|Commander / EDH||Legal|
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Creature — Beast
When Arborback Stomper enters the battlefield, you gain 5 life.
Price & Acquistion Set Price Alerts
Arborback Stomper Discussion
2 months ago
Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.
Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.
And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.
Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.
The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.
I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.
2 months ago
jellowsmurf Y's Expertise actually doesn't do that bad as long as I have it in opening hand with a way to cast it on turn 4, the reason being is they spend most of their resources casting a bunch of low drops so when it gets to my turn 4 I wipe the board and then it becomes my turn to beat face. It is risky but I feel like being able to kill every zombie they've played will work better but I will test with your suggestions. Also you're probably right about Arborback Stomper and I will be making that change. And as far as card draw goes, this deck plays a little too slow for me to worry about it, it usually just survives until I can get there.
2 months ago
Might benefit you to have some Grasps in the main over Haze of Pollen. It's generally better to be proactive. Also it seems like you need card draw. Not sure of the best way to do it with how your deck is built, but maybe Rishkar's Expertise or Morbid Curiosity? I mean you have blue, if you're confident in having 2 sources Pull from Tomorrow would be fantastic and I doubt they'd see it coming lol.
Really like the deck, the only other thing I can think to suggest is when you're sideboarding against aggro, you should keep in the Arborback Stomper. Side out another 7-drop or something because I think the lifegain would be worth it, plus it's easier to get to than 7.
Happy tapping tho +1
2 months ago
Canopy Vista Evolving Wilds. Wilds are for revolt trigger if you draw them for you double striker and if Scrounging Bandar are as important as you seem to be making them probably throw a 4th one in in place of the Narnam Renegade. Honestly I've been wanting to find some stupid f@#$ing reason to play Arborback because it's such a good card. Nature's Way is honestly the better Prey Upon but it does take up slots for 2 drops, but seeing how standard is more about the power of 2,3,4 drops now instead of the hella nerfed 1 drops I would recommend it. 2x Natural Obsolescence is questionable compared to 4x Dissenter's Deliverance if there's a reason please do tell. Ridgescale Tusker vs Arborback Stomper idk I think that arborbacks are best in sideboard rather than mainboard and if you run them you should run at least 2 in mainboard. Now the Tusker is a different story running one mainboard just for the super f@#$ing clutch draw that ramps the hell out of the game but doesn't make the deck drastically less consistent is a good idea. Overall I would cut outburst run 2x tusker in mainboard 2x stomper in sideboard make swap if against incredible aggro decks 4x Scrounging monkey thing, take out a herbalist believe me I've tried that idea but a 2/2 vanilla isn't all that great unless your running a shitload of board pump where you need bodies to just soak for a dickload of damage. Find some place for a couple more solemn recruits and if you have an evolving wilds on a draw with 1/2 of the out that'll be quite a tempo change when they trigger. Anyway I'm going to probably build this deck a bit differently but damn I still REALLY want to find a good place for arborback. GL in your gameday dude.
2 months ago
Master_Of_Obscure_Blue_Spells I have 2 Arborback Stomper in the mainboard, are you suggesting I sideboard 2 extra? Keep in mind my sideboard already includes Yahenni's Expertise specifically for aggro.
2 months ago
SCORE: 1 | 1 VIEW
3 months ago
Aaaaand stolen! (If you don't mind) This is by far the best budget list I've ever seen, and I can't see it getting worse with some stuff from Amonkhet. If you're trying to be a bit more competitive, the creature base could use a little upgrade. You definitely want Architect of the Untamed as another way to win. Getting more blockers is also really nice. You might benefit from filling out the playset of Woodland Streams, and more removal is always nice in a combo/control deck. I recommend taking out the Consulate Turrets. While the energy is really nice, the card is just a little too slow to help with anything.
Going through a Gatherer search for Standard legal cards in Green and Blue, I suggest Aether Meltdown, Aim High, Arborback Stomper, Contingency Plan, Disallow, Eldritch Evolution, Panharmonicon. There are probably more, but that's just what I have at a glance. I'm not saying you should use all of these, I'm saying that all of these merit consideration.
All in all, great deck, and I'm absolutely considering buying it for Game Day.
4 months ago
Thank you. I looked at dropping the price in dollars as well as mana cost. I added an Arborback Stomper because it adds flavor, keeps with theme, deck synergy and I own it already. Let me know what you think of the current version, and feel free to make suggestions. One of my biggest problems is that I lack a working knowledge of what they have released over the last 17 years while I was away.