Clash of Titans

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Clash of Titans

Instant

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

seshiro_of_the_orochi on Angrath on New Capenna

1 year ago

This is a great design from start to finish. MV6 walkers need to do work to be good, and this one sure does!

For 6 mana, he enters, kills a threat and usually Shatters something else while still ramping you. That's instantly affecting the board, indeed.

The -4 is basically a free Clash of Titans (which does cost 5 mana for a reason).

The ultimate is a beefed up Insurrection. That's insane, and definitely worth 8 loyalty.

Great design!

LunchBox1211 on dragon tribal is glorious

2 years ago

I would like to say, before I say anything else, that the first few decks people build often have a bunch that could be fixed, so if it seems like I wrote an essay, I'm not trying to be overly critical. My first deck was a mono-white Angel Tribal Lifegain deck that had no real payoff for gaining life. Needless to say, it had a lot that could have been done, and my next deck was one of the Commander Pre-Cons from C18. I'd also like to say that these are just observations.

For cuts, I can see a few. Several of the planeswalkers seem only sort-of related, so you could get away with dropping some of them (like Gideon Blackblade and Ajani Steadfast). I'm not sure why Blackblade Reforged is in. It is great for go tall decks, where you want 1 really big creature (usually made big using equipments and/or auras), but in a go wide deck like this one, I'm not sure if you need it. Plus, dragons are fairly big on their own. | Chaplain's Blessing. I know gaining 5 life might seem good, but I've come to realize that gaining a bunch of life isn't very good without something like Aetherflux Reservoir. And at that point, I think a better option is to build around Aetherflux Reservoir, not dragons. | Not entirely sure what Bag of Holding is doing. | There are a few dragons that don't seem to be doing much, with the way your deck currently is. There doesn't seem to be a lot of instants/sorceries for Backdraft Hellkite get back. There aren't a lot of +1/+1 counter synergies, so Enduring Scalelord isn't doing a ton. There aren't a lot of artifacts, so Hellkite Igniter isn't getting the absurd amount of damage output that I've done with it, myself. It does have haste, but a 5/5 hasty flyer for 7 isn't super great. Unless you can give it deathtouch, most things in commander aren't bothered by Shockmaw Dragon's combat damage trigger. There aren't a lot of 2-colour spells for Niv-Mizzet Reborn to see off the top. | Dictate of Erebos can be brutal, but usually in aristocrat-style decks, where you want your own things to die.

Some other things I've noticed: Crux of Fate is a cheaper Descent of the Dragons that is also one sided. | About the Sarkhan question, I've always thought that Sarkhan the Masterless is kind of funny, and he can act as a deterrent for attacks (or a magnet, depending on board state). | 5 mana counterspells seems nice, but often end up being rather underwhelming, more often than not. | Fight effects (like Clash of Titans) are nice, but in a 5-colour deck, you also have cards like Path to Exile, Bedevil, Anguished Unmaking, Generous Gift, or Chaos Warp, that don't need you to have a big creature, and don't need you to put that creature at risk. | I feel like you could use a bit more ramp. I'd recommend a few of the guild signets from Ravnica, Arcane Signet and Farseek. | The Ur-Dragon was the out-of-the-box Commander for a 5-colour dragon tribal commander deck from C17. Usually he is the head of a dragon tribal deck, but he's still powerful in the 99.

All of this is just my opinion, with my own biases, and I'm still learning a fair bit myself, so take it with a grain of salt. Playtest it, see what works and what doesn't. See what you like, and what you don't. I will admit that I prefer more aggressive play as opposed to a slower, more control heavy style, so that may influence my choices, and I've also been (partially) traumatized by a few planeswalker decks before, so I don't really like them that much (although I do like the concept and design of them).

Lastly, I don't know if you have any pet cards or any cards that you are running because you like them (even if it may be not as good), so if a personal favorite is listed among the cuts, feel free to ignore that. Magic IS about having fun, at the end of the day. And, yes, Dragon Tribal is glorious!

multimedia on Kalamax Kopy

3 years ago

Hey, you've started to upgrade the precon, but haven't done much yet. Nice upgrades of Narset's Reversal, Ral Storm Conduit, Shark Typhoon and Cyclonic Rift. Your deck doesn't have a Commander yet since Kalamax is in the main deck 99. To fix this, in the editor add the CMDR tag at the end of the Kalamax, the Stormshire text.

Kalamax, the Stormshire *CMDR*

What's your budget for upgrading the manabase? I ask because you essentially have the from the box manabase of the precon minus a few Forests. $20 would give you a decent upgrade; $40 a much better upgrade. Adding more dual lands that will ETB untapped will speed up gameplay.

Some areas to consider further upgrading on a budget:

Some cards to consider cutting:

The biggest change these cuts would make is reducing the mana curve. Cutting many higher mana cost cards for lower mana cost ones will help gameplay. More instants and less creatures will give you more with Kalamax.

If interested I offer more advice. Good luck with your deck.

multimedia on Lightning-Butt Strikes Back!

3 years ago

Hey, my advice is choose one of Passage/Grounds/Lighthouse and cut the other two because lots of only colorless land sources can be problematic with Kalamax. Wolf Run/Settlement/Encampment are colorless sources and have much better interaction with Kalamax then other colorless lands.

In my opinion Passage is better than Grounds and Lighthouse, but I'm partial to attacking with Kalamax which Passage helps with. In my version I cut Passage for Reliquary Tower because I have lots more spells that can draw a lot of cards with Kalamax and I would rather keep those cards in hand than discard them. A reason to cut Passage is because you already have Wolf Run and it's an overall better land for repeatable evasion for Kalamax.

I presume you're playing Grounds because you're consistently against opponent graveyard strategies? If not then it could be cut since you don't have other Deserts and other than Encampment it's not worth including other Deserts. Lighthouse also doesn't seem worth it as a repeatable draw source since you can get better draw from many other sources.


Some changes to consider with cards in the maybeboard:

DarkHero on Fight Me (Dire Hunt)

3 years ago

Coward_Token With Clash of Titans its basically just paying more for instant speed, but also the added benefit of being able to target opponents if necessary.

Coward_Token on Fight Me (Dire Hunt)

3 years ago

You probably know it already but it's worth noting that AFAIK Ezuri's Predation will only trigger Neyith of the Dire Hunt once due to "one or more" templating.

Don't find Clash of Titans all that hot since it doesn't even cantrip if you make two enemy creatures fight each other