Creature — Human Cleric
Sacrifice Vigilant Martyr: Regenerate target creature.
(White)(White), Tap, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Vigilant Martyr Discussion
2 years ago
You might think about running Winding Canyons to help make some of your shitty creatures a bit better too.
2 years ago
One easy add for mono-white decks is Emeria, The Sky Ruin. It slots in perfectly in place of a Plains and if the game drags even a little bit it gets so, so good.
And if you need them, there are actually quite a few white counterspells! Lapse of Certainty is my favorite of them because it will catch people off-guard every. single. time. Mana Tithe isn't terrible either, but it can be tricky to play. Nothing quite like tithing someone's T1 Sol Ring to tilt them forever, though. Vigilant Martyr might be helpful to your specific archetype.
3 years ago
Cards I think could easily be cut:
Web- worst of the reach cards
Auramancer- Better options, see below
Heliod's Emissary- not worth the mana
Nyxborn Rollicker- not useful
Restoration Specialist-have to sacrifice only hits single one
Angelic Gift- flying worse than anything else, draw is unnecessary
Brilliant Halo- nice recursion, but not that great
Eternal Warrior- doesn't do enough to include
Forced Adaptation- too slow
Gift of the Woods- too niche, point is to not be blocked
Instill Energy- haste is eh, untap is basically vigilance, not really necessary
Knightly Valor- CMC too high
Ordeal of Purphoros- slow for what it does
Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.
Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already
Vigilance- not enough in this deck
Entangler- high CMC
Venom- meh all around
Cards that are on the verge:
Auratouched Mage-higher CMC, but it does open up more expensive auras
Conviction- Better than Brilliant Halo, still not that great
Fists of Ironwood- Superfluous
Hammerhand- meh card
Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful
Lightform- Looks okay, too many non-creatures though
Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though
Indrik Umbra-Keep if you can find something else to go easily.
Cards you should consider adding:
Second Sunrise- Get passed their wrath effects, not a first choice though
Lightning Bolt- Spot removal is nice
Dawn Charm- See above
3 years ago
Oh man, this is crazy. I kind of like Teysa as a Protect the Queen kind of slow voltron w/ lifegain stuff. I like Silent Arbiter for her because she is slow to get online and he stalls a bit and once she is online Silent Arbiter gives your opponents the not-so-fun choice of attacking with a little guy to sac to teysa or to sac their big guy to teysa to do more damage.
I would very very much caution against building this commander as build-around. I.e. don't use cards that are only good when she's online like things that utilize her tokens (which are harder to get than you might think due to people's reluctance to attack) or her No Mercy effect.
Teysa also does very well against creatures so why don't we try to keep the game as creature-centric as possible? Glowrider, Thalia, Guardian of Thraben, Vryn Wingmare, Nullstone Gargoyle, Thorn of Amethyst.
A lot of people are going with a ramp up to teysa strat but I think Teysa is more patient and...taxing...than that. And plus all those artifacts are going to cost more with that anti-noncreature suite. So how about we remove that advantage other people have? Stony Silence, Grand Abolisher, Null Rod, Ward of Bones, Austere Command, Serenity, Purify, Akroma's Vengeance, Aura of Silence.