Food Chain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one colour, where X is the exiled creature's converted mana cost/mana value plus one. Spend this mana only to cast creature spells.

DemonDragonJ on Commander/EDH Game Changers

3 weeks ago

With today's announcement regarding modifications to the game changers list, I have removed the following cards from this list:

-Deflecting Swat

-Expropriate

-Food Chain

-Jin-Gitaxias, Core Augur

-Kinnan, Bonder Prodigy

-Sway of the Stars

-Urza, Lord High Artificerfoil

-Vorinclex, Voice of Hunger

-Winota, Joiner of Forces

-Yuriko, the Tiger's Shadow

I am not certain if I agree with each decision, but I can at least understand why WotC made them, so I shall be interested to see how these changes affect the format, and I certainly am interested to see what other users here have to say, about these changes.

plakjekaas on Why Are the Other Free …

1 month ago

DreadKhan you're not wrong, but your insight in why which cards are useful in which brackets had flipped some cause and effect. Fierce Guardianship is needed in bracket 4-5 because the wincons in those brackets are noncreature spells that need to be broken on the stack to be stopped. To the point that playing free counterspells now is signpost tryhard behaviour showing the game you're playing is too efficient for lower brackets.

Not being fun in lower brackets is a reason to put card on/off the gamechangers list, but it's not the only reason. Playing gamechangers is a sign you want to play a different kind of game than precons are built for. A game full of interaction and strong/ efficient ways to win, that can't be deterred by a few good blockers. The fact that you need the (tryhard, freespelling) gamechangers for both offensive and defensive uses, makes it bracket 4, it's not bracket 4 because you can play the cards.

And obligatory repeat:

The bracket system is not a legality checklist. It's a tool to start a conversation about what you want and expect out of a game of commander. There's no legality tied to it, the gamechangers are there to tell the oblivious players that; if these are the cards you like to play, there's a big percentage of players that will not have fun playing against your deck. So that the matchmaking of decks beforehand will lead to the opposite of disappointment for the most players involved. You can build decks without any gamechangers in it, still with the means to combo on turn 3. The deck isn't bracket 2 by lack of gamechangers, the intent matters as much as the cards do.

And the intent of someone playing Force of Will and Fierce Guardianship in their deck is barely ever different from "I need to win at any cost, and stop everyone else from doing so". Which makes it at least bracket 4. That's why they're on that list. Like Food Chain. You don't play that card without a way to make infinite mana with it. Those plans are not casual commander plans. Deadly Rollick does not in any way convey that same sentiment, and is therefore way more widely accepted, and not a gamechanger, even though it's free. That's the conversation the Gamechanger list is trying to start.

Venum on Etali, Primal Conqueror

1 month ago

Treasonous Ogre is a great and very fast way to surprise your opponent with Etali out on turn 2-3

Food Chain + Squee, the Immortal is a must in Etali's deck

Feel free to check my version on my profil for ideas :)

Mortlocke on The Queen's Egg

2 months ago

russianbeast93, of the previously mentioned i've only tested The First Sliver. It's an excellent creature and is in my opinion the de facto Food Chain cEDH commander. I'm sure there's been some new fancy other option that was recently printed - but they're not a sliver and therefore are inferior. Sliver Gravemother and Rukarumel, Biologist are genuinely interesting Slivers (in Ruka's case "Sliver") that offer more gameplay variety but are not necessary inclusions. I haven't tested either of them in the deck - but I do have the Sliver Swarm precon. I have yet to open it mostly because i'm still trying to figure out what themes I want to build the deck around. In the future i'd love to see a Sliver that is mechanically similar to Obeka, Brute Chronologist. I want Slivers to be able to end player's turns.

plakjekaas on When is it Acceptable, if …

2 months ago

I feel like Squee, the Immortal, Misthollow Griffin and Eternal Scourge have a spot in this conversation, even though they're mostly just Food Chain combo pieces.

jsnrice on Atraxa, Grand Unifier

7 months ago

Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain

Commander

Atraxa, Grand Unifier
Color Identity:


Introduction

Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.

This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.


Win Conditions

Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.

Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions


Notable Synergies


Staples and Interaction

This deck plays nearly every blue interaction spell you’d expect: - Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstormfoil
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal

And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb


Why Atraxa?

While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit: - A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)

This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.


Power Level & Goals

This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.

You’ll thrive if: - You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp


Mulligan Strategy

Look for: - Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands


Weaknesses

  • Susceptible to Drannith Magistrate (unless we remove it)
  • Hate for graveyard/exile recursion (Rest in Peace, etc.)
  • Heavy counterspell matchups if we stumble on mana

Closing Thoughts

Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.


Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.

Mortlocke on Atraxa, Ruler of Phyrexia

9 months ago

JeskaiMaster01,

What are your most important turns? (e.g. when you can reliably threaten to kill an opponent?). A good model I like to reference is Epochalyptik's Do you want to write a primer?. This is just a basic shell but it does get you thinking about all the big questions.

I'm going to be honest here - I know of Food Chain, but I have no idea what the usual chain lines are. I don't use it and I don't have anyone in my playgroup who does. I think I know Thassa's Oracle and to some degree Demonic Consultation - that's just simply lab manning out. But again, not every visitor is going to get that. I can assume that this isn't a Commander deck - but a cEDH deck which I regard as a whole different format. You should absolutely state that in your deck description as well as I'd assume you wouldn't break this thing out at a pod full of upgraded precons.

Noxid05 on I need help finding thematic …

10 months ago

There is an episode called food chain, so you could run Food Chain and/or food chain combos

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