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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dragonspeaker Shaman
Creature — Human Barbarian Shaman
Dragon spells you cast cost less to cast.




Dezan on
Jund
7 months ago
Temple of the Dragon Queen Lathliss, Dragon Queen Dragonmaster Outcast Dragon Hatchling Dragonlord's Servant Dragonspeaker Shaman Dragon's Hoard Draconic Disciple Verix Bladewing Boneyard Scourge Thrakkus the Butcher Dragon Broodmother
DeinoStinkus on
Ur-Dragon
9 months ago
Profane Tutor is incredibly slow and weak (speaking as someone who used to run it). I'd try something like Vampiric Tutor, Imperial Seal, or, heck, even Grim Tutor.
Dragonspeaker Shaman is something that could work.
Since you're running Leyline of the Guildpact, Leyline Binding is a must-have.
legendofa on Dragonlords Wuberg
1 year ago
Ouch. Yeah, that's no good.
Do you want it to be Modern-legal, since you asked in the Modern forum? From what you remember, it sounds heavily , with ways to cheat around and . If it's Modern, that's going to cut out a lot of the cards you mentioned. Casual Legacy or Commander would let you hit all of them.
Were there any specific combos or synergies, or just big scary dragons?
To start throwing more cards out, Dragonspeaker Shaman, Dragonlord's Servant, Sprite Dragon.
Xtough on
Drakuseth wants some good clean magic
1 year ago
Hi. A nice deck. Looks like fun :) I miss Dragonspeaker Shaman and Dragonlord's Servant
Darsul on
Dragonforce
1 year ago
Hey,
Ok, lets take this deck for exp(it's the deck you last updated here). From your brief description we know this is a dragon tribal that you intend on winning by turning your beat sticks sideways and saying math is for blockers. You have the deck tagged as casual which means any thing goes really but, as I'm stopping by to help with how to decide on what to cut were saying your going for a 60 card deck. Fist things first we need to ask ours self how am I going to cast my cards, 99.999999% (looking at you dredge players) you need mana to play your cards. Next question does my deck intend on winning my 4 or less? if no then, I'll need north of 20 lands if yes I'll look to south of 20 land. Dragons are tricky to get out +2(lands), am I running more then 1 color yes, how many (+1 each color over the second) +4 and do I need utility lands? no, +0. So, 26 of my 60 card deck will be lands which ones depends on which dargons make the cut. We intend on the deck to be a Tribal deck so personally I like the tribal to be at least 1/3 or how can I call it a tribal deck and I'm intending to smash faces with beat sticks so... Ill need at lest 20. To recap, Dragon tribal deck 26 cards will be land at lest 20 Dragons and 14 other cards. Combat damage (or opponent scooping to sheer terror do to the board state /evil-grin) so, lets make a list of what cards need to hit to make in the deck. Does it help with combat? Does it care bout Dragons? that's the criteria for the deck to make the cut. So something like Atarka, World Render auto include as it checks both boxes but, Niv-Mizzet, Dracogenius doesn't check either box so he doesn't make the cut. Something like Crosis, the Purger goes in the maybe board while it hit the I care about combat damage, it doesn't care about dragons but, it is at least a dragon it self. Once you have your 20 beat sticks chosen how can your support cards help? We need to get our game plan on the field now and we have 3 paths to choose from "fair" magic and ramp them out, cheat them into play or control the board. I like to cheat stuff into play but, you seem to have chosen ramp. What ever path you choose b/c you choose look at your core 20 cards can most of them see play b/4 turn 4 or after? If b/4 your 14 support card should be devoted to keeping the core of the deck in play, if the core cards show up after turn 4 then your support cards should be playable early game and make sure you can see mid to late game. Farseek help us get the cord cards out sooner, Sarkhan Unbroken doesn't protect us does ramp but, i would rather see a Scourge of Valkas in its place. By the time we can Sarkhan we want dargons hitting the board instead. To choose what lands we need count up the pips then for what % those pips = they get that many land. for exp (tossing the only 4 copy rule out for this exp) if your deck had 10 Atarka, World Render, 10 Crosis, the Purger and 20 land you have 5 of each basic land of if you had 10 Dragonspeaker Shaman, 10Dromoka, the Eternal and 20 land you would use 10 mountains 5 forest and 5 plains.
Any way hope this helps, GL HF
TheMeadiator on
50$ Budget The Ur-Dragon
1 year ago
Great collection of dragons! Have you considered adding a few little guys to help reduce casting? Such as Dragonlord's Servant or Dragonspeaker Shaman? Just a thought.
eliakimras on
B.F.D.
1 year ago
Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)
I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:
1st. Ramp
Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.
- I would swap out Dragonlord's Servant, Goblin Anarchomancer, Bronze Walrus, Dragonspeaker Shaman, Open the Gates, Mind Stone, Lapis Orb of Dragonkind, Commander's Sphere, Gilded Lotus for Fellwar Stone, Farseek, Nature's Lore, Three Visits, Cultivate, Kodama's Reach, Chromatic Lantern, Coalition Relic, Herald's Horn.
2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)
- Storage lands like Crucible of the Spirit Dragon are only worth it with proliferate shenanigans. Exotic Orchard serves you better.
- Forgotten Cave and Tranquil Thicket can be Sheltered Thicket and Ketria Triome instead. (Synergy with the landfetchers above.)
- Highland Lake, Swiftwater Cliffs, Temple of Epiphany, Timber Gorge and Woodland Stream could be these utility lands instead: Mosswort Bridge, Myriad Landscape, Blighted Woodland, Kessig Wolf Run, Littjara Mirrorlake.
- Bala Ged Recovery Flip, Valakut Awakening Flip and Glasspool Mimic Flip are three spells that can be played as a land. I would take out Dragonmaster Outcast, Delina, Wild Mage and Demanding Dragon for them.
- Evolving Wilds and Terramorphic Expanse could be swapped out for Unclaimed Territory and Secluded Courtyard.
3rd. Better counterspells
- Evasive Action and Mana Leak could be Negate and Swan Song instead.
4th. Better removal
- Consider Beast Within, Chaos Warp and Resculpt over Hull Breach, Dragon's Fire and Lightning Bolt.
5th. Better boardwipes
- Klauth's Will is a more versatile Magmaquake. Ryusei, the Falling Star can be cloned for extra doom for your opponents. Curse of the Swine does not touch your board.
- I would take out Magmaquake, Preordain and Opt for the cards above.
6th. More card draw
- Garruk's Uprising is a better Colossal Majesty.
- Garruk, Primal Hunter and Return of the Wildspeaker are also all-stars here. I would take Korlessa, Scale Singer and Mirror Box out for them.
7th. Better win conditions
- About this, please check miirym , need recommendations build and the comment I made on that page. You have plenty of options in this regard.
debuf on
infinite rats
1 year ago
ok, I just play against my friend with the dragon deck and I think it might need some more mana producers or cheap fear.
His commander is Atarka, World Render, and here are some cards that I now know are in his deck: Foe-Razer Regent, Furnace Whelp, Rapacious Dragon, Atarka Monument, Frontier Siege, Vandalblast, Sweltering Suns, Talisman of Impulse, Akoum Hellkite, Harbinger of the Hunt, Dream Pillager, Sol Ring, Dragonmaster Outcast, Dragonspeaker Shaman, Savage Ventmaw, Dragonlord's Servant, Tyrant's Familiar, Thunderbreak Regent, and Drakuseth, Maw of Flames.
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