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Tymna/Ravos Hatredbears

Commander / EDH WB (Orzhov)

BluOmni


Sideboard


Maybeboard


Tymna/Ravos HatredBears - where good decks go to die. Tutor for the silver bullet, brick someone's cards, move on. It's a delicate process; The court room is the prison.

"I will flay the skin from your flesh and the sense from your tactics and scrape your strategy dry. And still you will not have suffered enough."

(The above quote - as well as deck title - made much more sense when I ran Hatred. Now I just like the quotes.)


(2022 November update; I will be updating the primer with all the new data I have gathered over the years playing this deck. The card by card breakdown is a tad out of date so bear with me while I update it!! Thanks Orzhovians)

Use Praetor's Grasp to mab opposing opposition agents for win?

I strongly appreciate the support and the fact that the community seems to have embraced the archetype with open arms. On twitter i am @GodSherrod if you ever wanna chat or have any questions.)

Coming soon!

Pros:

Cons:

Why Tymna? Tymna turns our hatebears into card advantage. Even less relevant hate bears in a specific match up become a monstrous obstacle just at the of being able to generate advanatge beside Tymna on a whim's notice.

Why Ravos? My friends joke Ravos is the warden who shuts the prison gate. They aren't really joking. Ravos is frequently the recursion loop that can secure a victory in grindy games. Virtually any creature worth looping in this list will basically outright win the game next to Ravos. Towards the end of the game Ravos begins to feel more like a tutor like Survival of the Fittest. And in a list full of Silver Bullets that is exactly what an opponent doesn't want to deal with. Especially when they don't stay dead.

Why Black/White and no green? Ultimately, I didn't want to be vulnerable to land destruction; or better said I wanted to have virtually 0 bad match ups. While there are some extremely good reasons to run green in this archetype, I didn't think it was bring me towards my goal with this deck. And truth be told the mana costs of these awesome bears are so demanding that I would have to be vulnerable to Back to Basics/Ruination etc. And If I went Orzhov I knew I could avoid that hole in the armor. Of course I do have to deal with


Card by card break down!

TUTORS

Recruiter of the Guard - This tutors for literally every creature in our list excluding Drannith and Linvala. Is an absolute powerhouse next to Ravos as well.

Ranger-Captain of Eos - Tutors for a number of things and also can slow down the opponents or even protect said creature. Very dangerous in recursion loops. Staple at keeping combo decks in check.

1x Weathered Wayfarer - A strong utility creature. Can mana fix, but best used as a Volrath's Stronghold tutor. Sometimes you have to find Vault, Homeward Path, lighthouse, or Mine tho.

1x Enlightened Tutor - We have a very diverse enlightened tutor package. You can find many important pieces with this tutor. Nevermore, recursion with Phyrexian Reclamation, more cards with Necropotence, skull clamp, discard with Brain Maggot, hate with spirit of the lab, eidolon of rhetoric, grafdigger's cage, Illness in the Ranks, Stony Silence, ect.

1x Entomb - Basically this tutor sets up a Ravos trigger for the following turn, helps us set up a strong recursion loop.

1x Mausoleum Secrets - GRN was nice to us. Finds all sorts of low CMC hate, and can find necropotence for cards fairly easily too. Could not have asked for a stronger tutor for this list (That other decks can't also take advantage of). Instant Speed is HUGE here.

1x Vampiric Tutor - One of the most powerful cards in the deck - if not the archetype. Vampiric Tutor does it all. Finds your hate pieces, your engines, recursion, ect. Low CMC means minimal life loss to Bob effects. Instant speed means you can find your hate piece at the last possible minute. You can get the card ASAP in combination with Tymna draw. Finds anything - Recursion, hate, land, Ad Nauseam, Hatred. This card is the real deal.

1x Demonic Tutor - We're a hatebear deck filled to the brim with narrow answers. This is truly demonic.

1x Diabolic Intent - In a deck that has 40ish creatures and mad recursion, this is right around the same utility as Demonic Tutor.

1x Imperial Seal - Best used with Tymna out in the precombat main. Choosing what you draw into is clutch.

Shred Memory This tutor is strong. It uses an activated ability to tutor, so it can usually tutor through counter magic, and it doubles as instant graveyard hate in a pinch. Finding a 2 CMC card can go a very long way as well. Abolisher, discard creatures, Stony Silence, VHexmage, Undertaker and even other tutors all make great targets.

Land Tax - Technically a tutor, but also card advantage, as well as hate. Land Tax does so much that it finally made it in - and I'm feeling good about it.

The inclusion of Land Tax allows a lot of things to go right. If nothing else, it's nice by itself to find lands. But it also allows a a greedy hand to be playable with as long as it has an enlightened tutor or another way to find LTax.

Additionally, a mana base as greedy as ours really doesn't like dealing with a Blood Moon/Back to Basics, so Land Tax effectively plays the role of counter-hate for anyone trying to hate our mana base.

CARD ADVANTAGE

Dark Confidant - The most efficient of our golden card advantage trifecta. Aside from Tymna, every single source of draw can work through a resolved Spirit of the Lab. Bob is the premier here. Add that to the fact that he just vomits cards beside Tymna and we end up pretty well off at end of the day. Quite the Confidant.

Esper Sentinel - The fact that this can still draw through Spirit is the cherry on top. Heck it even scales with Ravos buffs.

1x Necropotence - This draws through Spirit of the Labyrinth, and it's Necropotence.

1x Ad Nauseam - The fruition of our deck building efforts, the reason for our constraints, the benefits of low CMC, all come to surface when we cast Ad Nauseam. 1.90ish CMC means that we can comfortably Ad Nauseam to dig pretty much as far as we need too. I've never had problems finding a clutch effect or tutor, and being able to do this at an opponent's end step is beyond bananas. It's broccoli, kid.

RECURSION

1x Phyrexian Reclamation - Damn near commander number 3. This is basically making our hatebears eternal, and our trades are nearly always favorable. Threat of activation makes this insane, especially with flash hate bears. And it comes down on turn 1.

Volrath's Stronghold - VStronghold is amazing. We can find it with Weathered Wayfayer, and it recurs all of our problem creatures if we get desperate. It's technically card disadvantage if not used properly, however if an opponent is using multiple cards on your single Ascendent, that's good. Strong next to our Bob effects too.

Hall of Heliod's Generosity - Brings back our hate enchantments and enchantment creatures. Looping some of them is really powerful. Being able to reach for a Brain Maggot when you think someone will go off is spicy.in

1x Undertaker - One of our most synergistic creatures, Undertaker is an absolute house. It recurs, it's easily tutorable, it' gets recurred. Everything our deck wants to do is pretty much stapled to this creature - and it was added as an afterthought.

Lurrus of the Dream Den - Restoration spec with less steps. Also helps contribute to loops like fog loops and HoG loops.

Takenuma - Recursion that doesn't target SIGN ME UP. Instant speed lets go.

REMOVAL

Cathar Commando

1x Vampire Hexmage - Some of our strongest anti planeswalker tech. Hexmage can singlehandedly keep a superfriends list or a planeswalker lead list in check when beside recursion.

Eiganjo, Seat of the Empire - This is godlike in this list. Godlike.

1x Path to Exile - Premier Removal, and also one of the prettiest (thanks Guay!). Doubles as an unlikely source of ramp in the event we need Ad Nauseam/Geddon NOW.

1x Swords to Plowshares - It's literally STP. Occasionally can gain us life to turn Serra Ascendent back on, but you shouldn't do that.

1x Collective Brutality - Kills weenies meant to obstruct our card draw, hates out boardwipes/tutors, and can turn Serra Ascendent back on potentially. It's too good to be true.

Skyclave Apparition - I have confidence this will prove pull its weight. Seem flexible and good all around here.

March of Otherworldly Light - Im planning to cut Anguished Unmaking for this. Ultimately I think the costs here will work out much better for us; plus its rare we have to exile a walker anyway. We have other ways to deal with those nowadays, what with newer cards like Skyclave Apparition or more evasive bears than times of old. This spell seems insane with Ad Naus. Excited for an Otherworldy Ad naus

1x Vindicate - BW Staple, catch all removal. One of our few cards that disrupts lands.

Strip Mine - This is our only slot that is LD aside from Vindicate. And Armageddon

Damn - a God send in the form of Removal for us. This is hyper efficient for 1 slot. Not only is it an additional removal, but it can be our most efficient board wipe if need be. Looks pretty next to Selfless Spirit Id say. Helps us keep tokens under control

Winds of Abandon - Our other boardwipe. Flexible, low mana value, the closest thing we have to a cy rift and the best hate we really have available for Animar. This spell is a goat

Cabal Pit - Killing a weenie can often be an avenue to card advantage via Tymna. This is essential. Killing through opposing Abolishers is the chef's kiss.

March of Otherworldly Light - Replaced Anguished Unmaking; and thats saying something. I predict this power house of a removal spell will do wonders for us.

HATE

Archon of Emeria - Our hardest Rule of Law. Archon is a house when it comes to keeping greedy decks in check and a Rule of Law that draws us cards is nice.

Linvala, Keeper of Silence - Testing her now, but seems essential to make sure other hatebear and honest decks cant get ahead of us while we are slowing the game down for them. Linvala is for the Mirror.

1x Opposition Agent tutor heavy lists, fetchlands, and flash hulk all fail miserably to a well timed Agent

1x Benevolent Bodyguard - Fast mom. Awesome next to Ravos, protects our essential advantage engines. Comes down turn 1

1x Brain Maggot -Part of the discard package - and one of the best ones at that. As an enchantment, can be tutored for easily with Etutor, and has less weaknesses than say, an artifact creature.

1x Deadeye Tracker - Early graveyard hate that can potentially generate a little advantage through Spirit of the Lab.

1x Devoted Caretaker - Mother of Runes number 2/? depending on what you value in your matchup. This is a little awkward in some ways, as you can't protect your hatred enhanced attacker. That being said it's a little better than Mom at protecting against multicolor/colorless spells, tho DCaretaker doesn't help you in combat.

Drannith Magistrate - its better Nevermore that hits all players basically.

Giver of Runes - a Mom that specifically also helps protect my permanents from channnel lands better than the other Mothers.

1x Grand Abolisher - Blue decks bow to us and our Abolisher. This hatebear also lead to some really easy Hatred wins.

1x Hope of Ghirapur - When you need to go one more turn without seeing disuption, HoG is there. When you need to softlock someone out of noncreature spells for 2B, Hope is there beside Phreclamation.

1x Kami of False Hope - Can single-handedly blank combat strategies, and basically can cheese us wins we have no business surviving to. Next to any form of recursion, this Kami basically makes you untouchable, and is extraordinarily hard to disrupt when you have instant graveyard recursion.

1x Kitesail Freebooter -Part of our ETB discard package, and the only part that flies. Freebooter is there to fly away with cy rifts and other strong disruption. Helps that she draws real easy off Tymna too. Very relevant creature type for cavern too.

Grief - What can I say? Grief does it all. Amazing with either commander or to protect them.

1x Mother of Runes - One of our best pieces of protection, and a pretty big enabler for a lot of the more vulnerable hate bears. Mom hates out targeted removal, damage based board wipes, and can help dictate combat. Mother of runes does it all for just W.

Giver of Runes - Added because the Kamigawa channel lands are colorless and I was already considering her forever. Does a lit of work.

Alseid of Life's Bounty - a flexible tutorable mom effect. Protecting our hate enchantments too is really nice. Very easy to recur

Vigilant Martyr - Protection for both creatures and enchantments means our hate can remain in board from threat of activation alone. Manaless really helps.

1x Phyrexian Revoker - At two mana, it's hard to beat hating out all varieties of busted activated abilities. Essential vs busted command zone commanders like Derevi or Yuriko

Hushbringer - Value? What value? Thoracle eat your heart out. You too Hulk decks.

Deafening Silence - just efficient anti storm hate and anti combo hate. Comes out quick and does what needs doing. A Rule of Law we can play through effortlessly.

Ethersworn Cannonist - A Rule of Law hatebear to prevent any shenanigans from dishonest decks early on. An Enchantment version will be nice one day.

1x Planar Guide - Tech. Some of the best anti boardwipe tech available in our colors. Planar guide left up bricks boardwipes and removal until someone can deal with this one drop. Absolutely crucial bear, and I always leave 3W up once he's online.

1x Remorseful Cleric - A gift from the gods of M19, this spirit cleric does it all. Evasion is great with Tymna, and this things just eats graveyards alive.... Plus it's hard to disrupt.

1x Selfless Spirit - A jack of all trades in a few ways. Evasive, draws off Tymna, protects our board from some boardwipes, and is probably one of the strongest creatures to loop next to Ravos in a battlecruiser situation. See Damn.

1x Serra Ascendant -Gives us fuel for Ad Nauseam, is bigger than everything, and is terrifying next to recursion. This hates out decks that want to swing or impact my life total.

1x Spirit of the Labyrinth - A spirit so hateful that it strongly dictates the rest of our deck build, and hates on our own commander. It's that good. This list is designed to have no problems generating card advantage through spirit - unlike most of our opponents.

1x Dauthi Voidwalker - Premier grave hate. This used to be Withered Wretch for years. Now it just bleeds card advantage while hating everything. Shadow is ridiculous with Tymna too.

Cathar Commando - a heavy weight for us. Flash and flexible hate? 3 power only makes it better. I like it here.

Orim's Chant - This deck has no problem with combo, but in the past few years some win cons have gotten fast and CUT throat. Orim' s Chant is an additional answer for these situations, plus it being instant speed gives us more opportunity to interact. The additional fog effect is nice to stuff a combat damage trigger or a combat win now and then too.

Silence - we gotta do what we can with the stack, and holding onto a Silence is often what will keep me from losing the game.

1x Stony Silence - We run zero mana rocks, and almost no cards that actually get hit by this. It's an auto include. Stony is actually mad essential in this list and I tutor for it almost every game if I have the resources.

Thalia - Thalia helps fight freespells, combo decks, and can slow down value train stuff like enchantress.

Armageddon - This kills tables. By itself, this should be enough to pull ahead or close games out just off of our board presence alone. In reality however, this serves as efficient hate for ramp lists, as well as any 'lands matter' strategies. Our CMC is low enough where we don't lose much tempo off an Armageddon, and all other archetypes usually need to spend so much time reacting to us it can be hard for them to develop a meaningful board state before we Armageddon. I'm really excited about MLD's potential in here.

1x Mind Twist - This basically takes a control or combo player out of the game on resolution. I frequently find this with Mausoleum Secrets at EoT if an opponents hand looks fishy.

1x Thoughtseize - This is primarily used to disarm opponents of their boardwipes, or things we can't hate right then and there like tutors or Countermagic ect.

Cavern of Souls - A major boon against blue, and a massive contributor smoothing out our greedy mana requirements. While it depends on matchup, Human, Spirit, cleric, and occasionally horror are probably the best types to name.

LANDS

Urborg - A major mana fixer for us - this is what makes things like Necropotence possible in a deck with costs like ours.

Emergence Zone - Instant speed hate can be devastating. Take any sorcery speed speed spell and make it instant and it probably is broke.

Eiganjo Castle - This can help Tymna get through and get us cards. No Downsides.

1x Caves of Koilos - An amazing dual for us. Bring on the pain

1x Concealed Courtyard - Absolutely amazing tempo play early.

Brightclimb/Grimclimb Pathway

Flagstones of Trokair - helps with the Armageddon package plus our mana base is greedy enough where it cant hurt.

1x Fetid Heath - One of our more awkward duals due to how many 1 drops we run. Untapped tho.

1x Godless Shrine - It's almost scrubland.

1x Marsh Flats - It's a fetch.

Plains

Homeward Path - here to hate Ragavan/Op agents/all that jazz

Phyrexian Tower - protects our creatures from exile and can also potentially power out a play when needed. Plus lets us recycle our etb critters

1x Scrubland - An essential lynch pin of our mana base, Scrubland is amazing for us. BW has very few good duals as is, so there aren't any substitutes. If we were to fetch shrine, that would bring our life to 37, which after some Bob effects and Tymna draw, could turn off Serra Ascendant too fast. This can literally snowball our game plan out the window at times. You need a Scrubland to play this list.

1x Secluded courtyard - its good.

NOTABLE EXCEPTIONS and Cuts

Sol Ring/Mana Crypt - This is not a sol ring deck. Calm down, trust me that there are a number of strong marks against ring/crypt in the deck.

Colorless mana does us very little good, considering we run so many low to the ground, mana symbol heavy hate. There's a reasons I keep the colorless land count so low - the list is greedy color wise.

Add that to it's low CMC; there is nothing I want to ramp into with ring. Ravos is best played late an so is Ad Nauseam.

Additionally, I hate out sol ring with Kitaki and Stony Silence. I like having those around more than the mana crypt or sol ring. They do more work than the Mana rocks could.

Nykthos, shrine to Nyx


CUTS:

Yawgmoth's Will - Not particularly a Yawgwill list, plus Lurrus is just stronger for us.

1x Grafdigger's Cage - Graveyard hate that uniquely nearly misses us completely. Prevents Yawgill/Kess/flashback lines of play along with reanimator, and the only card of ours it hoses is one of the lesser used modes on Orzhov charm.

Tortured Existence - This is amazingly efficient recursion that isn't worse than Phyreclaimation. This was great while it was slotted in, but once MSecrets released in GRN, I decided I'd rather just tutor for the P-Rec.

Sin Collector - Pilfering Imp's release is what did Sin Collector in. Imp flies, dodges T-Honor Guard, and costs 1W less.

1x Innocent Blood - Eliminates hex proof and well protected creatures, while also letting us kill one of our guys if we want. This does a lot of work.

1x Gate to Phyexia Synergistic, efficient, and repeatable. Gate to Phyrexia can solve a lot of problems and keep them solved, but it also serves as a slow sac outlet if we wanna reuse ETB's. Gate gave us a lot of value. Gate got cut due to being just a little too slow to meaningfully hate out artifacts. We're still out here waiting for the artifact version of Kami of Ancient Law... (Spoiler we got Cathar Commando)

Kami of Ancient Law - Cathar Commando came out and basically just replaced this. Had a good run.

1x Pilfering Imp - He flies for Tymna, he thoughtseizes, he only costs B. This imp does it all. Imp-V-P n_n. Just barely misses the slot.

1x Banisher Priest = Tutorable Removal, easily recurrable, draws cards with Tymna. Banisher priest is actually pretty awesome here. Cut for Skyclave

Nova Cleric - Slow, but probably our single strongest enchantment hate. Tutorable, recurable, draws with Tymna, and can make an enchantress or white heavy stax or aura list miserable. Cut for Cathar Commando because ultimately it felt like enough mmph for keeping enchantress in check

Hex Parasite - Vampire Hexmage just proves plenty for anti superfriends tech. Plus its to minimize anti synergies with Stony silence

Orzhov Charm - primarily removal but offered a lot of bonus utility, but over time became a little outshined by more flexible removal. Thats hard to believe even as I type it. The recursion also kind gets beat out by other stuff.

Gatekeeper of Malakir - overtime better removal creatures like Bounty Agent just became more efficient.Gatekeeper is not bad at all and if I needed more removal I would definitely be looking at him or Bone Shards

Still very strong, however Bounty Agent, Skyclave Apparition, and the classic Banisher Priest feel like plenty.

Bone Shards - Was replaced by the more flexible Rite of Oblivion

Fatal Push - super strong, however our slotting is so tight that I just have felt the need for more flexible removal

Duress - lost its place to Grief. I still consider it heavily if I needed to up my discard package, but so far so good. This was primarily used to hate out disruption and boardwipes. Shoot for Cy Rift or a tutor.

1x Ancient Ziggurat - Probably our weakest gold land, but casts over a third of the deck. I cut it because I was tired of not having a turn 4 Armageddon/turnt Ad Naus etc. I didnt need it. I think it got cut forcthe pathway.

Illness in the ranks - was cut for plague engineer.

1x Mesmeric Fiend - Part of the creature based discard package - Fiend is solid. Just was less essential and tutorable than the others.

Plague engineer - while better than Illness in the Ranks, I ultimately didnt need token hate anymore. What with Damn and Winds of Abandon I felt pretty alright

Vault of the Archangel - Aside from some built in lifelink, this is our only source of life gain, which matters a lot considering how much we hurt ourselves, and how otherwise prepared we are for longer games. Ultimately I cur this cause I foun myself never using it. Emergence Zone feels more worth it.

Cabal Therapy - We get see opponents hands so frequently, that C-Therapy can very easily be a double thoughtseize at the 'cost' of sacrificing a creature. Still testing this one, but so far piloting this list I've had many times where Cabal Therapy would've done a truckload of work. It was great while it lasted, but it's hard to find a slot for discard that is only good with natural redundancy.

Eidolon of Rhetoric - Deafening Silence cut this. When you need this effect you need it early and asap.

Pain Seer - esper sentinal did him in, really. Mans had a good 4 year run.

Pilfering Imp - Just not as efficient as id like, or as quick a lock piece. Although it still is very powerful with Tymna

Priest of Fell Rites - New priest on the block. I have a hunch this will do a lot of work over time. Lots of good targets to recur in this list. Acts like a pseudo mom effect for Tymna too.

Tormod's Crypt - in the years I've piloted this deck I have almost never needed to enlightened tutor for graveyard hate AND have it be my only avenue to said hate. That plus Resto spec being cut made it clear to me what I had to do.

Withered Wretch - WW dominated many games over the years with her on demand anti graveyard gun. But when Dauthi Voidwalker was spoiled I knew what had to be done. Especially cause i can still zap yards with Cleric and Deadeye Tracker

Tocatli Honor Guard - Hushbringer was just better. By a lot. And was easier to tutor for.

1x Kataki, War's Wage - We don't run many artifacts, so we might as well have a spirit to hate out everyone else's. We just didnt need Kataki. Commando and Stony Silence covers artifacts.

1x Nevermore - You can run hate for any card and zone in the game, except the command zone. There are commanders that shut us down on resolution, and Nevermore stops them. Commanders like Elesh Norn, Malfegor,ect. This also can hate narrow B or R decks out fairly easily. Looking at you Zada, Purphuros, Chainer, Neheb, Sidisi, ect. Ultimately when Drannith Magistrate made it in Nevermore was less needed, but when Feed the Swarm was printed I Knew this enchantments' time had come.

Unclaimed Territory - no longer had room. Secluded Courtyard did this in.

1x Containment Priest - Reanimator, Kaalia, Tooth and Nail, Hulk - get contained. Over time proved less vital. Going to slot this back in for opposing hate bear lists. Works wonders against Winota types.

Aven Mindcensor - I literally swapped its name in the description above with Op Agent. Was a no brainer. Thank you power creep.

Skullclamp - Clamp is banned in legacy for a reason; it does it all. It kills our cruicial creatures that we would rather have ETB again with Ravos' help, and gives us bonkers cards. It's nice to kill a Recruiter of the Guard, Spirit of the Lab, Bob when things get rough, ect. Our only draw power in the 98 that doesn't get through Spirit. This was good but I just found it never really needed to be there.

Out of Time - Hate that kills Animar? Sign me up. Really I added this as a way for E-tutor to find relatively flexible removal, but I'll happily sit on more commander hate, specifically if its also hating on our worst MU. Ultimately I found Winds of Abandon was doing enough work so no more Out of Time for now.

Cabal Therapist - this sht is actual card advantage. We see our opponents hands a lot in this list, an even if we don't we usually only have to worry about a very narrow few cards that can really interrupt our tempo. All this means its pretty easy to hit with Therapist. Also menace means this thing practically promises cards beside Tymna. Just a little slower than I was ready for but its still a promising hate piece.

Profane Tutor - it feels really good piloting a deck with use of silver vullts like this one when you have a 0 mana Demonic tutor ready to resolve ina few turns. Still testing this but so far its devastating. Also it somewhat freezes an opponent in their tracks when they realize how bad it is to have this staring you down in a deck like this. Was just a tad slower than I liked when being used this fairly however.

1x Anguished Unmaking - was one of our strongest utility removal spells. A staple for BW, this is still not to be used lightly. 3 mana is really high for us, and 3 life matters a lot, especially when it likely hurt us for 3 when it entered our hand. I ended up cutting it due to steep costs and better being printed. Still powerful just mot necessary.

1x Ruin Raider - The 3 drop of the golden trifecta - Ruin Raider is the on the high end of our advantage curve, however damn does he raid. Awesome by itself, amazing next to Tymna. Ultimately cut because I think Varragoth might work out better here now that he's released. Ruin Raider had a damn good run.

Restoration Specialist - Between Lurrus, Hall of Heliod's Generosity, and Priest of Fell Rites; I finally felt it was time for Rest Spec fo retire. The creature is still killer strong in the build, however I thought Rebuff the Wicked could add to the protection package, as opposed to just adding to recursion redundancy.

Rite of Oblivion - this is really flexible and can easily be card advantage in our list. Self recurring removal is always worth a look.

Tidehollow Sculler - The beefiest discard creature, and probably the hardest to kill just from typing/stats alone.

Varragoth, BloodSky Sire - Replacing Ruin Raider for now. I think the synergy with Tymna plus the additional tutor will do more than Ruin Raider synergies, although I do see that it is not all upside. Hopefully Varragoth finds us lots of hate.

1x Hatred - This kills players. It's best used when you've burned enough discard effects to know there isn't any unexpected interaction that might blow you out. Best used on one of our commanders, as that way we only pump 19 life into it. Plus Tymna will gain us the life back, and Ravos will hatefully evade. This was such a powerful effect the deck gained it's namesake HatredBears, from it. Next to discard effects or Grand Abolisher, this could just kill a player and keep going.

Over time, Hatred was ultimately under performing. It killed every time I cast it, but that just isn't enough for a 5 drop that is so demanding, and risky. I replaced this with Armageddon - it felt like the multiplayer version.

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Casual

93% Competitive

Date added 6 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

65 - 5 Rares

9 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.01
Tokens Companion Zone, Orc Army
Folders Possible EDH Decks, Deck ideas, Orzhov, Commander, cEDH, Reference Decks
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