mutation
Cemetery Recruitmentx2
Borrowed Malevolence
Certain Death
Distemper of the Blood
Thermo-Alchemistx2
Pyre Hound
Borrowed Hostility
Otherworldly Outburst
Lightning Axe
Tormenting Voice
Prophetic Ravings
Stensia Banquet
Watcher in the Web
Swift Spinner
Woodcutter's Grit
Loam Dryad
Prey Upon
Primal Druid
Grapple with the Past
Might Beyond Reason
Clip Wings
Springsage Ritual
Crossroads Consecrator
Wicker Witch


What I Ultimately Built Show

JuhnZeiFox on Town of Salem (Help Please)

7 years ago

one problem I see is that you have to many just single copies of cards causing your draws to be inconsistent. some good cards I could suggest for this salem town theme are Hanweir Militia Captain  Flip, Avacynian Missionaries  Flip, Skin Invasion  Flip, Pyre Hound, and a toss up between Dauntless Cathar and Paranoid Parish-Blade. my reasoning for these is simply thematic while still offering you more power in your deck. if you need another good artifact-equipment from SOI I think Haunted Cloak would be good.

MagicMike77 on

7 years ago

Instead of Broken Concentration try Spell Shrivel as a 3 of, Just the Wind is a must use in control, less creatures, you need win con cards that when they hit the board they make an instant difference in a control brew. Examples of such are Dragonlord Ojutai, Archangel of Tithes, or Icefall Regent and Planeswalkers such as Jace, Unraveler of Secrets or Narset Transcendent. Right now this decks look like it has an idea but the pieces aren't firmly centered around it, like you have too many ideas for a deck so try to cut back. If you really want to run U/W humans you can take that route as well which has some control but also has an aggro-ish feel. Look in to other decks, the copy feature on here is great to take a deck and put your own spin on it. With the price of the cards and the amount of humans you already have I would advise you to also look in to Mono-white humans because it is an effective, fast, and competitive deck. At the least if you keep this exact deck scrap the Prism Rings, with the loss of life gain goes Serene Steward. Tenacity just isn't that good for the cost and Harvest Hand  Flip and Paranoid Parish-Blade aren't in high enough quantity to be useful. Look in to good value control cards such as more Declaration in Stone if you can afford it, Any kind of Gideon, Planeswalkers, and I personally like a 2 of of Pacifism to help control the board. Hope this helps!

Mr.Dr.Professor on SOI SET REVIEW-White

8 years ago

Here are my thoughts on the white cards in SOI. If you would like this for all of the other colors, just comment down below. Enjoy!

WHITE: http://tappedout.net/mtg-forum/standard/soi-set-review-white/Blue: http://tappedout.net/mtg-forum/standard/soi-set-review-blue/Black: http://tappedout.net/mtg-forum/limited/soi-set-review-black/Red: http://tappedout.net/mtg-forum/limited/soi-set-review-red/edit/

Archangel Avacyn  Flip: Best card. First pick. ALWAYS. I could go on and on about how great this card is, but I'll keep this short. She just does soooo much. She can save your creatures and combat, clear your opponents board, and act as a HUGE threat. For constructed I think Avacyn will likely see play. I don't see here price going down. Based of off this card, [[Archangel of tithes], and [bygone bishop], I think mono white will be a deck in the new standard. In that deck avacyn would do a great job at protecting your board against sweepers, which is VERY IMPORTANT for a deck like mono white.

Avacynian Missionaries  Flip Without a lot of equipment I don't think this card is playable. With 2-3 equipment this card is great. It two-for-ones them and leave behind a 4/4. The only slight problem is if you get rid of their 10/10, they find removal, you're at 10, and with only sorcery speed removal... Then you're kinda screwed, but this card has too much upside not to play.

Hanweir Militia Caption Close to a bomb in limited/draft, Hanweir Militia Captain is a good card. What keeps it from being great is the fact that you already need to have a board for it to do anything. I can see this being best used as a early 2 drop that can become a threat in the late game. Constructed: I could see this seeing play, but only in some type of mono white aggro

Pious Evangel  Flip This card can go from good to great. It all depends on how many token generators you are running. If you have clues, spirits, or humans you don't care about getting rid of, there isn't much of a downside. On the other hand, if you're sacrificing your bomb, then there's more of a downside. If you open this card play it because it's value, but it's not quite the level of a bomb.

Town Gossipmonger  Flip This card is good. This reminds me of Sludge Crawler in the sense that it's an underrated and annoying one drop. The fact that a one drop can turn into a 2/3. The only problem is that the longer the game goes, the higher chance that this card is useless. If you can get it out and flip it early, then it's very good. If you can't, then I think it's playable, but not perfect.

Always Watching Bomb in any limited format. This card is just tons of value. Making all of your creatures bigger just trumps your opponents creatures. The added vigilance is what makes this card so great. The fact that your creatures are all bigger than your opponents is insane already, but when you can attack and block when all your opponents creatures are smaller.... That's just value.

Angel of Deliverance I don't think this card is that good. Yes it is a huge flyer, yes it has a good ability, but I think it's too slow for not having an ETB ability. If this does stick and you do have delirium you win the game, but if you don't then... Another thing is that i'm not sure if this fits into white decks. From looking at most of the white cards they look like they're on the more aggresive side. A bomb is always good to have, but is 8 mana too much? Only time will tell. For now I'd say playing this card is questionable and mainly depends on if your deck can go long and activate delirium.

Angelic Purge Removal is good. This is good. If you can sacrifice a clue this gets better. If you have to sacrifice a land or creature this feels bad, but is still good. White also has the most token generators so maybe this will be better than just ok for removal. This could combo nicely with the exile from your graveyard creatures for spirits and also work well with delirium.

Apothecary Geist Courier Griffin was good and so is this. Although the life gain isn't certain, making this worse, flying is very important in limited and you should think of the life gain as a bonus. A lot of creatures in the set have 3 toughness so that hurts this creature a bit. This could go into a U/W spirit control flying deck where the life gain could be relevant.

Bound by Moonsilver Best removal there is in the set IMO. The fact that it doesn't kill is important because of recursive threats and the fact that it can move to get rid of another creature is more insane. Pacifism is good, but a movable one? That seems even more broken.

Bygone Bishop is a card that you will be happy to play. The fact that it's a 2/3 for 3 flyer would be fine. The investigate ability is what makes it so good. If you're running a more aggro deck you can get this guy out early, dump your hand, and refill.

Cathar's Companion mostly seems like filler to me. The fact that there are spirits in the set, makes it even worse. I could see it being VERY annoying when someone swings in with this, but for three mana, I expect more than a 3/1. This card is something that no one will wish for, but will be fine with playing.

Chaplain's Blessing It's bad. I don't need to explain... Hopefully...

Dauntless Cathar seems like a great card. A lot of creatures in this set have 3 toughness, making this creature good at trading. The added spirit text is what makes this card good. When your opponent and you trade, it's like you get free value out of nowhere because of the spirit.

Declaration in Stone Play it. Efficient removal is good, and exiling might be important.

Descend upon the Sinful Bomb in limited. Clear the board and get a 4/4 with flying? yes pls...

Devilthron fox Eh. Just seems kinda meh to me. Dies to spirits, but can be an aggressive creature in the early game, and can block efficiently. Not an exciting card, but it gets the job done as filler.

Drogskol Cavalry Bomb. This lets you win the game if you untap with it and have an 8th land. It's great if you're ahead or behind.

Eeire Interlude I don't think that highly of. Yes it can save your creatures from combat and trigger ETB stuff, I just see it rotting in your had too much to see play.

Emissary of the Sleepless The more creatures the better this is. The fact that there are lots of 3 toughness creatures makes this worse. If you can get the trigger off reliably then play it. I can see this being fine even if you don't get the trigger.

Ethereal Guidance Bad card. If it were instant speed it would be another story, but the fact is, it's not. Your opponent can see this before combat and it doesn't work on defense. Bad filler if not unplayable.

Expose Evil Seems like bad filler most of the time. If you're playing against an aggro deck then you could side this in just to buy time. On the other hand, if you're the one playing aggro, then this is good. In most decks this is just filler mostly.

Gryff's Boon Is a good card. It allows you to fly over your opponents. It also takes away the risk of getting 2 for 1'd. This also works well with self mill.

Hope Against Hope I bad. This is because if you're playing a human creature heavy deck, you don't really want to be playing an enchantment instead of a creature. There are also situations where this is just +1/1. I don't think this card should ever really be played.

Humble the Brute Removal is good. This is a little worse than in the BFZ block because there aren't as many big dudes to kill, but hey. Removal is removal.

Inquisitor's Ox Goes best in a midrange to control deck. A 2/5 is good in a format of 2/3 attack creatures. Solid Playable.

Inspiring Captain Seems like an average playable. It will most likely find its home in an aggro deck. Even if you have no creatures on board when you play this, it's not even that bad. Solid playable.

Militant Inquisitor Is bad. There isn't really any good equipment in the set, making this card worse. It is a human, which could be important, but for the most part this to me seems like bad filler.

Moorland Driter Sold 2/2 for 2. If you can hit delirium this card goes from so so filler to a good card. This is a solid playable and the flying is just a bonus on top of the average stats.

Nahiri's Machinations Just doesn't seem that impressive. In an aggro deck this is fine, allowing you to attack in, but late if nothing if the board or you're behind it's bad. I think that this will end up being a below average to average card.

Nearheath Chaplain THE VALUE IS OVER 9,000. This trades with a creature, gains you life, and gets you spirits. Does everything is a high level playable.

Not Forgotten Reclaim is kinda ok-ish and adding a spirit isn't really making it that much better. Bad filler

Odric, Lunarch Marshal seems like a meh card without using the ability. If you can pull off one of the relevant abilities like flying, then it can be a bomb. Just depends on how many abilities you have.

Open the Armory The equipment isn't really that good. So why would you want to pay 2 and waste a card to find it?

Paranoid Parish-Blade is insane. If you can get the first strike online then this card is insane. Even if you don't it's still a fine creature. 3 power matches up well against a field full of 3 toughness.

Puncturing Light is good removal. Removal is good. The fact that this has conditions isn't great, but hey, nothing is perfect.

Reaper of Flight Moosnsilver 5 mana 3/3 fliers are good. This falls under that catagory, but if you can get delirium going.... then that means that you could just swing in for lethal. Although take caution when doing so. If your opponent has mana up... Choose wisely.....

Silverstrike is good. Removal is good and life gain on top is great.

Spectral Shepard IS INSANE!!! A 3 mana 2/2 with flying is already good, but if you add another ability? VALUE!!! The ability works well with blocking and with dodging removal. I could see this being VERY annoying. If it jumps in the way to block, then bounces, then it's showing its full value.

Stern Constable Wait what? Why would you want to discard a card? OH yeah.... Madness. Yeah, doesn't matter. Still a bad cad. White doesn't have madness, plus it's just a 1/1 for 1.

Strength of Arms Is a solid playable. A pump spell is always good especially at a 1 for +2/2 rate. If you can get a 1/1 in addition to pump? Value!

Survive the Night is a solid playable. Saving your creature is good. They lose a creature in combat, and you get another card from investigate is good. The only problem is... +1/0 isn't that much. This is mainly what's holding this card back.

Tenacity Bad to good. If you're playing an aggressive deck, then this is fine. In a midrange deck, this is fine because of the life gain. In control this is bad. It really just matters how fast your deck is and how many creatures it runs.

Thalia's Lieutenant Again this card depends on your deck. If you have lots of humans this card is great. If you don't then......... Well then this is bad.

Thraben Inspector I really like this card. A 1 mana 1/2 can attack into spirits. It also is a sorcery cycle at very worst.

Topplegeist Without delirium this is terrible, but with it, it turns into a solid playable. It all depends on how often you will have delirium.

Unruly Mob Seems like bad filler in a low creature deck, but in a deck with lots of tokens and creatures, it's very good. It all depends on the deck.

Vessel of Ephemera This is ummm.... I'm not sure how to evaluate this card. To me it looks like an over costed lingering spirits. In limited i think this will just be fine, but it does get a bit better because of delirium.