Riverwise Augur


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Riverwise Augur

Creature — Merfolk Wizard

When Riverwise Augur enters the battlefield, draw three cards, then put two from your hand on top of your library in any order.

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Riverwise Augur Discussion

5c0r910n on Mill deck

2 days ago

so i've been working on a UG mill deck, but this combo looks fun as hell, so i might just steal that now. The green in my deck is so I can run fogs.

Now i don't understand why your running Nightveil Predator its got an ambitious casting cost for your kind of deck, so a better fitting defensive tool might be something like Sleep

Also i suggest swapping out some of your current counter spells for some Essence Scatter, its very good at stopping your opponents early steamroll.

Also keep in mind if you want to use Release to the Wind to bounce Naru Meha, Master Wizard and Riverwise Augur, you will need Naban, Dean of Iteration on the board

Since your basically a combo deck now, i suggest dropping the Drowned Secrets, as they no longer add to your game plan, for some Chemister's Insight, a very good tool for drawing cards and going through your deck.

DrowZgam3r on Fate Brought Us Together - Aminatou Superfriends

1 week ago

I just believe that it you are going to run so many payoff cards for topdeck manipulation then extra turn spells make a lot of sense. My first instinct would be to cut the cards that don't directly help your topdeck matters/powerful etb/planeswalker strategy such as Norn's Annex.

And then there are a few cards such as Conch Horn, Riverwise Augur, and Pilgrim's Eye that, while they do fit your strategy, I would consider weaker than Panharmonicon or extra turn spells.

And a little advice, Expropriate is far more powerful than it first looks because you get a vote so worst case scenario you get one extra turn and 3 permanents of your choice or best case scenario you get 4 extra turns from 1 card. This card wins games by itself.

stensiagamekeeper on Help me break Omnicience

2 weeks ago

Wow completely forgot the djinn was a thing. That guy with ways of controlling/knowing the top card of your library could be the way to go. Riverwise Augur looks sweet and I'm also thinking more surveil cards or Search for Azcanta  Flip even.

Boza on Can you stifle half of ...

3 weeks ago

You cannot be more than 100% sure. Other than that, you are completely correct - all of that paragraph is one single trigger. Usually in MTG separate triggers have separate paragraphs - compare Etrata, the Silencer to say Riverwise Augur and then both to Niv-Mizzet, Parun. You cannot Stifle just the "put two cards back" part of the Augur trigger; however, you can stifle either the draw ability or the damage ability of Niv Mizzet (which will trigger it again, but the point still stands).

Galati on Mill deck

4 weeks ago

I fail to see how the infinite combo works with the cards you currently have.

I would suggest using Naban, Dean of Iteration in combination with Naru Meha, Master Wizard. This way when you cast Siren's Ruse and flash in Naru Meha, Master Wizard you will trigger the copy of Siren's Ruse twice. This allows you to flicker Naru Meha, Master Wizard and an additional creature. I would suggest having creatures that draw you a card when they enter the battfield, this would result in you infinitely flickering and drawing cards and triggering Psychic Corrosion.

Some cards that do this are: Muse Drake and Riverwise Augur.

RoarMaster on Go Ninja Go Ninja Go

1 month ago

It is strangely harder than one might think honestly. Theres not a lot of way to put things back on top very efficiently in blue at least. I have that issue in my Melek deck. There is Conch Horn and Riverwise Augur, I feel like Im forgetting one though.

Im sure black has a ton of enchantments and things that can put creature cards back on top from the grave.

Haha, an oddball card that could be interesting is Vengeful Pharaoh :P

WhatevWorks on Now You See it, Now You Don't:Disappearing Augury

1 month ago

Hi. Looks like I posted after you on Commander Deck Help. The thought police will get me if I don't post card recommendations on your deck.

...that would be your endgame. For the early and midgame:

So, your gameplan would be to play Aminatou on T3, play creatures that kill things/draw cards when they enter, blink them with Aminatou repeatedly to kill opponent's things, draw into counterspells, and generally destroy their will to live. Once you have a comfortable lock, +1 Aminatou and put an eldrazi titan on top, polymorph a draw creature into it.

RoarMaster on Melek, copy casting

1 month ago

Thought Vessel over vensers journal.

Cast Through Time

Mizzix's Mastery

Guttersnipe possibly.

Sphinx-Bone Wand is a great win-con.

Condescend, Discombobulate because have blue, will counter

Swarm Intelligence

Gitaxian Probe

Bloodwater Entity because putting stuff on top is clutch

Epic Experiment

Baral, Chief of Compliance

Aetherflux Reservoir

Riverwise Augur, Conch Horn getting stuff from hand to top is a must

Sol Ring auto include

Goblinslide, Prodigal Pyromancer

Rapid Hybridization, Pongify blue removal

Riddle of Lightning, Fated Conflagration scry removal

Bosium Strip weird tech, basically gives flashback to all spells in a turn

Telling Time instant speed, gets something in hand, and on top

Preordain because

Mystic Speculation

Spy Network

potential further topdeck manipuation if you wanted, in the form of Portent, Index, Trickery Charm.

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