The Scarab God raids graveyards to create a host of zombies! This deck is more focused on the reanimation effect of the Scarab God than the zombie synergy. My Gisa and Geralf deck is more zombie tribal. This deck is more of a classic Blue/Black control deck that slowly wins through repeated value of reanimating creatures. Like most control decks, it tries to hold up mana until the last opponent's end step. This gives maximum flexible for counterspells, kill spells, draw spells, or reanimating from the grave with the Scarab God. Some powerful zombie cards are included of course.

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Even though this isn't a zombie tribal deck, it's useful to have some cards that synergize with our God's upkeep trigger.

Noosegraf Mob: poops out zombies quickly to help drain life with our God's trigger.

Grave Titan: Efficient zombie token producer on a beater.

Overseer of the Damned: The deck runs a large number of kill spells (including this demon). Every time an opponent's creature dies we get another zombie for the upkeep trigger.

Gray Merchant of Asphodel: Doesn't really need an introduction. A staple win condition in back reanimator decks and a zombie.

Our God had control issues. He likes to be in charge of who is allowed to live on the battlefield. This is done through boardwipes creatures with ETB kill effects, counterspells, and instant-speed kill spells.


Toxic Deluge: Solid black boardwipe that gets around indestructible creatures.

Life's Finale: Synergizes with theme of the deck by filling an opponent's grave with their best creatures to steal.

Necromantic Selection: Expensive but leaves you with your choice of creature that becomes a zombie.

Damnation: Cheap boardwipe.

ETB Kill Creatures

Fleshbag Marauder + Merciless Executioner: Both get around hexproof and indestructible creatures.

Overseer of the Damned: Expensive but produces zombies as well as killing any threat.

Ravenous Chupacabra: Another unconditional kill ETB creature.

Massacre Wurm: A mini boardwipe that can cause a ton of life loss.

Shriekmaw: Usually casted for its cheap evoke cost so that it immediately goes to the grave for reanimation.

Other Removal Spells

Venser, Shaper Savant: Not a kill spell but can slow down an opponent's tempo. Takes care of permanents that Black can't kill.

Dragonlord Silumgar: Steals any creature or planeswalker. Can create large swings if reanimated at instant speed from the grave during combat.

Hostage Taker: Has the potential to steal an artifact or creature. At the very least it does an Oblivion Ring impression and exiles.

Go for the Throat and Hero's Downfall: Efficiently costed instant-speed removal.


Draining Whelk: Counterspell on a stick for reanimation.

Counterspell: The original is still one of the best budget options.

Arcane Denial: Probably the least annoying counterspell as it gives the spell caster a bit of card advantage. Also helps to negate our own card disadvantage by replacing itself with another card.

Rewind: Our God's Eternalize ability is a bit mana intensive. Rewind allows us to counter something and then have exactly enough mana to Eternalize

Swan Song: This can't hit creatures but it's so damn cheap. Usually means we have enough mana to eternalize a creature.

The most efficient way to fill graveyards for our God is to mill ourselves and opponents. The following cards help us achieve this:

Mesmeric Orb: For 2 mana this artifact puts in work. Our God will have lots of reanimation targets in just a couple turns.

Entomb, Buried Alive, and Corpse Connoisseur: Throws our best ETB creatures into the grave.

Careful Study, Compulsive Research, Thirst for Knowledge, Monastery Siege, Fact or Fiction, Forbidden Alchemy, Ancient Excavation and Frantic Search: Blue draw spells that also help us throw creatures into the grave for reanimation.

Hedron Crab: Very cheap and can either mill ourselves or opponents if they are running a lot of juicy creatures.

Champion of Wits: Great ETB card selection. When eternalized she gives a lot of value, drawing 4 and discarding 2.

Altar of Dementia: Someone about to kill our zombies? No problem! Sac them to fill the grave with 4 more cards each.


Updates Add

Made some pretty big changes to the deck lately. I've found that draw spells that allow me to pick which cards go to the graveyard are more efficient than indiscriminate mill spells. I've thrown in Careful Study, Compulsive Research, Thirst for Knowledge, Monastery Siege, and Frantic Search to reflect this.

I've removed spells that ONLY mill my opponents (like Memory Erosion and Consuming Aberration) as they were too high variance.

I've also cut the number of counterspells from 6 to 4 to make room for more creatures that can be reanimated which is the focus of the deck. Sepulchral Primordial and Diluvian Primordial take their place. I had previously avoided them due to high CMC but I actually don't care about CMC TOO much with creatures since I am typically reanimating them for 4 anyway.

Animate Dead and Necromancy have been put back in. Sometimes I just need cheap reanimation when Scarab God is offline.

Two surprising removals from the deck are Illusionist's Bracers and Gray Merchant of Asphodel. The first one I found very difficult to get online, paying 3 to equip and then trying to reanimated for 4. it was just too mana intensive a lot of the time. Gray Merchant is out because he can only be reanimated once with the Scarab God. He is a great finisher in decks that can abuse reanimating him repeatedly which isn't the case here.

Ravenous Chupacabra is the one addition from Rivals of Ixalan as an affordable ETB kill creature.

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4 weeks ago)

+1 Illusionist's Bracers main
-1 Corpse Connoisseur main
-1 Illusionist's Bracers maybe