|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Crook of Condemnation
, : Exile target card from a graveyard.
, Exile Crook of Condemnation: Exile all cards from all graveyards.
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|Have (6)||frederiklw , Atroxreaper , silvereh , MattN7498 , Zelpoke , 7vennum7|
|Want (7)||CrotchRocket , kirasu , Roanoke , DarkStarStorm , Talonisnthavingit , shootersam12 , kovellen|
Crook of Condemnation Discussion
1 week ago
Ok, i have a couple issues with this deck:
1: Its a Stuffy Doll deck. How can you NOT have Pariah. Just, how? It's practically a crime. Also Pariah's Shield. Just put in a couple more indestructible like Darksteel Myr any you'll be completely free from damage.
2: Dead cards. Without guardian combo, all Altar of the Brood actually does is fill up the moldrotha player's graveyard a bit and make your Immortal Coil and Lich's Mastery worse. Maybe consider a different payoff, such as Genesis Chamber or Soul Warden, as they are not dead draws without the guardian, as you're getting lots of ETBs of nontoken creatures from all your flickering. Also, Leveler and Timesifter. Why? You don't have tremendously many high CMC spells, and leveler is an ETB: you can't gift the lack of library to someone.
3: You have very little synergy with her uptick. There is only a couple miracle spells and only 2 fetches. Consider putting in some of the panoramas (card link example: Jund Panorama. Remember that they can be put in Esper decks cos no colour identity) or if your fine with spending a couple bucks, some fetch lands, Myriad Landscape, or anything of that kidney
5: Eerie Interlude + commander ultimate = profit. Also Flickerwisp, Long Road Home, etc. And Eldrazi Displacer. You have a bunch of colourless lands, and if you throw in a couple mana rocks (which u should probably do btw. You only have swol ring :P ) and you'll have all the colourless mana you need.
2 weeks ago
Why are you using Overflowing Insight when you could be using Commit it acts as a removal spell for when you trigger Psychic Corrosion and provides a bunch of triggers on Psychic Corrosion from the Memory part. As long as you are running an exile effect to help with graveyards like Crook of Condemnation or Sentinel Totem you can usually win the game. Plus with graveyard decks in the format like UB or Grixis Scarab God builds it generally lends a helpful hand.
3 weeks ago
This deck Makes it really fun to watch the person sitting across from you have a complete meltdown because they can’t deal with your creatures... saving the Essence Scatters for potential creature threats and mowing over the smaller ones is more than satisfying. Opponent has hexproof or indestructible? GTFO, Trial of Ambition handles it with the amount of car touches constantly in your hand. I’ve been playing this for a minute and I made one slight change, I dropped to 24 lands, cutting one Hashep Oasis and also cut one Cartouche of Ambition to the sideboard and removed a Crook of Condemnation, and added a Jade Guardian and a single Scaled Behemoth simply because I wasn’t hitting creatures as consistently as I wanted to. I also cut one Unsummon and the fourth Negate from the sideboard and added two Yahenni's Expertise to deal with go wide strategies like vampires, Merfolk, tokens, etc.Thumbs up on the build!
4 weeks ago
Looks good for being more budget, but probably needs some graveyard hate. I added Crook of Condemnation and Scavenger Grounds to my deck earlier today. Your deck did show me that Kumena's Awakening is actually pretty good though. I might run one mainboard. To me Millstone isn't too good, but it can come back to bite your opponent when they least expect it, especially with Fraying Sanity. I would use it, but I need more mana to be open. Either way, the deck looks good!
It feels so weird critiquing another deck...
4 weeks ago
Some Crook of Condemnation or Scavenger Grounds would be key. I tried to run Fleet Swallower, but I found it far too slow; same goes for Patient Rebuilding, although it's nice to have when someone names Psychic Corrosion with Lost Legacy, Gideon's Intervention etc. I also like Induced Amnesia and The Immortal Sun for a nice bit of synergy, though the latter is a bit spendy; maybe as a one-of in the sideboard? I dunno..
1 month ago
Looks pretty solid. I think the biggest downfall is graveyard hate. Most of that that i can think of is enchantment or artifact. Tormod's Crypt, Leyline of the Void, Grafdigger's Cage, Ground Seal, Nihil Spellbomb, Crook of Condemnation. I would run more hate for it. Krosan Grip is a staple, but something recurring like Rust Scarab or creatures that add to your strategy like Thrashing Brontodon or Viridian Zealot could be good too. You unfortunately are not in the colors for Aura Shards but i think that your strategy is solid, it just lacks protection for it.
1 month ago
First of all you need to take out Dauntless Bodyguard because Goblin Chainwhirler is a c... ok just kidding. So I'm supposed to give suggestions but honestly there isn't anything fundamentally wrong with the deck. That said there are some nit picky things I can give my 2 cents worth on.
I'm not so sure about Danitha Capashen, Paragon. There's probably better 3 drops; I'm thinking Devoted Crop-Mate, Dreamstealer, Banewhip Punisher and of course Mentor of the Meek when he becomes available. If you feel like trying something spicy Glory-Bound Initiate+Radiant Destiny naming human could be another way to have access to lifegain maindeck.
I'm not that big of a fan of Seal Away in aggressive decks although it does match up nicely against what Cast Down doesn't hit aka Lyra Dawnbringer, Ghalta, Primal Hunger, Shalai, Voice of Plenty and Hazoret the Fervent. Maybe go 2/3 rather than 3/2 on them or go up some Cast Outs so you have better game against The Scarab God and planeswalkers. Again if you want a more spicy option Dire Fleet Poisoner functions kind of like a removal spell on attacking creatures (despite being bad against what I mentioned) although it has aggro potential as a 2/2 deathtouch and won't be dead against control.
As for building a strong sideboard my usual approach is rather than build it thinking "what cards do I need" I think "how many cards do I need for each matchup". For example against approach I'd want at least 7 cards to replace all the creature removal (note: control these days runs Torrential Gearhulk so you probs don't need all that many) and I might then make that 4 Duress and 3 Forsake the Worldly especially as those cards could also be what I bring in against God-Pharaoh's Gift decks meaning I wouldn't need Crook of Condemnation. An extremely underrated card right now is Healing Grace against mono red. It gets 90% of that deck's removal including Chandra, Torch of Defiance and Glorybringer, works as a combat trick and gains life!
Overall a really strong deck. I'm now expecting to see a lot more of this post-rotation.