Verix Bladewing

Verix Bladewing

Legendary Creature — Dragon

Kicker (You may pay an additional as you cast this spell.)

Flying

When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Verix Bladewing Discussion

multimedia on Cold blooded Dragons

5 months ago

Hey, when building a Modern 60 card deck come up with a core of cards that are played as 4 copies (4 ofs). The rest of the cards in the deck are not played as 4 ofs to give you better chances of drawing the core cards. 4 ofs helps with consistency to give you more chances to draw these cards.

The core should give you the best sequence of plays that can win you the game. For Dragons ramp is important especially two drop ramp. Ramp turn two, as long as you make your land drops, lets you curve into turn three Thunderbreak, turn four Glorybringer and turn five Glorybringer or another five drop Dragon with haste. This sequence of plays is how you can win the game. Turn three ramp is worse than turn two ramp since this delays you getting a Glorybringer out a whole turn.

Example mono red budget core:


Two drop ramp should be part of the core because consistently you want to cast ramp turn two. To be able to this you want to play the ramp as 4 ofs. The two drop ramp you play doesn't need to make red mana since red mana is not going to be a problem with so many Mountains. Colorless two drop ramp is fine especially when the ramp can ETB untapped. Mind Stone can be saced later on when you don't need ramp to draw a card. Dragonlord's Servant with three toughness can be a blocker.

Haste is important for Dragons because you want to be able to do combat damage with them the turn you play them. However, you don't want to have to rely on Dragon Tempest for your Dragons to have haste since drawing Tempest in multiples doesn't do enough and honestly I would cut most of them. Thunderbreak Regent and Verix Bladewing don't have haste, but they're exceptions only because they're four drop Dragons. More four drop Dragons helps when playing more two drop ramp to consistently ramp into a Dragon turn three. Turn four, a five drop Dragon with haste curves very well after a turn four Dragon to do a lot of combat damage.

In my opinion the second best budget Dragon is Stormbreath Dragon at less than $2 each. It has haste as well as protection from Path to Exile or other white removal. Stormbreath has an advantage over other Dragons since it's a mana sink to monstrous later on to do even more damage to opponent and make itself bigger. Consider adding some Stormbreath to the main? In your playgroup Stormbreath might be unstoppable. If this is the case add 4x Stormbreath.

mobizque on $40 Bullying Dragons

9 months ago

I was running a second Archwing Dragon, but having two in hand was usually bad. Verix Bladewing provides some flexibility for an early game body or late game duo. With all the per-dragon etb triggers in the deck he can theoretically close out the game if kicked.

ellie-is on $40 Bullying Dragons

9 months ago

Fair enough on all your points! With all that considered it might even be worth running a second one together with more removal, though it's fine as is as well :)

Have you found Verix Bladewing to be useful so far? I never liked it much, but I'm curious as to how it performs.

Grind on Squee the Looter

1 year ago

Hi scumbling1, thanks for the comments!!
I had seen journeyer's kite before, but not thaumatic compass, which is i think a strictly better version, so that's cool! these cards are cool and i would like to play them but 5 mana for 1 basic land to hand is hard to justify.
I actually considered Wild-Field Scarecrow to run in this slot because it gives me 2 lands for the same cost and is maybe a chump blocker. but i am still playtesting, thaumatic compass is a strong contender, especially given i dont have a lot of defense and that maze of ith effect is nice.
i've seen dangerous wager before but for me the risk of drawing this card with a full hand is too high.
i have been playtesting this deck a lot, and amazingly the engine usually runs really good. In fact a lot of times i have found i don't even cast squee! because i find i almost always have something else to do with my mana. so i am considering keeping the decklist the same and running maybe Verix Bladewing in that slot. for 1 more mana than squee, he is a 4/4 flying blocker - which seems useful maybe, or to apply pressure to a planeswalker. obviously i could run godo or kiki-jiki as the commander but i think that telegraphs the deck objectives a bit too clearly. i think squee is the right amount of useless that it will allow my opponents to underestimate the deck until they see it combo out. anyway i think i'll have to get in some real games once the card shops open back up and see how it plays irl. cheers!

NeonEndymion on

1 year ago

I hear you, for sure . . . unfortunately, the power creep in my local meta just means that value engines/combo decks tend to win faster/more reliably.

Mudslide would be good if we went away from the dork plan, gave our dorks flying via an anthem effect, and/or went into rock-only ramp. Bloom Tender and Faeburrow Elder are usually so necessary and so good here, though, that I wouldn't make that exact shift but wonder if there's an angle we aren't seeing in re a stax package.

Though if anything, I would look to have more stack-based interaction in the build, and that's even less fun to me here vs cutting the overall dragon count, which was already a bit painful (emotionally).

And if we're looking at graveyard hate, it should probably be asymmetrical—so WotS Ashiok? Soul-Guide Lantern?

So far I'm happy with Opportunistic Dragon and Verix Bladewing, but only as they are early-game durdle pieces with potential payoffs later in the game. There's also upside with Opportunistic Dragon in that you can munch whatever you name (humans are also very much a thing you see!) w/ Korvold, Fae-Cursed King, who is increasingly a primary tutor target for me.

Verix Bladewing isn't great, but sometimes rebuilding your board for cheap or even just getting a vanilla on-tribe body out early does do work. It might be a pet card for me, fair warning, as I like the flexibility but also the art on both the card and the token. So I might be overly self-justifying its continued inclusion (along with the need to push the overall CMC down lower).

Vlasiax on

1 year ago

And on the other hand I'd like to ask you about your experience with Opportunistic Dragon. How has it performed for you so far? Because in my build I'll probably cut Drakuseth, Maw of Flames(unfortunately) and replace it with some other low-cost Dragon to keep my Dragon count high enough and it looks way better than Verix Bladewing.

golgarigirl on Dragon Master

1 year ago

First of all, looking at it 'on paper', I don't know how this thing works, but it works! Here are my thoughts (whether they amount to anything or not is up to you...)

First, the curve on this is absurd, especially given the mana. Would some more mana production early game be helpful? I noticed the Sarkhan, Fireblood is missing, so it seems maybe not? Still, Faeburrow Elder seems like it might be a busted mana creature for the deck.

I would still look to sub more expensive reanimation for lower CMC reanimation...since then you can activate more other abilities, cast more spells, etc with your mana. Also, more versatile reanimation might be good, considering how often cards like your Sarkhans and your 'gateways' blown up. Perhaps think of replacing things like Fearsome Awakening and Unburial Rites with things like Animate Dead (only 2cmc, can take my things too) and Obzedat's Aid (gets your planeswalkers, artifacts, and enchants back), or even Beacon of Unrest.

Since you're a graveyard-centric deck, some things to salvage your graveyard in case someone decides they need to exile all your dragons might be in order. You have continuous effects like Reito Lantern or Bow of Nylea (bonus points for being cute with Balefire Dragon), or you can do something that serves multiple purpose like Perpetual Timepiece. Cauldron does this somewhat as well. Again, not sure how much of an issue this is.

A few cards I was unimpressed with: Verix Bladewing, Praetor's Council, Sarkhan, Dragonsoul, Darksteel Ingot, Mirror Gallery, Palace Siege, Ephemerate (for this one, I would personally go back to Cloudshift, so Dragonlord Silumgar can permanently steal a creature).

Some ideas: Temur Ascendancy, Assassin's Trophy/ Beast Within/ Generous Gift/ Anguished Unmaking (some very general target removal, hit anything really stupid that's bothering you), Dragonlord Atarka, Dragonlord Ojutai (I think you were working on getting Atarka...)

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