Crook of Condemnation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Crook of Condemnation


, : Exile target card from a graveyard.

, Exile Crook of Condemnation: Exile all cards from all graveyards.

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Crook of Condemnation Discussion

Urn3m3s1s on Temur Prowess (Miracle Grow)

3 days ago

@tridentseven693 I've just realized this deck has nothing vs gpg maybe some Crook of Condemnation, The Locust God might not be a bad idea Search for Azcanta  Flip will help you go through your deck. Sorcerous Spyglass for approach decks. Maybe a Primal Amulet  Flip idk. Nissa, Vital Force might not be bad but I think Nissa, Steward of Elements is better. I'll definately be playing around with this. +1 upvote, and featured on the site. Keep up the good work!

Urn3m3s1s on BW Token 2nd Sun

6 days ago

@mindness I would suggest Aetherflux Reservoir maybe some Gideon of the Trials. In the sideboard I woulld definately throw some Crook of Condemnation, Negate, Baffling End. I also think green has some great lifegain tools for the mid game if you are looking to make it to approach. Gift of Paradise, Hour of Promise puts up blockers, Nissa, Nature's Artisan I would only run one copy of that if any, but at that point you would probably want Nissa, Vital Force. Tendershoot Dryad makes tokens.

clayperce on Re-growing Pummeler

2 weeks ago

this looks great; please let us know how it does!

A few thoughts:

Draw well!

Calispotato on Flame-Chained

2 weeks ago

Nice deck, +1 from me!Here are some suggestions I came up with after playtesting awhile with the deck:

1.) Move Abrade to the mainboard. I think having abrade in the main over Harnessed Lightning would be a good idea, because It gives you more game against God-Pharaoh's Gift decks, Oketra's Monument decks, and mardu vehicles.

2.) Add a couple Lost Legacy to the mainboard. Okay I know this might sound crazy, but resolving lost legacy on Approach of the Second Sun or The Scarab God is a good way to net you free wins against an otherwise tough matchup, and it also works against other strong decks in the format: against God-Pharaoh's Gift you can name Refurbish, against tokens you can name Anointed Procession, and against any other matchup you can just name the best card they have against you. Plus it empties out your sideboard some to add some other cards you might have wanted in there like Crook of Condemnation or Duress.

3.) Okay I realize this one is in the cards already considered box, but maybe reconsider adding 2 Sweltering Suns. Its good against pirates, merfolk, tokens, mono-red, vampires, energy variants that might be hanging around, red/white aggro, explore, panharmonicon, u/w boggles, oketras monument, r/g monsters and jund. The worst matchup for it is control, but it has cycling, so it's not a hinderance there either. Plus it doesn't kill any of your creatures.

But that's all from me, because I don't want to hang around your comment section bugging you about which cards to add and remove (other than this comment :P).

AwesomeDude2471 on Shiny Soldiers [RIX Vamps]

2 weeks ago

I've found the deck really seems to struggle against gift once it's online and mardu vehicles in general, but having tested it with both Forsake the Worldly and Crook of Condemnation in the sideboard, they seem to give it the edge it needs post-sideboard games.

(Deck performs great by the way, couldn't finish my angel/combo deck in time, so built and played this instead as I had all the pieces.)

Apex_killjoy02 on Flame-Chained

3 weeks ago

I have some suggestions for making your deck better for the current meta right now. As we all know merfolk and vampires are good right now and grixis control is coming back. Your deck would be better aggro as it kind of is already. Take out Unlicensed Disintegration and Metalspinner's Puzzleknot. It is kind of bad and you only play 4 artifacts so Unlicensed Disintegration will rarely activate, I understand it is card draw but it is not that good. Play 4 Angrath, the Flame-Chained as it is your build around and kind of silly not to play 4. Don't play Harnessed Lightning because you don't play any other energy. Don't play one Arch of Orazca and don't play any at all. It is overrated. Sideboard Scavenger Grounds. Twilight Prophet is ok in your deck but don't expect to reveal anything big. Main board Abrade.

Now for the maybe board... don't play one of's ever. Don't play one Duress or one Dispossess. Doomfall is kind of bad and especially one of. Better graveyard cards than Crook of Condemnation. Like Silent Gravestone. And don't play Primal Amulet  Flip because you don't have any good instants/sorcery cards for it to hit. It is made for cards like Ribbons or Torment of Hailfire. Supernatural Stamina and Endless Sands are bad and even one of's.

BioProfDude on Mono-black weenie aggro fun

3 weeks ago

YouMayBeRight, my original build had only 20 lands. I added a land, then another to get to 22 because I kept finding myself stalled at 3 lands. Yes, it is possible to win, but it's difficult when only casting 1 creature per turn (2 if I'm lucky). The decks I have been hitting lately have efficient removal, and it's difficult to keep a board state with that happening. Getting to 22 lands smoothed out the mana issues quite a bit.

Merfolk seem to be a thing in my local meta, so I ditched the sorcery-speed Walk the Plank in favor of instant-speed removal in Dire Fleet Poisoner.

My sideboard needs refining, particularly after the rotation. Thanks for the suggestion of Crook of Condemnation!

Thank you for he suggestions and for the upvote!

Tremblayk19 on Eternal Scourge of Standard

3 weeks ago

I saw you were asking for help with sideboards. There are certain archetypes that you want to have answers for. Against control you want recursive threats or ways to fight your spells through, I saw your deck is budget and so my suggestions are: Duress, Negate, Spell Pierce (I would suggest less blue spells than a non-budget mana base). For aggro you want efficient removal and maybe even some lifegain, Essence Extraction, Moment of Craving, Cartouche of Ambition are all decent options. Further you want some stuff for artifact and enchantment removal and graveyard hate, my suggestions are Naturalize, Dissenter's Deliverance, Appetite for the Unnatural, Crook of Condemnation.

My 15 would look something like:

2x Negate, 1x Spell Pierce, 3x Duress, 2x Moment of Craving, 2x Naturalize, 2x Crook of Condemnation, 3x Hour of Glory

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