Arborback Stomper


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Related Questions

Arborback Stomper

Creature — Beast


When Arborback Stomper enters the battlefield, you gain 5 life.

Price & Acquistion Set Price Alerts



Have (1) ecurps
Want (0)

Recent Decks

Load more

Arborback Stomper Discussion

Darkcrow221 on +/+ counter copies

1 week ago

I have a Skyship Plunderer that adds one of each counter type to a target permanent of my choice when he hits a player, if I have an Arborback Stomper with a +1+1 counter on it and a +5+5 counter from another spell, do I add a +1+1 and a +5+5 or do i ave to add only a +1+1 onto it, similarly if I add a +1+1 counter til end of turn on a creature, attack with plunderer then target the card with +1+1 does that copied "+1+1 until end of turn" counter stay as a permanent +1+1 counter or does it also only exist until end of turn?? Sorry new to this ability and it tarted a heated discussion in my group

slvstrChung on World eaters

1 week ago

I'm with Disciple_of_Doran on this. Playing Green would allow you to ramp more effectively and curve more effectively. Leatherback Baloth may not have the same impact on the board as Eater of Days, but it also doesn't force you to take two turns' worth of damage to the face, and you can get it off on Turn 2. Turn 3 could be Adaptive Snapjaw, Arbor Colossus, Arborback Stomper or even other cards that don't start with "A"; or you could spend everything ramping and drop your Ulamog's Crusher on Turn 4. I guess it's not as flavorful, since we aren't talking "Very Large Creatures With Tentacles," but it'd sure be smoother to play.

Hyperalgialysis on Finding Strong G/B/U healing cards!

3 weeks ago

Without really glancing at your list, Nissa's Revelation Nissa's Renewal Arborback Stomper Pelakka Wurm Stream of Life this one is great with your commanders ability since x will get copied as what you cast it for. Example you cast Stream of Life for 9 plus one green. You copy it with your general. You gain 18!

Oloro_Magic on Alemanf

1 month ago

For Natural State your only real option is Appetite for the Unnatural, for Lambholt Pacifist maybe something like Rishkar, Peema Renegade or Bitterblade Warrior, and then Nissa, Voice of Zendikar for Arborback Stomper, of course not knowing the Ixalan cards the options are limited.

JgamerJ on Blue/Black Reanimator

1 month ago

I feel like maybe you were approaching sultai wrong? I feel like a really toolbox-y variant with Strategic Plannings and Oath of Jaces instead of milling the top of your deck (Mindwrack Demon) or discarding from hand (Collective Brutality) works well. Pros for adding green include life-gain (Arborback Stomper), board clogging (Ishkanah, Grafwidow), and mana-fixing/creature tutor (Traverse the Ulvenwald).

As far as being better against the meta, main-boarding those Yahenni's Expertises you have and adding Kalitas, Traitor of Ghet might be good. Also Razaketh, the Foulblooded seems better than some of the eldrazi because it offers evasion and loops with Ever After+ etb triggers.

bellz76 on WIP Gruul Creatures (KLD,AER,AHK,&HOU ONLY)

4 months ago

Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.

Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.

And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.

Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.

The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.

I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.

puetypoo on Golgari Energized Evolution

4 months ago

jellowsmurf Y's Expertise actually doesn't do that bad as long as I have it in opening hand with a way to cast it on turn 4, the reason being is they spend most of their resources casting a bunch of low drops so when it gets to my turn 4 I wipe the board and then it becomes my turn to beat face. It is risky but I feel like being able to kill every zombie they've played will work better but I will test with your suggestions. Also you're probably right about Arborback Stomper and I will be making that change. And as far as card draw goes, this deck plays a little too slow for me to worry about it, it usually just survives until I can get there.

jellowsmurf on Golgari Energized Evolution

4 months ago

Yahenni's Expertise is a little too slow for an answer to aggro imo. Grasp of Darkness or Flaying Tendrils is probably a better way to go, how have you fared with Y's Expertise tho?

Might benefit you to have some Grasps in the main over Haze of Pollen. It's generally better to be proactive. Also it seems like you need card draw. Not sure of the best way to do it with how your deck is built, but maybe Rishkar's Expertise or Morbid Curiosity? I mean you have blue, if you're confident in having 2 sources Pull from Tomorrow would be fantastic and I doubt they'd see it coming lol.

Really like the deck, the only other thing I can think to suggest is when you're sideboarding against aggro, you should keep in the Arborback Stomper. Side out another 7-drop or something because I think the lifegain would be worth it, plus it's easier to get to than 7.

Happy tapping tho +1

Load more