Niv-Mizzet, Dracogenius
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Niv-Mizzet, Dracogenius

Legendary Creature — Dragon

Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

: Niv-Mizzet deals 1 damage to target creature or player.

Recommendations View more recommendations

Darsul on Dragonforce

5 months ago

Hey,

Ok, lets take this deck for exp(it's the deck you last updated here). From your brief description we know this is a dragon tribal that you intend on winning by turning your beat sticks sideways and saying math is for blockers. You have the deck tagged as casual which means any thing goes really but, as I'm stopping by to help with how to decide on what to cut were saying your going for a 60 card deck. Fist things first we need to ask ours self how am I going to cast my cards, 99.999999% (looking at you dredge players) you need mana to play your cards. Next question does my deck intend on winning my 4 or less? if no then, I'll need north of 20 lands if yes I'll look to south of 20 land. Dragons are tricky to get out +2(lands), am I running more then 1 color yes, how many (+1 each color over the second) +4 and do I need utility lands? no, +0. So, 26 of my 60 card deck will be lands which ones depends on which dargons make the cut. We intend on the deck to be a Tribal deck so personally I like the tribal to be at least 1/3 or how can I call it a tribal deck and I'm intending to smash faces with beat sticks so... Ill need at lest 20. To recap, Dragon tribal deck 26 cards will be land at lest 20 Dragons and 14 other cards. Combat damage (or opponent scooping to sheer terror do to the board state /evil-grin) so, lets make a list of what cards need to hit to make in the deck. Does it help with combat? Does it care bout Dragons? that's the criteria for the deck to make the cut. So something like Atarka, World Render auto include as it checks both boxes but, Niv-Mizzet, Dracogenius doesn't check either box so he doesn't make the cut. Something like Crosis, the Purger goes in the maybe board while it hit the I care about combat damage, it doesn't care about dragons but, it is at least a dragon it self. Once you have your 20 beat sticks chosen how can your support cards help? We need to get our game plan on the field now and we have 3 paths to choose from "fair" magic and ramp them out, cheat them into play or control the board. I like to cheat stuff into play but, you seem to have chosen ramp. What ever path you choose b/c you choose look at your core 20 cards can most of them see play b/4 turn 4 or after? If b/4 your 14 support card should be devoted to keeping the core of the deck in play, if the core cards show up after turn 4 then your support cards should be playable early game and make sure you can see mid to late game. Farseek help us get the cord cards out sooner, Sarkhan Unbroken doesn't protect us does ramp but, i would rather see a Scourge of Valkas in its place. By the time we can Sarkhan we want dargons hitting the board instead. To choose what lands we need count up the pips then for what % those pips = they get that many land. for exp (tossing the only 4 copy rule out for this exp) if your deck had 10 Atarka, World Render, 10 Crosis, the Purger and 20 land you have 5 of each basic land of if you had 10 Dragonspeaker Shaman, 10Dromoka, the Eternal and 20 land you would use 10 mountains 5 forest and 5 plains.

Any way hope this helps, GL HF

TypicalTimmy on Win Conditions / Near-whining Musings

1 year ago

Personally, I actively stride away from things such as infinite combos, because they aren't fun for me - in most cases. For example, Curiosity and Niv-Mizzet, Dracogenius. Building Miirym, Sentinel Wyrm, you would think having both of these cards is a glorious way to win the game, yes? And are both individually powerful enough to be slotted in, regardless of their infinite win combo.

But, then when I play, two things happen. First, I feel like I must or should get that wincon online. This means tutors, copious amounts of draw, control, etc. Suddenly the whole entire deck becomes an engine for that one thing. Now I am not playing to have fun, I am playing to win.

But I don't care if I win, I care that I am having fun and a good time.

Second, I feel bad that I "won" because I resolved two spells. That the only reason I "won the game" is because I produced 7 mana. Especially if you produce 7 mana by T3 and happened to get both of these online. Because now you have players who took a good hand, had a gameplan, were invested, ready to go to war and I just told them to fuck off because I produced 7 mana.

When I win a game, if it upset other players, it makes me feel terrible.

I would rather lose, than have a deck function the same way every single time... ramp, tutor this, draw, resolve, win. Gg. Next game. Mulligan. Take. Ramp. Resolve. Gg.

That's not my style. I'd rather have an hour long battle where the tides of power heave back and forth and you never know WHAT'S about to happen, than draw an opening hand and go "Tutor X, okay Y. Gg."

That is far too mechanical for me. Too unfeeling. Especially when players use this as justification to berate and belittle others.

It's like, "Oooh wooow you're SUCH an accomplished player because you spent $4,500 on a deck and copied a wincon or two from the internet. Woooow how ever shall I be worthy of your immaculate presence."

Nah. Give me a battle to the death over 15 turns any day. That's why I don't play cEDH. I'm not about to spend the price of a used car on 100 cards just to have some meaningless self gratification in saying "I won" because I set pieces of cardstock on a kitchen table.

It just ain't my cup of tea. I've said it before, and I'll say it again.

It's a game. Have fun. If wincons and competitive natures is your idea of fun, wonderful!!

But it isn't my idea of fun.

We are each entitled to our own forms of entertainment.

You do you, and I'll do me ^-^

multimedia on Get Triggered: Dragons Tribal Free Casting

2 years ago

Hey, you're welcome.

The Thriving lands and Vivid lands should be replaced before the Scry lands. I would also replace the Scry lands, but they're better than Thriving and Vivids. I'm not a fan of Scry lands; the scry 1 is very overrated. I think color fixing is more important to have with lands especially with five colors on a budget. On a budget Tri lands are worth ETB tapped because they can make one of three colors and having access to a possible third color repeatedly is more helpful than a single time scry 1. Overall, the land cuts to consider are all the Thriving lands, Vivid lands and Scry lands; keep the Tri lands.

Tri lands give you more options, more consistent to have a land that can make green or red. That's important since these colors you want in the early game more than other colors. Frontier Bivouac , Jungle Shrine and Savage Lands are Tri lands that can make green and red. Only Temple of Abandon can do this out of the Scry lands.

As far as cuts to consider to add more ramp:

Dragons don't need the pump from Crucible and Kolaghan, they're already big and flying. The interaction with Amulet with lands that ETB tapped is nice, but I think it would be better as an actual ramp spell.

ZEMOtheSinner on ⋖⋄ Tyrannus Primævo 3.1 ⋄⋗

3 years ago

Hallo Draknoz, thank you for stopping by and sharing your ideas!

I thought about Defense of the Heart and Morophon, the Boundless for a long time and the reasons why they aren't both in the deck already transcend their playability. I have the first one in another deck and as a personal rule i try not to repeat the same cards in different decks to preserve their... i don't know how to call it, "sense of uniqueness". Regarding the second one, Morophon, i agree about the great synergy. It could be the only effective way to cast my commander since i removed Fist of Suns but... the problem is that i absolutely HATE its art.
I am aware that this is silly, but i just can't stand that moose pudding look and the obnoxious face. I don't want those dropping cheeks anywhere near my dragons!
Maybe in the future, if wotc ever reprint it with a new art...

Selvala's Stampede is a cool suggestion, i didn't knew the card! My concern about its possible use regards my deck's greatest weakness: on many occasions, my hand empties faster than it fills. Card draw it's a bit of a problem still and that's the reason why Niv-Mizzet, Dracogenius is the deck and Shadrix Silverquill is in the Maybeboard. With an excessively light hand, Stampede risks to be a dead draw...

Peoni on Scion & Associates

3 years ago

@ellie-is Thank you for the comment!

While Niv-Mizzet, Parun is definitely a cooler and in most cases stronger card than the two variants of him I chose, I think the other two provide more combo potential in this particular deck.

Niv-Mizzet, Dracogenius is really just a mana sink I can tutor onto the field at any given time with Scion. I never really want to actually cast him and use him for board presence. He's just there to give me an easily accessible wincon if I assemble my Animate Dead + Worldgorger Dragon combo.

I chose Niv-Mizzet, the Firemind over Parun because Firemind can initiate the Curiosity infinite himself without the aid of an additional card, which is nice when I'm again just picking him out of my deck with Scion when I need him. Like Dracogenius, I don't even want to be casting Firemind or using him to generate long term value on the field. I only want to see him when I'm capable of using him.

The only reason I didn't include Parun is because I likely wouldn't have an easy time hard casting him due to his intensive cost, and if I tutored him out with Scion I would need to have in hand and be able cast to instant or a sorcery immediately to kick off the combo. I do honestly like Parun more as a card though. If the Niv-Mizzet strat turns out to be more impactful than I expected then I might consider adding him in alongside Dracogenius and Firemind and just running allll the Izzet Nivs for the hell of it.

I appreciate the suggestion! I'm always grateful for feedback. :^)

Girth_ on Niv-Mizzet, Dracogenius and Utvara Hellkite …

3 years ago

Utvara Hellkite creates a 6/6 dragon creature token whenever a dragon I control attacks. Does the ability of Niv-Mizzet, Dracogenius dealing 1 damage to target creature or player count as it “attacking” thus triggering Utvara Hellkite to create a 6/6 dragon creature token? Or is it dealing damage, without technically “attacking”?

edengstrom1 on

4 years ago

I think Locust God decks usually want to use wheel effects to draw a bunch of cards and mess with the rest of the table. Cards like Windfall, Molten Psyche and Reforge the Soul.

Creatures like Dragon Mage, Jace's Archivist and Magus of the Wheel can keep the wheels spinning as well.

Also, I think Niv-Mizzet, the Firemind might work better than Niv-Mizzet, Dracogenius since he pings whenever you draw a card.

HybridPK on Channel the Tempest

4 years ago

Saw the link and request for budget suggestions. I haven't played Melek but I am currently playing Mizzix of the Izmagnus and used to play Keranos, God of Storms. I'm a fan or UR all-around. The suggestions below are fairly generic since I'm unsure of how you want to win. Suggestions are based around cards I've used before in 60-card formats or in EDH with the previously mentioned legendaries, and should be under $5 each.

Spell-cost Reduction

Token Generators

Pingers

Copy Effects

Miscellaneous

Load more